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103 changed files with 2987 additions and 7742 deletions

View file

@ -3,9 +3,7 @@ chuck.js
Physical JavaScript Action Browser Multiplayer Game - it will be awesome!
<a href="http://chuck-game.tumblr.com/about" title="Play the chuck trailer" target="_blank">
<img src="https://cloud.githubusercontent.com/assets/692826/8396811/3369df82-1db6-11e5-939f-5ceeba64d802.png">
</a>
[![Foo](http://25.media.tumblr.com/8249dcd3bdb176686421d1914937db1c/tumblr_mzc1ejGxNC1ry8awho1_400.png)](http://chuck-game.tumblr.com/ "Screenshot of chuck.js - click to visit our development blog!")
Follow the development at http://chuck-game.tumblr.com/

View file

@ -1,74 +1,105 @@
define([
'express',
'http',
'path',
'node-static',
'Server/Api',
'fs'
],
function (express, http, path, Api, fs) {
function (http, nodeStatic, Api, fs) {
"use strict";
"use strict";
function HttpServer (options, coordinator) {
options.port = options.port || 1234;
options.caching = typeof options.caching != 'undefined' ? options.caching : 3600;
options.rootDirectory = options.rootDirectory || './';
this.server = null;
this.api = new Api(coordinator);
this.app = express();
this.server = http.createServer(this.app);
this.init(options);
}
HttpServer.prototype.init = function (options) {
var self = this;
var app = this.app;
// Serve static files
app.use('/static', express.static(path.join(options.rootDirectory, 'static')));
app.use('/app', express.static(path.join(options.rootDirectory, 'app')));
//gzip true serves gzip file if there is one with .gz next to the original && if browser supports it
var fileServer = new nodeStatic.Server(options.rootDirectory, { cache: options.caching, gzip: true });
// Serve index.html at root
app.get('/', function(req, res) {
res.sendFile(path.resolve(options.rootDirectory, 'static/html/index.html'));
});
this.server = http.createServer(
function (req, res) {
// Serve client.js and minified version
app.get('/client.js', function(req, res) {
if (process.env.NODE_ENV === 'production' && fs.existsSync(path.resolve(options.rootDirectory, 'build/client.min.js'))) {
res.sendFile(path.resolve(options.rootDirectory, 'build/client.min.js'));
} else {
res.sendFile(path.resolve(options.rootDirectory, 'client.js'));
var fullBody = '';
req.addListener('data', function(chunk) { // doesn't work on Jeenas computer without this
fullBody += chunk.toString();
});
req.addListener('error', function(err) {
console.log('');
});
req.addListener('end', function () {
switch(true) {
case req.url == '/':
fileServer.serveFile('./static/html/index.html', 200, {}, req, res);
console.checkpoint('HTTP Server serves index');
break;
case req.url == '/client.js':
fs.exists('./build/client.min.js', function (exists) {
if (process.env.NODE_ENV && process.env.NODE_ENV == 'production' && exists) {
fileServer.serveFile('./build/client.min.js', 200, {}, req, res);
} else {
fileServer.serveFile('./client.js', 200, {}, req, res);
}
});
break;
case req.url == '/client.min.js':
fileServer.serveFile('./build/client.min.js', 200, {}, req, res);
break;
case req.url == '/require.js':
fileServer.serveFile('./node_modules/requirejs/require.js', 200, {}, req, res);
break;
case req.url == '/screenfull.js':
fileServer.serveFile('./node_modules/screenfull/dist/screenfull.js', 200, {}, req, res);
break;
case req.url == '/chart.js':
fileServer.serveFile('./node_modules/chart.js/Chart.js', 200, {}, req, res);
break;
case req.url == '/api':
self.api.handleCall(fullBody);
var status = self.api.isError ? 400 : 200;
res.writeHead(status, {"Content-Type": self.api.getContentType()});
res.end(self.api.getOutput());
self.api.isError = false;
break;
case new RegExp(/^\/app/).test(req.url):
fileServer.serve(req, res, function () {
self.handleFileError(res)
});
break;
case new RegExp(/^\/static/).test(req.url):
fileServer.serve(req, res, function () {
self.handleFileError(res)
});
break;
default:
self.handleFileError(res);
break;
}
});
}
});
app.get('/client.min.js', function(req, res) {
res.sendFile(path.resolve(options.rootDirectory, 'build/client.min.js'));
});
// Serve require.js, screenfull.js, chart.js from node_modules
app.get('/require.js', function(req, res) {
res.sendFile(path.resolve(options.rootDirectory, 'node_modules/requirejs/require.js'));
});
app.get('/screenfull.js', function(req, res) {
res.sendFile(path.resolve(options.rootDirectory, 'static/vendor/screenfull.js'));
});
app.get('/chart.js', function(req, res) {
// Chart.js v4 uses 'dist/chart.umd.js'
res.sendFile(path.resolve(options.rootDirectory, 'node_modules/chart.js/dist/chart.umd.js'));
});
// API endpoint
app.post('/api', express.text({type: '*/*'}), function(req, res) {
self.api.handleCall(req.body);
var status = self.api.isError ? 400 : 200;
res.status(status).type(self.api.getContentType()).send(self.api.getOutput());
self.api.isError = false;
});
// 404 handler
app.use(function(req, res) {
res.status(404).send('<h1>404 not ... found</h1>');
});
);
this.server.once('error', function(err) {
if(err.code == 'EADDRINUSE') {
@ -79,6 +110,7 @@ function (express, http, path, Api, fs) {
});
this.server.listen(options.port);
console.checkpoint('start HTTP server');
}
@ -86,5 +118,10 @@ function (express, http, path, Api, fs) {
return this.server;
}
HttpServer.prototype.handleFileError = function (res) {
res.writeHead(404, {'Content-Type': 'text/html'});
res.end('<h1>404 not ... found</h1>');
}
return HttpServer;
});

