Commit graph

6 commits

Author SHA1 Message Date
Karl Pannek
da6e9a244b Migrate Box2D to Planck.js in core game logic, items, debug draw, and menu. Remove legacy Box2D references, update level and item loading, and improve debug draw for Planck. 2025-07-17 18:50:16 +02:00
Karl Pannek
dc779def9c Complete Box2D to Planck.js migration
- Replace Box2D.js with Planck.js physics engine
- Update all require paths from 'Lib/Vendor/Box2D' to 'Lib/Vendor/Planck'
- Convert Box2D contact listeners to Planck.js event system
- Fix all method name capitalization (Get* -> get*, Set* -> set*)
- Update collision detection system for Planck.js compatibility
- Server now starts successfully and basic physics working
- Character can land on platforms - core physics functional

Major milestone: Game now running on modern, maintained physics engine
2025-07-16 15:01:59 +02:00
Jeena
9f32562a8d cleaning up after #36 2015-03-01 16:35:22 +01:00
Jeena
f4c7d9edeb cleanup debug canvas #36 2015-03-01 15:09:14 +01:00
Jeena
8dacc83f7a fixed #36 debug draw working 2015-03-01 14:54:56 +01:00
logsol
20a974124e added new debug draw 2015-02-28 21:27:42 +01:00