Commit graph

5 commits

Author SHA1 Message Date
Karl Pannek
dc779def9c Complete Box2D to Planck.js migration
- Replace Box2D.js with Planck.js physics engine
- Update all require paths from 'Lib/Vendor/Box2D' to 'Lib/Vendor/Planck'
- Convert Box2D contact listeners to Planck.js event system
- Fix all method name capitalization (Get* -> get*, Set* -> set*)
- Update collision detection system for Planck.js compatibility
- Server now starts successfully and basic physics working
- Character can land on platforms - core physics functional

Major milestone: Game now running on modern, maintained physics engine
2025-07-16 15:01:59 +02:00
logsol
7115292384 added possibility to not debug-draw sensor shapes 2015-05-11 11:10:30 +02:00
logsol
5f5fec5b10 added optimizer scripts and some code style improvements 2015-03-09 04:56:28 +01:00
Jeena
00807da632 changed modes 2014-01-12 16:59:16 +01:00
logsol
ae09efa381 moved vendor libs 2012-07-21 21:47:47 +02:00
Renamed from app/Vendor/Box2D.js (Browse further)