View file

@ -4,23 +4,35 @@ define([
function (io) {
"use strict";
"use strict";
function Socket (server, options, coordinator) {
options.logLevel = typeof options.logLevel != 'undefined'
? options.logLevel
: 0;
this.coordinator = coordinator;
this.io = io(server, {
// No more 'log level' or 'transports' in v4
// Add any v4-compatible options here if needed
});
this.socket = io.listen(server);
this.init(options);
}
Socket.prototype.init = function (options) {
var self = this;
this.io.on('connection', function (socket) {
console.checkpoint('socket receiving connection');
self.onConnection(socket);
this.socket.configure('development', function () {
this.set('log level', options.logLevel);
});
this.socket.configure('production', function () {
this.set('log level', options.logLevel);
});
this.socket.on('connection', function (user) {
console.checkpoint('socket receiving connection');
self.onConnection(user);
});
console.checkpoint('start Socket Listener');
}

View file

@ -1,783 +0,0 @@
{
"allowSleep" : true,
"autoClearForces" : true,
"body" :
[
{
"angle" : 0,
"angularVelocity" : 0,
"awake" : true,
"fixture" :
[
{
"density" : 1,
"filter-groupIndex" : -55,
"friction" : 0.2,
"name" : "fixture3",
"polygon" :
{
"vertices" :
{
"x" :
[
0.04692989960312843,
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],
"y" :
[
-0.1895969957113266,
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0.1895969957113266,
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]
}
}
}
],
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"massData-I" : 0.0004525936674326658,
"massData-center" :
{
"x" : -5.029141902923584e-08,
"y" : 0
},
"massData-mass" : 0.03559110686182976,
"name" : "upperLeftArm",
"position" :
{
"x" : -0.1165359988808632,
"y" : 0.9012569785118103
},
"type" : 2
},
{
"angle" : 0,
"angularVelocity" : 0,
"awake" : true,
"fixture" :
[
{
"density" : 1,
"filter-groupIndex" : -55,
"friction" : 0.2,
"name" : "fixture2",
"polygon" :
{
"vertices" :
{
"x" :
[
0.1366278976202011,
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],
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[
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}
}
}
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{
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},
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"name" : "chest",
"position" :
{
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},
"type" : 2
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{
"angle" : 0,
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{
"circle" :
{
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{
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],
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"bitplane5",
"bitplane6",
"bitplane7",
"bitplane8",
"bitplane9",
"bitplane10",
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"name" : "joint8",
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"type" : "revolute",
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},
{
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},
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},
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"name" : "joint6",
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"type" : "revolute",
"upperLimit" : 1.570796370506287
},
{
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{
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"y" : -0.3029872477054596
},
"anchorB" :
{
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},
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"enableLimit" : true,
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"maxMotorTorque" : 1,
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"name" : "joint5",
"refAngle" : 0,
"type" : "revolute",
"upperLimit" : 1.570796370506287
},
{
"anchorA" :
{
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},
"anchorB" :
{
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},
"bodyA" : 1,
"bodyB" : 6,
"enableLimit" : false,
"enableMotor" : false,
"jointSpeed" : 0,
"lowerLimit" : -2.268928050994873,
"maxMotorTorque" : 1,
"motorSpeed" : 0,
"name" : "joint2",
"refAngle" : 0,
"type" : "revolute",
"upperLimit" : 3.141592741012573
},
{
"anchorA" :
{
"x" : -0.1188285648822784,
"y" : 0.2521644234657288
},
"anchorB" :
{
"x" : -0.001505002379417419,
"y" : 0.1504430174827576
},
"bodyA" : 1,
"bodyB" : 0,
"enableLimit" : false,
"enableMotor" : false,
"jointSpeed" : 0,
"lowerLimit" : -2.268928050994873,
"maxMotorTorque" : 1,
"motorSpeed" : 0,
"name" : "joint3",
"refAngle" : 0,
"type" : "revolute",
"upperLimit" : 3.141592741012573
},
{
"anchorA" :
{
"x" : 0.0008554458618164062,
"y" : -0.1461489796638489
},
"anchorB" :
{
"x" : 0.0008557140827178955,
"y" : 0.07089227437973022
},
"bodyA" : 0,
"bodyB" : 5,
"enableLimit" : true,
"enableMotor" : false,
"jointSpeed" : 0,
"lowerLimit" : -1.919862151145935,
"maxMotorTorque" : 1,
"motorSpeed" : 0,
"name" : "joint4",
"refAngle" : 0,
"type" : "revolute",
"upperLimit" : 0.01745329238474369
},
{
"anchorA" :
{
"x" : 0.02210754156112671,
"y" : 0.4607425332069397
},
"anchorB" :
{
"x" : -0.02544101513922215,
"y" : -0.2591779232025146
},
"bodyA" : 1,
"bodyB" : 2,
"enableLimit" : true,
"enableMotor" : false,
"jointSpeed" : 0,
"lowerLimit" : -0.6981316804885864,
"maxMotorTorque" : 0,
"motorSpeed" : 0,
"name" : "joint9",
"refAngle" : 0,
"type" : "revolute",
"upperLimit" : 1.221730470657349
}
],
"positionIterations" : 3,
"stepsPerSecond" : 60.0,
"subStepping" : false,
"velocityIterations" : 8,
"warmStarting" : true
}

