Jeena
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f35b9f5ba9
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fixed flip for RubeDoll
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2015-08-02 17:22:41 +02:00 |
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logsol
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0edde06d67
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only adds lastMovedBy when there was no damage - fixes #99
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2015-08-02 11:38:45 +02:00 |
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Jeena
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2e01a093fc
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first step of rotating limbs in RubeDoll
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2015-06-28 16:26:52 -07:00 |
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logsol
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ca1ca7635b
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implemented rubedoll level item (not after dying yet)
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2015-05-11 11:10:30 +02:00 |
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Jeena
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aff23e8de0
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better handling of dangerousnes, etc. fixes #107
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2015-04-02 22:49:43 +02:00 |
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Jeena
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46f14c22c6
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made fast objects bullets, fixes #126
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2015-04-02 21:27:13 +02:00 |
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Jeena
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dfa71bc8e5
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added ASSERT, fixed #103
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2015-03-15 16:51:38 +01:00 |
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logsol
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d975792ebd
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added a couple of items
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2015-03-12 19:55:26 +01:00 |
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logsol
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5f5fec5b10
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added optimizer scripts and some code style improvements
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2015-03-09 04:56:28 +01:00 |
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Jeena
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e404ad3598
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fixes #78 revisited weight handycap
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2015-02-15 01:38:16 +01:00 |
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logsol
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e7f4b6043d
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Implemented local positioning as master - included punkbuster instead of webrtc for now. #49
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2014-05-29 18:29:17 +02:00 |
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logsol
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ebc3da12fa
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First successful attempt to implement rube ragdoll into the game. uncomment //type: rube at the bottom of ItemSettings.js to convert banana into invisible ragdoll (only visible in debug mode) - grabbing still pretty buggy.
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2014-05-26 04:22:36 +02:00 |
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logsol
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7eb3d0b8b0
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externalised item properties into config/ItemSettings.js, cleaned properties away from level files, removed tmx files, added a few new items, added item property 'danger' and made it influence damage, therefore knifes are now more deadly than bananas :) - fixes #51
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2014-03-19 02:36:09 +01:00 |
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