Commit graph

180 commits

Author SHA1 Message Date
Jeena
bdab2a5760 fixed skateboard and mesh positioning 2014-01-16 19:33:37 +01:00
Jeena
7220e3b388 removed unnecessary Doll.js 2014-01-16 16:49:58 +01:00
Jeena
1e748a93cb fixes #32 2014-01-16 16:46:07 +01:00
Jeena
2c5bb1bb39 merge 2014-01-16 16:10:42 +01:00
Jeena
4afc39081d debug draw overlay, fullscreen 2014-01-16 16:09:17 +01:00
Jeena
00807da632 changed modes 2014-01-12 16:59:16 +01:00
Jeena
fa2ff0057c added reset button 2014-01-12 04:58:22 +01:00
Jeena
3edd664412 implemented level restart 2014-01-12 04:33:08 +01:00
logsol
81611050d2 added skateboard :D 2014-01-12 00:36:18 +01:00
Jeena
fa9a0d5d22 added washing machine, fixed grabbing and rotation and position 2014-01-10 18:22:59 +01:00
jeena
86dcdf92df some changes 2014-01-09 23:02:57 +01:00
jeena
764220675b added joints 2013-12-28 02:39:32 +01:00
jeena
1dcc21d0b5 added image preloader and doll sensor 2013-12-27 03:52:49 +01:00
jeena
3aa89fc8d6 moved Protocol and NotificationCenter to Lib/Utilities 2013-12-27 01:36:01 +01:00
jeena
93e8133c89 fixed problems with first world update 2013-12-25 04:35:51 +01:00
jeena
283a1ef48b fixes for animations with head and jump, etc. 2013-12-25 00:28:28 +01:00
jeena
142964938c fixed first animations 2013-12-24 04:46:54 +01:00
jeena
d51c705c1c implemented gameobject for tiles and doll 2013-12-23 02:39:05 +01:00
Jeena
fe0d4a66e2 first attempt to implement GameObject 2013-12-19 15:16:15 +01:00
logsol
622975ba7b implemented pixi view, which lead to pretty good performance improvements :) 2013-12-18 03:01:38 +01:00
logsol
d5fd9c6609 some bugfixes 2013-12-18 01:12:23 +01:00
logsol
2d47618797 changed viewcontroller to view 2013-12-18 01:10:41 +01:00
logsol
067114eaf5 improved the view management 2013-12-18 01:09:12 +01:00
logsol
3d1e729650 added pixi view controller - prepared architecture for multiple view systems - e.g. three, ivank, pixi but havent implemented any new ones yet 2013-12-16 03:11:24 +01:00
logsol
f2fb716689 added pixi view controller - prepared architecture for multiple view systems - e.g. three, ivank, pixi but havent implemented any new ones yet 2013-12-16 03:10:59 +01:00
logsol
efc5bc23b7 added live network console.logging feature for incoming and outgoing data on client 2013-12-13 01:01:16 +01:00
logsol
5f7917c5cc implemented mouse looking 2013-12-12 18:42:27 +01:00
Jeena
c1a4f16cc4 context awarenes in Core 2013-12-09 17:35:29 +01:00
logsol
907ef49a53 checked paths for inheritance in client 2013-12-09 16:48:37 +01:00
Jeena
b4ef1203b1 added stats + ping, fixed box2d step size 2013-12-09 14:00:46 +01:00
Jeena
ffb7db528a added zoom for OrthographicCamera, tried to decouple gl rendering and box2d updates, didn't work yet 2013-12-02 16:13:53 +01:00
Jeena
1f55cdff2d first try of rendering chuck as a texture 2013-11-30 14:39:02 +01:00
Jeena
86005c8b16 magic number is now RATIO 2013-11-30 12:59:19 +01:00
Jeena
81fe7be743 cammera follows player 2013-11-30 12:57:40 +01:00
Jeena
93857ced2d added mouse wheel for zooming 2013-11-30 11:54:31 +01:00
Jeena
59978429c7 Merge branch 'master' of github.com:logsol/chuck.js 2013-11-30 11:16:27 +01:00
Jeena
74dde11d2c fixed positions 2013-11-30 11:16:20 +01:00
Karl Pannek
82670d6afe Fixed double image loader fixme, the loadTexture method has a callback. with the other solution the image width and height were not set yet, when the callback was fired - much more elegant this way 2013-11-27 00:46:42 +01:00
Jeena
071ad6bec5 added images and texture for gl renderer 2013-11-25 17:16:52 +01:00
Logsol
8f245f33d6 fooled around with joints for hiding lag 2013-07-30 21:15:11 +02:00
Logsol
f5eacb6335 fixed input controllerism - fixes #28 2013-07-30 18:13:39 +02:00
Logsol
a59a258ad6 removed collisionDetector for every player again, because box2d can only have one - userData solution instead 2013-01-06 03:02:34 +01:00
Logsol
f07505bc20 Repaired Collision detecteion by adding one detector for each user - fixes #15 2013-01-06 01:40:46 +01:00
Logsol
a1e94e1ed0 added getSpawnedPlayersAndTheirPositions in order to get already spawned players to spawn the moment you join and spawn yourself. fixes #26 2013-01-05 22:38:29 +01:00
Logsol
fb5de522e5 Added spawning gameCommand logic 2013-01-05 08:19:49 +01:00
Logsol
c256f8a729 refactoring 2013-01-05 06:16:42 +01:00
Logsol
a10a7a7319 preliminary spawning of other players 2013-01-04 22:59:29 +01:00
Logsol
c4c48ab821 gameCommand implementation 2013-01-04 03:02:05 +01:00
Logsol
6219a82fbd letting player spawn. hiding three.js canvas 2013-01-04 01:03:41 +01:00
Logsol
4767632f3d removed worm 2013-01-03 23:45:59 +01:00