Makes singleton object variable names of DomController first letter lowercase

When we require a singleton, its instance name should be named
by lowercase, since it is not a class.

Relates to #128
This commit is contained in:
logsol 2016-10-10 21:50:03 +02:00
parent 875a40185e
commit ffc55a204a
7 changed files with 15 additions and 16 deletions

View file

@ -6,7 +6,7 @@ define([
"Game/Client/Control/Swiper" "Game/Client/Control/Swiper"
], ],
function (Parent, KeyboardInput, DomController, Settings, Swiper) { function (Parent, KeyboardInput, domController, Settings, Swiper) {
"use strict"; "use strict";
@ -122,7 +122,7 @@ function (Parent, KeyboardInput, DomController, Settings, Swiper) {
}; };
KeyboardAndMouse.prototype.mouseInit = function() { KeyboardAndMouse.prototype.mouseInit = function() {
var canvas = DomController.getCanvas(); var canvas = domController.getCanvas();
var self = this; var self = this;
canvas.onmousedown = function(e) { canvas.onmousedown = function(e) {

View file

@ -18,7 +18,7 @@ define([
"Lib/Utilities/Exception" "Lib/Utilities/Exception"
], ],
function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, requestAnimFrame, Settings, GameObject, Doll, DomController, ProtocolHelper, Me, AudioPlayer, PointerLockManager, Assert, Exception) { function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, requestAnimFrame, Settings, GameObject, Doll, domController, ProtocolHelper, Me, AudioPlayer, PointerLockManager, Assert, Exception) {
"use strict"; "use strict";
@ -58,7 +58,7 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, reque
Nc.trigger(Nc.ns.client.game.events.render); Nc.trigger(Nc.ns.client.game.events.render);
this.view.render(); this.view.render();
DomController.fpsStep(); domController.fpsStep();
}; };
GameController.prototype.mePositionStateOverride = function() { GameController.prototype.mePositionStateOverride = function() {

View file

@ -7,7 +7,7 @@ define([
"Game/Client/View/DomController" "Game/Client/View/DomController"
], ],
function (ProtocolHelper, GameController, User, Nc, Settings, DomController) { function (ProtocolHelper, GameController, User, Nc, Settings, domController) {
"use strict"; "use strict";
@ -50,7 +50,7 @@ function (ProtocolHelper, GameController, User, Nc, Settings, DomController) {
Nc.on(Nc.ns.client.to.server.gameCommand.send, this.sendGameCommand, this); Nc.on(Nc.ns.client.to.server.gameCommand.send, this.sendGameCommand, this);
Nc.on(Nc.ns.core.game.events.level.loaded, this.onLevelLoaded, this); Nc.on(Nc.ns.core.game.events.level.loaded, this.onLevelLoaded, this);
DomController.setNick(nickname); domController.setNick(nickname);
} }
// Socket callbacks // Socket callbacks
@ -63,7 +63,7 @@ function (ProtocolHelper, GameController, User, Nc, Settings, DomController) {
nickname: this.nickname nickname: this.nickname
} }
this.sendCommand('join', options); this.sendCommand('join', options);
DomController.setConnected(true); domController.setConnected(true);
} else { } else {
alert("Error: no channel name"); alert("Error: no channel name");
window.location.href = "/"; window.location.href = "/";
@ -74,7 +74,7 @@ function (ProtocolHelper, GameController, User, Nc, Settings, DomController) {
//if(this.gameController) this.gameController.destruct(); //if(this.gameController) this.gameController.destruct();
//this.gameController = null; //this.gameController = null;
console.log('disconnected. game destroyed. no auto-reconnect'); console.log('disconnected. game destroyed. no auto-reconnect');
DomController.setConnected(false); domController.setConnected(false);
} }
Networker.prototype.onJoinSuccess = function (options) { Networker.prototype.onJoinSuccess = function (options) {
@ -183,7 +183,7 @@ function (ProtocolHelper, GameController, User, Nc, Settings, DomController) {
Networker.prototype.onPong = function(timestamp) { Networker.prototype.onPong = function(timestamp) {
var ping = (Date.now() - parseInt(timestamp, 10)); var ping = (Date.now() - parseInt(timestamp, 10));
DomController.setPing(ping); domController.setPing(ping);
setTimeout(this.ping.bind(this), 1000); setTimeout(this.ping.bind(this), 1000);
}; };

View file

@ -8,7 +8,7 @@ define([
"Game/Client/View/Pixi/Layers/Debug" "Game/Client/View/Pixi/Layers/Debug"
], ],
function (Parent, Settings, DomController, Box2D, Nc, DebugDraw, debugLayer) { function (Parent, Settings, domController, Box2D, Nc, DebugDraw, debugLayer) {
"use strict"; "use strict";

View file

@ -6,7 +6,7 @@ define([
"Lib/Utilities/NotificationCenter" "Lib/Utilities/NotificationCenter"
], ],
function (Abstract, DomController, Settings, Exception, Nc) { function (Abstract, domController, Settings, Exception, Nc) {
"use strict"; "use strict";
@ -47,7 +47,7 @@ function (Abstract, DomController, Settings, Exception, Nc) {
AbstractView.prototype.initCanvas = function (canvas) { AbstractView.prototype.initCanvas = function (canvas) {
this.canvas = canvas; this.canvas = canvas;
DomController.initCanvas(canvas); domController.initCanvas(canvas);
} }
AbstractView.prototype.setMe = function(player) { AbstractView.prototype.setMe = function(player) {

View file

@ -14,7 +14,7 @@ define([
"Game/Client/View/Pixi/Layers/Messages" "Game/Client/View/Pixi/Layers/Messages"
], ],
function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, LayerManager, Ghost, Swiper, PointerLockManager, Debug, Messages) { function (Parent, domController, PIXI, Settings, Nc, Exception, GameStats, LayerManager, Ghost, Swiper, PointerLockManager, Debug, Messages) {
"use strict"; "use strict";
@ -47,7 +47,7 @@ function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, Layer
PixiView.prototype.init = function () { PixiView.prototype.init = function () {
var rendererOptions = { var rendererOptions = {
view: DomController.getCanvas(), view: domController.getCanvas(),
antialiasing: false, antialiasing: false,
transparent: false, transparent: false,
resolution: 1 resolution: 1

View file

@ -1,11 +1,10 @@
define([ define([
"Game/Client/View/Abstract/View", "Game/Client/View/Abstract/View",
"Game/Client/View/DomController",
"Lib/Vendor/Three", "Lib/Vendor/Three",
"Game/Config/Settings" "Game/Config/Settings"
], ],
function (Parent, DomController, Three, Settings) { function (Parent, Three, Settings) {
"use strict"; "use strict";