logsol
|
3a5af058ef
|
Prevents adding damage after round has ended
Because it created double round endings, which led to crashes.
Also moved inBetweenRound state from PlayerController to GameController.
|
2016-10-01 19:12:52 +02:00 |
|
Jeena
|
f35b9f5ba9
|
fixed flip for RubeDoll
|
2015-08-02 17:22:41 +02:00 |
|
logsol
|
0edde06d67
|
only adds lastMovedBy when there was no damage - fixes #99
|
2015-08-02 11:38:45 +02:00 |
|
logsol
|
e370adf746
|
worldupdate subbody repositioning - #99
|
2015-06-29 01:29:57 +02:00 |
|
Jeena
|
2e01a093fc
|
first step of rotating limbs in RubeDoll
|
2015-06-28 16:26:52 -07:00 |
|
logsol
|
07dad646cf
|
new system for synchronizing game objects. fixes #74
|
2015-06-22 00:14:17 +02:00 |
|
logsol
|
5b68f7e2b6
|
improving rube doll flipping behaviour and positioning
|
2015-05-11 11:10:30 +02:00 |
|
logsol
|
fb3ac40d17
|
implemented rubedoll direction flip and added meshIndex (z) swapping capability. #151
|
2015-05-11 11:10:30 +02:00 |
|
logsol
|
2dea240a4b
|
implemented rube doll to appear when dying
|
2015-05-11 11:10:30 +02:00 |
|
logsol
|
ca1ca7635b
|
implemented rubedoll level item (not after dying yet)
|
2015-05-11 11:10:30 +02:00 |
|