Commit graph

305 commits

Author SHA1 Message Date
logsol
fc7866f11e Hides playercontroller within player
In order to not provide deep exposure to PlayerController,
we refactored it so that it is not visible anymore outside Player.

Also we renamed isInBetweenGames to inBetweenRounds.

Moved creation of PlayerController from GameController(s) to
The channel Player and client Me.
2016-10-01 12:19:02 +02:00
logsol
c87997c774 fixes #147, fixes #136, is related to but doesnt entirely complete #144 2016-08-28 22:40:25 +02:00
logsol
502cf72a7e fixes #157 2016-08-28 13:24:27 +02:00
Jeena
f35b9f5ba9 fixed flip for RubeDoll 2015-08-02 17:22:41 +02:00
Jeena
0b8d885d48 Merge branch 'master' into subbodies 2015-08-02 16:06:57 +02:00
Jeena
a8adbcf140 fixes position state update and removes dev graphs for better fps 2015-08-02 16:06:32 +02:00
logsol
0edde06d67 only adds lastMovedBy when there was no damage - fixes #99 2015-08-02 11:38:45 +02:00
logsol
e370adf746 worldupdate subbody repositioning - #99 2015-06-29 01:29:57 +02:00
Jeena
2e01a093fc first step of rotating limbs in RubeDoll 2015-06-28 16:26:52 -07:00
logsol
7cd4cc702b should fix a bug happening on live deployment 2015-06-28 20:11:28 +02:00
logsol
eb29a00012 only adds lastMovedBy when there was no damage - fixes #108 2015-06-28 19:44:26 +02:00
logsol
8e9ce62e19 merges from rubedoll 2015-06-22 00:22:00 +02:00
logsol
07dad646cf new system for synchronizing game objects. fixes #74 2015-06-22 00:14:17 +02:00
logsol
5b68f7e2b6 improving rube doll flipping behaviour and positioning 2015-05-11 11:10:30 +02:00
logsol
f1197b3045 added swapMeshes method to swap textures of 2 meshes 2015-05-11 11:10:30 +02:00
logsol
cb23c1fb05 centered rubedoll head 2015-05-11 11:10:30 +02:00
logsol
8e70eedbce added setting to switch off pointer lock filter 2015-05-11 11:10:30 +02:00
logsol
fb3ac40d17 implemented rubedoll direction flip and added meshIndex (z) swapping capability. #151 2015-05-11 11:10:30 +02:00
logsol
da7e0758bb changed box2d calculation config #158 2015-05-11 11:10:30 +02:00
logsol
2dea240a4b implemented rube doll to appear when dying 2015-05-11 11:10:30 +02:00
logsol
ca1ca7635b implemented rubedoll level item (not after dying yet) 2015-05-11 11:10:30 +02:00
logsol
1546136303 rebuilt skateboard without joints 2015-05-11 11:10:30 +02:00
logsol
da62339a95 rebuilt skateboard without joints 2015-05-11 11:09:24 +02:00
logsol
97da7770d0 repaired debug view (offsetting) 2015-05-11 11:09:24 +02:00
Logsol
6233588e63 cleared items of player fingerprints (lastMovedBy). fixes #92 2015-05-03 12:45:35 +02:00
Jeena
ed35071fff fixes enemy stat update 2015-04-19 18:13:53 +02:00
Jeena
a66a327386 fixes the sending and rendering of game stats 2015-04-19 17:31:41 +02:00
Jeena
cad112419d fixes initial level positioning 2015-04-19 16:06:23 +02:00
Jeena
aaa1db4468 hides default layers while loading level 2015-04-19 12:33:45 +02:00
Jeena
a22fbcbbc8 removed console logs 2015-04-19 11:23:19 +02:00
Jeena
0592e2524d added gangsta level and tried to fix on new level 2015-04-12 18:08:11 +02:00
Jeena
aff23e8de0 better handling of dangerousnes, etc. fixes #107 2015-04-02 22:49:43 +02:00
Jeena
46f14c22c6 made fast objects bullets, fixes #126 2015-04-02 21:27:13 +02:00
logsol
f9d97c5a47 trying a new approach to calculating damager 2015-04-02 19:35:10 +02:00
Jeena
16826b174a fixed debug view and ragdoll start positioning 2015-03-16 01:50:41 +01:00
Jeena
c88afc8b4c fixes #112 finished recorder 2015-03-15 21:06:44 +01:00
Jeena
dfa71bc8e5 added ASSERT, fixed #103 2015-03-15 16:51:38 +01:00
logsol
69a3213df8 added deep console log to show last message, fixed bug with / in recording path 2015-03-13 14:48:26 +01:00
Jeena
1408b6addd first version of recorder 2015-03-12 22:17:34 +01:00
logsol
bbd143eae0 decreased jumping height a bit, was still too high i think 2015-03-12 19:57:05 +01:00
logsol
b3ee560c02 still level loader bug (only allowed square sized maps) 2015-03-12 19:56:14 +01:00
logsol
d975792ebd added a couple of items 2015-03-12 19:55:26 +01:00
logsol
f467aa393a found bug in level loader 2015-03-12 19:53:08 +01:00
logsol
feca76f677 #79 added possibility to add non-colliding tile layers from tiled editor 2015-03-12 11:11:16 +01:00
logsol
61e66f5796 fixed #97 chuck stops when he shouldnt, also removed f/g for handActionRequestLeft and Right, since we don't need it for DebugDraw anymore. 2015-03-10 14:42:54 +01:00
logsol
5f5fec5b10 added optimizer scripts and some code style improvements 2015-03-09 04:56:28 +01:00
logsol
6b472dc134 added max user and refactored coordinator/serveruser a bit fixes #105 2015-03-03 23:43:15 +01:00
logsol
67507333c4 added ping histograph and made disconnect clear with page reload. fixes #104 fixes #122 2015-03-03 15:34:43 +01:00
logsol
6149b6c47b fixed a small bug regarding suicide and killedByItem 2015-03-02 19:55:24 +01:00
logsol
5007ab5b02 better feedback on killing. fixes #109 2015-03-02 00:13:21 +01:00