logsol
3a5af058ef
Prevents adding damage after round has ended
...
Because it created double round endings, which led to crashes.
Also moved inBetweenRound state from PlayerController to GameController.
2016-10-01 19:12:52 +02:00
logsol
fc7866f11e
Hides playercontroller within player
...
In order to not provide deep exposure to PlayerController,
we refactored it so that it is not visible anymore outside Player.
Also we renamed isInBetweenGames to inBetweenRounds.
Moved creation of PlayerController from GameController(s) to
The channel Player and client Me.
2016-10-01 12:19:02 +02:00
logsol
c87997c774
fixes #147 , fixes #136 , is related to but doesnt entirely complete #144
2016-08-28 22:40:25 +02:00
logsol
5f5fec5b10
added optimizer scripts and some code style improvements
2015-03-09 04:56:28 +01:00
logsol
39f684315b
Bugfixing - unsubscribing game related topics, to prevent double calls and leaking references, added offAll method to nc. fixes no rendering bug
2014-03-31 05:05:32 +02:00
logsol
413254bfa4
replaced killed doll with ragdoll - fixes #50
2014-02-18 01:15:24 +01:00
Jeena
b159bbb1cc
fixed remote joint
2014-01-20 16:22:31 +01:00
jeena
764220675b
added joints
2013-12-28 02:39:32 +01:00
jeena
283a1ef48b
fixes for animations with head and jump, etc.
2013-12-25 00:28:28 +01:00
logsol
5f7917c5cc
implemented mouse looking
2013-12-12 18:42:27 +01:00
Logsol
f5eacb6335
fixed input controllerism - fixes #28
2013-07-30 18:13:39 +02:00
logsol
551fc943c9
replaced ){ with ) {
2012-07-28 15:00:59 +02:00
logsol
76daceb2e7
changed function XXX( to function XXX (
2012-07-28 13:54:49 +02:00
logsol
7e5eeb0a27
changed function( to function (
2012-07-28 13:38:31 +02:00
logsol
26f3d22db7
replaced all tabs with 4 spaces
2012-07-28 13:26:05 +02:00
logsol
bd45f538c7
some more renaming
2012-07-21 21:37:24 +02:00