Jeena
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00807da632
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changed modes
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2014-01-12 16:59:16 +01:00 |
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jeena
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86dcdf92df
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some changes
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2014-01-09 23:02:57 +01:00 |
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jeena
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764220675b
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added joints
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2013-12-28 02:39:32 +01:00 |
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jeena
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3aa89fc8d6
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moved Protocol and NotificationCenter to Lib/Utilities
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2013-12-27 01:36:01 +01:00 |
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jeena
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93e8133c89
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fixed problems with first world update
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2013-12-25 04:35:51 +01:00 |
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jeena
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283a1ef48b
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fixes for animations with head and jump, etc.
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2013-12-25 00:28:28 +01:00 |
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jeena
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142964938c
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fixed first animations
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2013-12-24 04:46:54 +01:00 |
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jeena
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d51c705c1c
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implemented gameobject for tiles and doll
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2013-12-23 02:39:05 +01:00 |
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Jeena
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fe0d4a66e2
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first attempt to implement GameObject
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2013-12-19 15:16:15 +01:00 |
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logsol
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622975ba7b
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implemented pixi view, which lead to pretty good performance improvements :)
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2013-12-18 03:01:38 +01:00 |
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logsol
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d5fd9c6609
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some bugfixes
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2013-12-18 01:12:23 +01:00 |
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logsol
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067114eaf5
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improved the view management
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2013-12-18 01:09:12 +01:00 |
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logsol
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f2fb716689
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added pixi view controller - prepared architecture for multiple view systems - e.g. three, ivank, pixi but havent implemented any new ones yet
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2013-12-16 03:10:59 +01:00 |
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logsol
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5f7917c5cc
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implemented mouse looking
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2013-12-12 18:42:27 +01:00 |
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logsol
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907ef49a53
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checked paths for inheritance in client
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2013-12-09 16:48:37 +01:00 |
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Jeena
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b4ef1203b1
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added stats + ping, fixed box2d step size
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2013-12-09 14:00:46 +01:00 |
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Jeena
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ffb7db528a
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added zoom for OrthographicCamera, tried to decouple gl rendering and box2d updates, didn't work yet
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2013-12-02 16:13:53 +01:00 |
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Jeena
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1f55cdff2d
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first try of rendering chuck as a texture
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2013-11-30 14:39:02 +01:00 |
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Jeena
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86005c8b16
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magic number is now RATIO
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2013-11-30 12:59:19 +01:00 |
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Jeena
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81fe7be743
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cammera follows player
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2013-11-30 12:57:40 +01:00 |
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Jeena
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93857ced2d
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added mouse wheel for zooming
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2013-11-30 11:54:31 +01:00 |
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Jeena
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59978429c7
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Merge branch 'master' of github.com:logsol/chuck.js
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2013-11-30 11:16:27 +01:00 |
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Jeena
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74dde11d2c
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fixed positions
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2013-11-30 11:16:20 +01:00 |
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Karl Pannek
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82670d6afe
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Fixed double image loader fixme, the loadTexture method has a callback. with the other solution the image width and height were not set yet, when the callback was fired - much more elegant this way
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2013-11-27 00:46:42 +01:00 |
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Jeena
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071ad6bec5
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added images and texture for gl renderer
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2013-11-25 17:16:52 +01:00 |
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logsol
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551fc943c9
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replaced ){ with ) {
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2012-07-28 15:00:59 +02:00 |
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logsol
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76daceb2e7
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changed function XXX( to function XXX (
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2012-07-28 13:54:49 +02:00 |
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logsol
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7e5eeb0a27
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changed function( to function (
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2012-07-28 13:38:31 +02:00 |
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logsol
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26f3d22db7
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replaced all tabs with 4 spaces
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2012-07-28 13:26:05 +02:00 |
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logsol
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1a536f0fea
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altered define paths
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2012-07-21 22:11:01 +02:00 |
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logsol
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e3ada4e4c8
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altered define paths
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2012-07-21 22:08:39 +02:00 |
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logsol
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62c6a7990d
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altered define paths
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2012-07-21 22:07:20 +02:00 |
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logsol
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bd45f538c7
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some more renaming
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2012-07-21 21:37:24 +02:00 |
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