View file

@ -3,11 +3,11 @@
"Lib/Utilities/NotificationCenter",
"Game/Channel/User",
"Lib/Utilities/Protocol/Helper",
"Lib/Utilities/OptionsHelper",
"Lib/Utilities/Options",
"Game/Config/Settings"
],
function (GameController, nc, User, ProtocolHelper, optionsHelper, Settings) {
function (GameController, Nc, User, ProtocolHelper, Options, Settings) {
"use strict";
@ -21,19 +21,19 @@
this.levelListIndex = -1;
this.gameController = null;
this.options = options = optionsHelper.merge(options, {
this.options = options = Options.merge(options, {
levelUids: Settings.CHANNEL_DEFAULT_LEVELS
});
// Notification Center
nc.on(nc.ns.channel.events.round.end, this.onEndRound, this);
nc.on(nc.ns.channel.events.controlCommand.channel, function (message) {
Nc.on(Nc.ns.channel.events.round.end, this.onEndRound, this);
Nc.on(Nc.ns.channel.events.controlCommand.channel, function (message) {
ProtocolHelper.applyCommand(message.data, self);
});
nc.on(nc.ns.channel.to.client.gameCommand.broadcast, this.broadcastGameCommand, this);
nc.on(nc.ns.channel.to.client.controlCommand.broadcast, this.broadcastControlCommand, this);
//nc.on(nc.ns.channel.to.client.gameCommand.broadcastExcept, this.broadcastGameCommandExcept, this);
//nc.on(nc.ns.channel.to.client.controlCommand.broadcastExcept, this.broadcastControlCommandExcept, this);
Nc.on(Nc.ns.channel.to.client.gameCommand.broadcast, this.broadcastGameCommand, this);
Nc.on(Nc.ns.channel.to.client.controlCommand.broadcast, this.broadcastControlCommand, this);
//Nc.on(Nc.ns.channel.to.client.gameCommand.broadcastExcept, this.broadcastGameCommandExcept, this);
//Nc.on(Nc.ns.channel.to.client.controlCommand.broadcastExcept, this.broadcastControlCommandExcept, this);
this.beginRound();
@ -82,7 +82,6 @@
Channel.prototype.onEndRound = function() {
var self = this;
this.gameController.endRound();
this.broadcastControlCommand("endRound", true);
console.checkpoint("End Round (" + this.name + ") - Begin Round in " + Settings.CHANNEL_END_ROUND_TIME + " seconds");
@ -103,10 +102,10 @@
};
if(!this.gameController.level || !this.gameController.level.isLoaded) {
var token = nc.on(nc.ns.core.game.events.level.loaded, function() {
var token = Nc.on(Nc.ns.core.game.events.level.loaded, function() {
self.sendJoinSuccess(options);
self.users[options.id].sendControlCommand("beginRound", clientGameControllerOptions);
nc.off(token);
Nc.off(token);
});
} else {
this.sendJoinSuccess(options);
@ -135,16 +134,16 @@
levelUid: levelUid
};
//nc.trigger("user/" + user.id + "/joinSuccess", options);
//Nc.trigger("user/" + user.id + "/joinSuccess", options);
user.sendControlCommand("joinSuccess", options);
nc.trigger(nc.ns.channel.events.user.joined, user);
Nc.trigger(Nc.ns.channel.events.user.joined, user);
this.broadcastControlCommandExcept("userJoined", user.options, user);
};
Channel.prototype.onReleaseUser = function (userId) {
var self = this;
nc.trigger(nc.ns.channel.events.user.left, userId);
Nc.trigger(Nc.ns.channel.events.user.left, userId);
delete this.users[userId];
this.broadcastControlCommand("userLeft", userId);

