Commit graph

16 commits

Author SHA1 Message Date
logsol
3a5af058ef Prevents adding damage after round has ended
Because it created double round endings, which led to crashes.
Also moved inBetweenRound state from PlayerController to GameController.
2016-10-01 19:12:52 +02:00
logsol
fc7866f11e Hides playercontroller within player
In order to not provide deep exposure to PlayerController,
we refactored it so that it is not visible anymore outside Player.

Also we renamed isInBetweenGames to inBetweenRounds.

Moved creation of PlayerController from GameController(s) to
The channel Player and client Me.
2016-10-01 12:19:02 +02:00
logsol
c87997c774 fixes #147, fixes #136, is related to but doesnt entirely complete #144 2016-08-28 22:40:25 +02:00
logsol
5f5fec5b10 added optimizer scripts and some code style improvements 2015-03-09 04:56:28 +01:00
logsol
39f684315b Bugfixing - unsubscribing game related topics, to prevent double calls and leaking references, added offAll method to nc. fixes no rendering bug 2014-03-31 05:05:32 +02:00
logsol
413254bfa4 replaced killed doll with ragdoll - fixes #50 2014-02-18 01:15:24 +01:00
Jeena
b159bbb1cc fixed remote joint 2014-01-20 16:22:31 +01:00
jeena
764220675b added joints 2013-12-28 02:39:32 +01:00
jeena
283a1ef48b fixes for animations with head and jump, etc. 2013-12-25 00:28:28 +01:00
logsol
5f7917c5cc implemented mouse looking 2013-12-12 18:42:27 +01:00
Logsol
f5eacb6335 fixed input controllerism - fixes #28 2013-07-30 18:13:39 +02:00
logsol
551fc943c9 replaced ){ with ) { 2012-07-28 15:00:59 +02:00
logsol
76daceb2e7 changed function XXX( to function XXX ( 2012-07-28 13:54:49 +02:00
logsol
7e5eeb0a27 changed function( to function ( 2012-07-28 13:38:31 +02:00
logsol
26f3d22db7 replaced all tabs with 4 spaces 2012-07-28 13:26:05 +02:00
logsol
bd45f538c7 some more renaming 2012-07-21 21:37:24 +02:00