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added zoom for OrthographicCamera, tried to decouple gl rendering and box2d updates, didn't work yet
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parent
1f55cdff2d
commit
ffb7db528a
5 changed files with 50 additions and 44 deletions
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@ -102,13 +102,10 @@ define(requires, function (DomController, Three, Settings, CameraController) {
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return false;
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};
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ViewController.prototype.update = function () {
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this.render();
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}
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ViewController.prototype.render = function () {
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if(this.mainPlayer) {
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var pos = this.mainPlayer.getDoll().getBody().GetPosition();
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if(this.me) {
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var pos = this.me.getDoll().getBody().GetPosition();
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this.cameraController.setPosition(pos.x * Settings.RATIO, -(pos.y * Settings.RATIO));
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}
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@ -135,14 +132,13 @@ define(requires, function (DomController, Three, Settings, CameraController) {
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mesh.overdraw = true;
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mesh.position.x = x;
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mesh.position.y = y;
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//mesh.position.z = 1;
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}
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ViewController.prototype.setMainPlayer = function(player) {
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this.mainPlayer = player;
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ViewController.prototype.setMe = function(player) {
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this.me = player;
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};
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ViewController.prototype.addMovablePlayer = function(player) {
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ViewController.prototype.addPlayer = function(player) {
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var self = this;
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var mesh = null;
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var pos = player.getDoll().getBody().GetPosition();
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@ -155,7 +151,15 @@ define(requires, function (DomController, Three, Settings, CameraController) {
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});
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}
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this.createMesh(size.w, size.h, pos.x, pos.y, "static/img/Characters/Chuck/chuck.png", callback);
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};
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ViewController.prototype.removPlayer = function(player) {
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for (var i = 0; i < this.movableObjects.length; i++) {
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var o = this.movableObjects[i];
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if(o.player == player) {
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this.scene.remove(o.mesh);
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}
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};
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};
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return ViewController;
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