View file

@ -5,7 +5,7 @@ define([
"Game/Config/Settings"
],
function(Parent, nc, Parser, Settings) {
function(Parent, Nc, Parser, Settings) {
"use strict";
@ -35,9 +35,9 @@ function(Parent, nc, Parser, Settings) {
};
PlayerController.prototype.handActionRequest = function(options) {
options.x = parseFloat(options.x) || 0.0;
options.y = parseFloat(options.y) || 0.0;
options.av = parseFloat(options.av) || 0.0;
options.x = parseFloat(options.x) || 0;
options.y = parseFloat(options.y) || 0;
options.av = parseFloat(options.av) || 0;
if (options) this.player.handActionRequest(options);
};
@ -45,7 +45,7 @@ function(Parent, nc, Parser, Settings) {
this.player.suicide();
};
PlayerController.prototype.mePositionStateOverride = function(update) {
PlayerController.prototype.mePositionStateUpdate = function(update) {
if(!this.player.isSpawned()) {
// if someone still falls but is dead on the server already
@ -57,7 +57,7 @@ function(Parent, nc, Parser, Settings) {
y: Math.abs(update.p.y - this.player.doll.body.GetPosition().y)
};
if(difference.x < Settings.PUNKBUSTER_DIFFERENCE_METERS &&
if(true || difference.x < Settings.PUNKBUSTER_DIFFERENCE_METERS &&
difference.y < Settings.PUNKBUSTER_DIFFERENCE_METERS) {
this.player.doll.updatePositionState(update);
} else {
@ -71,7 +71,7 @@ function(Parent, nc, Parser, Settings) {
lv: body.GetLinearVelocity()
};
nc.trigger(nc.ns.channel.to.client.user.gameCommand.send + this.player.id, "positionStateReset", options);
Nc.trigger(Nc.ns.channel.to.client.user.gameCommand.send + this.player.id, "positionStateReset", options);
}
};

