Commit graph

12 commits

Author SHA1 Message Date
logsol
0edde06d67 only adds lastMovedBy when there was no damage - fixes #99 2015-08-02 11:38:45 +02:00
Jeena
2e01a093fc first step of rotating limbs in RubeDoll 2015-06-28 16:26:52 -07:00
logsol
ca1ca7635b implemented rubedoll level item (not after dying yet) 2015-05-11 11:10:30 +02:00
Jeena
aff23e8de0 better handling of dangerousnes, etc. fixes #107 2015-04-02 22:49:43 +02:00
Jeena
46f14c22c6 made fast objects bullets, fixes #126 2015-04-02 21:27:13 +02:00
Jeena
dfa71bc8e5 added ASSERT, fixed #103 2015-03-15 16:51:38 +01:00
logsol
d975792ebd added a couple of items 2015-03-12 19:55:26 +01:00
logsol
5f5fec5b10 added optimizer scripts and some code style improvements 2015-03-09 04:56:28 +01:00
Jeena
e404ad3598 fixes #78 revisited weight handycap 2015-02-15 01:38:16 +01:00
logsol
e7f4b6043d Implemented local positioning as master - included punkbuster instead of webrtc for now. #49 2014-05-29 18:29:17 +02:00
logsol
ebc3da12fa First successful attempt to implement rube ragdoll into the game. uncomment //type: rube at the bottom of ItemSettings.js to convert banana into invisible ragdoll (only visible in debug mode) - grabbing still pretty buggy. 2014-05-26 04:22:36 +02:00
logsol
7eb3d0b8b0 externalised item properties into config/ItemSettings.js, cleaned properties away from level files, removed tmx files, added a few new items, added item property 'danger' and made it influence damage, therefore knifes are now more deadly than bananas :) - fixes #51 2014-03-19 02:36:09 +01:00