Logsol
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a59a258ad6
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removed collisionDetector for every player again, because box2d can only have one - userData solution instead
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2013-01-06 03:02:34 +01:00 |
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Logsol
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f07505bc20
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Repaired Collision detecteion by adding one detector for each user - fixes #15
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2013-01-06 01:40:46 +01:00 |
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Logsol
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a1e94e1ed0
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added getSpawnedPlayersAndTheirPositions in order to get already spawned players to spawn the moment you join and spawn yourself. fixes #26
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2013-01-05 22:38:29 +01:00 |
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Logsol
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fb5de522e5
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Added spawning gameCommand logic
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2013-01-05 08:19:49 +01:00 |
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Logsol
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c256f8a729
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refactoring
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2013-01-05 06:16:42 +01:00 |
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Logsol
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a10a7a7319
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preliminary spawning of other players
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2013-01-04 22:59:29 +01:00 |
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Logsol
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c4c48ab821
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gameCommand implementation
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2013-01-04 03:02:05 +01:00 |
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Logsol
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6219a82fbd
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letting player spawn. hiding three.js canvas
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2013-01-04 01:03:41 +01:00 |
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logsol
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7e5eeb0a27
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changed function( to function (
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2012-07-28 13:38:31 +02:00 |
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logsol
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26f3d22db7
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replaced all tabs with 4 spaces
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2012-07-28 13:26:05 +02:00 |
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logsol
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815c63009f
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working towards usable new structure
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2012-07-22 17:54:27 +02:00 |
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Jeena Paradies
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f85469b97e
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changed object create to Parent.prototype
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2012-07-22 13:28:07 +02:00 |
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Jeena Paradies
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11c642fd7a
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fixed client physics engine
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2012-07-22 02:52:43 +02:00 |
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Jeena Paradies
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88d0f5e2eb
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using core engine
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2012-07-22 02:37:05 +02:00 |
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Jeena Paradies
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60462f48bf
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singleton NotificationCenter
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2012-07-22 02:21:34 +02:00 |
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Jeena Paradies
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4e3f207f52
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cleaning up Server GameController
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2012-07-22 02:02:23 +02:00 |
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Jeena Paradies
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03add70032
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cleaned up client GameController
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2012-07-22 01:38:25 +02:00 |
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Jeena Paradies
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413dd242ba
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added start app.js
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2012-07-22 00:51:41 +02:00 |
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logsol
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8caaee66de
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altered define paths
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2012-07-21 21:53:44 +02:00 |
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logsol
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bd45f538c7
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some more renaming
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2012-07-21 21:37:24 +02:00 |
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