View file

@ -2,16 +2,17 @@ define([
"Game/Core/GameController",
"Game/Channel/Physics/Engine",
"Game/Config/Settings",
"Game/Channel/Control/PlayerController",
"Lib/Utilities/RequestAnimFrame",
"Lib/Utilities/NotificationCenter",
"Lib/Vendor/Box2D",
"Game/Channel/Player",
"Game/Channel/GameObjects/GameObject",
"Game/Channel/GameObjects/Doll",
"Game/Channel/GameObjects/Items/RubeDoll"
"Game/Channel/GameObjects/Items/RagDoll"
],
function (Parent, PhysicsEngine, Settings, requestAnimFrame, nc, Box2D, Player, GameObject, Doll, RubeDoll) {
function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, Nc, Box2D, Player, GameObject, Doll, RagDoll) {
"use strict";
@ -20,22 +21,22 @@ function (Parent, PhysicsEngine, Settings, requestAnimFrame, nc, Box2D, Player,
this.animationTimeout = null;
this.worldUpdateTimeout = null;
this.spawnTimeouts = [];
this.roundHasEnded = false;
Parent.call(this, options);
this.ncTokens = this.ncTokens.concat([
nc.on(nc.ns.channel.events.user.joined, this.onUserJoined, this),
nc.on(nc.ns.channel.events.user.left, this.onUserLeft, this),
nc.on(nc.ns.channel.events.user.level.reset, this.onResetLevel, this),
nc.on(nc.ns.channel.events.user.client.ready, this.onClientReady, this),
nc.on(nc.ns.core.game.events.level.loaded, this.onLevelLoaded, this),
nc.on(nc.ns.channel.events.game.player.killed, this.onPlayerKilled, this),
Nc.on(Nc.ns.channel.events.user.joined, this.onUserJoined, this),
Nc.on(Nc.ns.channel.events.user.left, this.onUserLeft, this),
Nc.on(Nc.ns.channel.events.user.level.reset, this.onResetLevel, this),
Nc.on(Nc.ns.channel.events.user.client.ready, this.onClientReady, this),
Nc.on(Nc.ns.core.game.events.level.loaded, this.onLevelLoaded, this),
Nc.on(Nc.ns.channel.events.game.player.killed, this.onPlayerKilled, this),
]);
console.checkpoint('starting game controller for channel (' + options.channelName + ')');
}
GameController.prototype = Object.create(Parent.prototype);
GameController.prototype.update = function () {
@ -58,28 +59,15 @@ function (Parent, PhysicsEngine, Settings, requestAnimFrame, nc, Box2D, Player,
this.createPlayer(user);
}
GameController.prototype.onUserLeft = function (userId) {
var player = this.players[userId];
this.clearItemsOfPlayerFingerPrints(player);
Parent.prototype.onUserLeft.call(this, userId);
};
GameController.prototype.clearItemsOfPlayerFingerPrints = function(player) {
nc.trigger(nc.ns.channel.events.game.player.clearFingerPrints, player);
};
GameController.prototype.createPlayer = function(user) {
var revealedGameController = {
isInBetweenRounds: this.isInBetweenRounds.bind(this)
};
var player = Parent.prototype.createPlayer.call(this, user, revealedGameController);
var player = Parent.prototype.createPlayer.call(this, user);
player.setPlayerController(new PlayerController(player))
user.setPlayer(player);
};
GameController.prototype.onPlayerKilled = function(player, killedByPlayer) {
if(killedByPlayer.stats.score >= this.options.scoreLimit) {
nc.trigger(nc.ns.channel.events.round.end);
Nc.trigger(Nc.ns.channel.events.round.end);
} else {
this.spawnPlayer(player, Settings.RESPAWN_TIME);
}
@ -95,6 +83,8 @@ function (Parent, PhysicsEngine, Settings, requestAnimFrame, nc, Box2D, Player,
var spawnTimeout = setTimeout(function() {
player.spawn(spawnPoint.x, spawnPoint.y);
// put it into
self.gameObjects.animated.push(player);
var options = {
id: player.id,
@ -102,7 +92,7 @@ function (Parent, PhysicsEngine, Settings, requestAnimFrame, nc, Box2D, Player,
y: spawnPoint.y
};
nc.trigger(nc.ns.channel.to.client.gameCommand.broadcast, "spawnPlayer", options);
Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, "spawnPlayer", options);
var i = self.spawnTimeouts.indexOf(spawnTimeout);
self.spawnTimeouts.splice(i, 1);
@ -117,7 +107,7 @@ function (Parent, PhysicsEngine, Settings, requestAnimFrame, nc, Box2D, Player,
var update = this.getWorldUpdateObject(false);
if(Object.getOwnPropertyNames(update).length > 0) {
nc.trigger(nc.ns.channel.to.client.gameCommand.broadcast, "worldUpdate", update);
Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, "worldUpdate", update);
}
this.worldUpdateTimeout = setTimeout(this.updateWorld.bind(this), Settings.NETWORK_UPDATE_INTERVAL);
@ -128,7 +118,6 @@ function (Parent, PhysicsEngine, Settings, requestAnimFrame, nc, Box2D, Player,
var update = {};
/*
var body = this.physicsEngine.world.GetBodyList();
do {
if((getSleeping || body.IsAwake()) && body.GetType() === Box2D.Dynamics.b2Body.b2_dynamicBody) {
@ -136,33 +125,22 @@ function (Parent, PhysicsEngine, Settings, requestAnimFrame, nc, Box2D, Player,
if (userData instanceof GameObject) {
var gameObject = userData;
var updateData = gameObject.getUpdateData();
if (updateData) {
update[gameObject.uid] = updateData;
update[gameObject.uid] = {
p: body.GetPosition(),
a: body.GetAngle(),
lv: body.GetLinearVelocity(),
av: body.GetAngularVelocity()
};
if(gameObject instanceof Doll) {
update[gameObject.uid].as = gameObject.getActionState();
update[gameObject.uid].laxy = gameObject.lookAtXY;
}
}
}
} while (body = body.GetNext());
*/
for (var uid in this.worldUpdateObjects) {
var gameObject = this.worldUpdateObjects[uid];
if (!(gameObject instanceof GameObject)) {
console.warn('Cant find object ' + uid + ' in worldUpdateObjects pool (channel side), here is the object:');
console.log(gameObject);
continue;
}
var updateData = gameObject.getUpdateData(getSleeping);
if (updateData) {
update[gameObject.uid] = updateData;
}
}
return update;
};
@ -190,36 +168,23 @@ function (Parent, PhysicsEngine, Settings, requestAnimFrame, nc, Box2D, Player,
return spawnedPlayers;
};
GameController.prototype._getRuntimeItems = function() {
GameController.prototype.getRuntimeItems = function() {
var objects = [];
var runtimeItems = [];
for (var uid in this.worldUpdateObjects) {
if(this.worldUpdateObjects[uid] instanceof RubeDoll) {
var object = this.worldUpdateObjects[uid];
runtimeItems.push(object);
for (var i = 0; i < this.gameObjects.animated.length; i++) {
if(this.gameObjects.animated[i] instanceof RagDoll) {
var object = this.gameObjects.animated[i];
var options = object.options;
options.x = object.getPosition().x;
options.y = object.getPosition().y;
objects.push({
uid: object.uid,
options: object.options
});
}
}
return runtimeItems;
};
GameController.prototype.gatherRuntimeItemsForWorldUpdate = function() {
var infos = [];
var runtimeItems = this._getRuntimeItems();
// On the other side this is using the level.createItem mechanism to
// create the RubeDoll from its ItemSettings
for (var i = 0; i < runtimeItems.length; i++) {
var object = runtimeItems[i];
var options = object.options;
options.x = object.getPosition().x;
options.y = object.getPosition().y;
infos.push({
uid: object.uid,
options: object.options
});
}
return infos;
return objects;
};
GameController.prototype.onClientReady = function(userId) {
@ -228,34 +193,22 @@ function (Parent, PhysicsEngine, Settings, requestAnimFrame, nc, Box2D, Player,
var options = {
spawnedPlayers: this.getSpawnedPlayersAndTheirPositions(),
worldUpdate: this.getWorldUpdateObject(true),
runtimeItems: this.gatherRuntimeItemsForWorldUpdate(),
runtimeItems: this.getRuntimeItems(),
userId: userId
};
nc.trigger(nc.ns.channel.to.client.user.gameCommand.send + userId, "clientReadyResponse", options);
Nc.trigger(Nc.ns.channel.to.client.user.gameCommand.send + userId, "clientReadyResponse", options);
this.spawnPlayer(player, 0);
};
GameController.prototype.endRound = function() {
this.roundHasEnded = true;
for(var id in this.players) {
this.players[id].setInBetweenRounds(true);
}
};
GameController.prototype.isInBetweenRounds = function() {
return this.roundHasEnded;
};
// FIXME: remove this method
GameController.prototype.onResetLevel = function(userId) {
console.log('OH NO!!! ON RESET LEVEL IS CALLED AND RESPAWNES PLAYERS');
Parent.prototype.onResetLevel.call(this);
nc.trigger(nc.ns.channel.to.client.gameCommand.broadcast, "resetLevel", true);
Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, "resetLevel", true);
for (var key in this.players) {
this.spawnPlayer(this.players[key]);
}
@ -269,11 +222,6 @@ function (Parent, PhysicsEngine, Settings, requestAnimFrame, nc, Box2D, Player,
clearTimeout(this.spawnTimeouts[i]);
};
var runtimeItems = this._getRuntimeItems();
for (var i = 0; i < runtimeItems.length; i++) {
runtimeItems[i].destroy();
}
Parent.prototype.destroy.call(this);
};

View file

@ -6,7 +6,7 @@ define([
"Lib/Utilities/Assert"
],
function (Parent, Item, Box2D, nc, Assert) {
function (Parent, Item, Box2D, Nc, Assert) {
"use strict";
@ -54,7 +54,6 @@ function (Parent, Item, Box2D, nc, Assert) {
var b2Math = Box2D.Common.Math.b2Math;
var absItemVelocity = b2Math.AbsV(itemVelocity);
var min = 1;
var damage = 0;
if(absItemVelocity.x > min || absItemVelocity.y > min) {
if(item.lastMoved && item.lastMoved.player != this.player) {
@ -73,21 +72,18 @@ function (Parent, Item, Box2D, nc, Assert) {
// + 0.5 and / 2: offsetting for lower velocity impact
// * 300: tested imperically by throwing piano from deadly height
// * 80: tested imperically by throwing knife fast
damage = (velocityDamage + 0.5) * (weightDamage * 300 + dangerDamage * 80) / 2;
var damage = (velocityDamage + 0.5) * (weightDamage * 300 + dangerDamage * 80) / 2;
var lastMovedPlayer = item.lastMoved.player;
var callback = function() {
self.player.addDamage(damage, lastMovedPlayer, item);
};
nc.trigger(nc.ns.channel.engine.worldQueue.add, callback);
Nc.trigger(Nc.ns.channel.engine.worldQueue.add, callback);
}
}
// only set lastMovedBy if player wasn't hurt by collision
if (damage === 0) {
item.setLastMovedBy(this.player);
}
item.setLastMovedBy(this.player);
}
}
}
@ -103,18 +99,6 @@ function (Parent, Item, Box2D, nc, Assert) {
}
};
Doll.prototype.getUpdateData = function(getSleeping) {
var updateData = Parent.prototype.getUpdateData.call(this, getSleeping);
if(updateData) {
updateData.as = this.getActionState();
updateData.laxy = this.lookAtXY;
}
return updateData;
};
return Doll;
});

View file

@ -1,39 +1,9 @@
define([
"Game/Core/GameObjects/GameObject",
"Lib/Vendor/Box2D"
"Game/Core/GameObjects/GameObject"
],
function (Parent, Box2D) {
function(Parent) {
"use strict";
return Parent;
function GameObject(physicsEngine, uid) {
Parent.call(this, physicsEngine, uid);
}
GameObject.prototype = Object.create(Parent.prototype);
GameObject.prototype.getUpdateData = function(getSleeping) {
if (!this.body) {
return null;
}
if (this.body.GetType() === Box2D.Dynamics.b2Body.b2_staticBody) {
return null;
}
if (!getSleeping && !this.body.IsAwake()) {
return null;
}
return {
p: this.body.GetPosition(),
a: this.body.GetAngle(),
lv: this.body.GetLinearVelocity(),
av: this.body.GetAngularVelocity()
};
}
return GameObject;
});

View file

@ -1,9 +1,8 @@
define([
"Game/Core/GameObjects/Item",
"Lib/Utilities/NotificationCenter",
"Game/Core/GameObjects/Item"
],
function (Parent, nc) {
function (Parent) {
"use strict";
@ -11,17 +10,10 @@ function (Parent, nc) {
Parent.call(this, physicsEngine, uid, options);
this.heldByPlayers = [];
this.lastMoved = null;
this.ncTokens = (this.ncTokens || []).concat([
nc.on(nc.ns.channel.events.game.player.clearFingerPrints, this.clearOfPlayerFingerPrints, this)
]);
}
Item.prototype = Object.create(Parent.prototype);
Item.prototype.getLastMovedBy = function() {
return this.lastMoved;
}
Item.prototype.setLastMovedBy = function(player) {
@ -64,13 +56,6 @@ function (Parent, nc) {
}
};
Item.prototype.clearOfPlayerFingerPrints = function(player) {
if (this.getLastMovedBy() && this.getLastMovedBy().player === player) {
console.checkpoint('Removing fingerprints from ' + this.options.image);
this.setLastMovedBy(null);
}
};
Item.prototype.onCollisionChange = function(isColliding, fixture) {
if(isColliding) {

View file

@ -4,7 +4,7 @@ define([
"Lib/Utilities/NotificationCenter"
],
function (Parent, Settings, nc) {
function (Parent, Settings, Nc) {
"use strict";
@ -35,7 +35,7 @@ function (Parent, Settings, nc) {
var self = this;
this.scheduledForDestruction = true;
this.destructionTimeout = setTimeout(function() {
nc.trigger(nc.ns.channel.to.client.gameCommand.broadcast, 'removeGameObject', {
Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, 'removeGameObject', {
type: 'animated',
uid: self.uid
});

View file

@ -0,0 +1,11 @@
define([
"Game/Core/GameObjects/Items/Rube"
],
function (Parent) {
"use strict";
return Parent;
});

View file

@ -1,79 +0,0 @@
define([
"Game/Core/GameObjects/Items/RubeDoll",
"Game/Config/Settings",
"Lib/Utilities/NotificationCenter"
],
function (Parent, Settings, nc) {
"use strict";
function RubeDoll(physicsEngine, uid, options) {
this.scheduledForDestruction = false;
this.destructionTimeout = null;
Parent.call(this, physicsEngine, uid, options);
}
RubeDoll.prototype = Object.create(Parent.prototype);
RubeDoll.prototype.beingGrabbed = function(player) {
Parent.prototype.beingGrabbed.call(this, player);
if(this.scheduledForDestruction) {
clearTimeout(this.destructionTimeout);
}
};
RubeDoll.prototype.beingReleased = function(player) {
Parent.prototype.beingReleased.call(this, player);
if(this.scheduledForDestruction) {
this.delayedDestroy();
}
};
RubeDoll.prototype.delayedDestroy = function() {
var self = this;
this.scheduledForDestruction = true;
this.destructionTimeout = setTimeout(function() {
nc.trigger(nc.ns.channel.to.client.gameCommand.broadcast, 'removeGameObject', {
type: 'animated',
uid: self.uid
});
self.destroy();
}, Settings.RAGDOLL_DESTRUCTION_TIME * 1000);
};
RubeDoll.prototype.getUpdateData = function(getSleeping) {
var updateData = Parent.prototype.getUpdateData.call(this, getSleeping);
// if parent is asleep it sends null, to do no update
if(!updateData) {
return updateData;
}
// adding limb update data
var limbUpdateData = {};
for(var name in this.limbs) {
limbUpdateData[name] = {
p: this.limbs[name].GetPosition(),
a: this.limbs[name].GetAngle(),
lv: this.limbs[name].GetLinearVelocity(),
av: this.limbs[name].GetAngularVelocity()
};
}
updateData['limbs'] = limbUpdateData;
return updateData;
}
RubeDoll.prototype.destroy = function() {
if(this.scheduledForDestruction) {
clearTimeout(this.destructionTimeout);
}
Parent.prototype.destroy.call(this);
};
return RubeDoll;
});

View file

@ -8,8 +8,8 @@ function (Parent, Settings, FileSystem) {
"use strict";
function Level (uid, engine) {
Parent.call(this, uid, engine);
function Level (uid, engine, gameObjects) {
Parent.call(this, uid, engine, gameObjects);
}
Level.prototype = Object.create(Parent.prototype);

View file

@ -5,7 +5,7 @@ define([
"fs"
],
function (nc, Channel, Settings, fs) {
function (Nc, Channel, Settings, fs) {
"use strict";
@ -14,7 +14,7 @@ function (nc, Channel, Settings, fs) {
this.process = process;
this.recordingFileName = null;
nc.on(nc.ns.channel.to.server.controlCommand.send, this.send, this);
Nc.on(Nc.ns.channel.to.server.controlCommand.send, this.send, this);
process.on("message", this.onProcessMessage.bind(this));
}
@ -82,10 +82,10 @@ function (nc, Channel, Settings, fs) {
PipeToServer.prototype.onMessage = function (message) {
switch(message.recipient) {
case "channel":
nc.trigger(nc.ns.channel.events.controlCommand.channel, message);
Nc.trigger(Nc.ns.channel.events.controlCommand.channel, message);
break;
default:
nc.trigger(nc.ns.channel.events.controlCommand.user + message.recipient, message);
Nc.trigger(Nc.ns.channel.events.controlCommand.user + message.recipient, message);
break;
}

View file

@ -1,17 +1,14 @@
define([
"Game/Core/Player",
"Lib/Utilities/NotificationCenter",
"Game/Channel/Control/PlayerController"
"Lib/Utilities/NotificationCenter"
],
function (Parent, nc, PlayerController) {
function (Parent, Nc) {
"use strict";
function Player(id, physicsEngine, user, revealedGameController) {
Parent.call(this, id, physicsEngine, user, revealedGameController);
this.playerController = new PlayerController(this);
function Player(id, physicsEngine, user) {
Parent.call(this, id, physicsEngine, user);
}
Player.prototype = Object.create(Parent.prototype);
@ -44,7 +41,7 @@ function (Parent, nc, PlayerController) {
this.throw(options, item);
options.action = "throw";
nc.trigger(nc.ns.channel.to.client.gameCommand.broadcast, "handActionResponse", options);
Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, "handActionResponse", options);
}
} else {
// grab
@ -52,7 +49,7 @@ function (Parent, nc, PlayerController) {
this.grab(item);
options.action = "grab";
nc.trigger(nc.ns.channel.to.client.gameCommand.broadcast, "handActionResponse", options);
Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, "handActionResponse", options);
}
}
};
@ -64,12 +61,6 @@ function (Parent, nc, PlayerController) {
};
Player.prototype.addDamage = function(damage, enemy, byItem) {
// Prevent stats change (kills) after round has ended
if (this.revealedGameController.isInBetweenRounds()) {
return;
}
this.stats.health -= damage;
if(this.stats.health < 0) this.stats.health = 0;
@ -93,14 +84,14 @@ function (Parent, nc, PlayerController) {
var ragDollId = this.stats.deaths;
Parent.prototype.kill.call(this, killedByPlayer, ragDollId);
nc.trigger(nc.ns.channel.to.client.gameCommand.broadcast, "playerKill", {
Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, "playerKill", {
playerId: this.id,
killedByPlayerId: killedByPlayer.id,
ragDollId: ragDollId,
item: byItem ? byItem.options.name : "Suicide"
});
nc.trigger(nc.ns.channel.events.game.player.killed, this, killedByPlayer); // sends endround
Nc.trigger(Nc.ns.channel.events.game.player.killed, this, killedByPlayer); // sends endround
if(this.ragDoll) {
this.ragDoll.delayedDestroy();
@ -112,19 +103,20 @@ function (Parent, nc, PlayerController) {
};
Player.prototype.broadcastStats = function(enemy) {
nc.trigger(nc.ns.channel.to.client.gameCommand.broadcast, "updateStats", {
Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, "updateStats", {
playerId: this.id,
stats: this.stats
});
if(enemy && enemy != this) {
nc.trigger(nc.ns.channel.to.client.gameCommand.broadcast, "updateStats", {
Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, "updateStats", {
playerId: enemy.id,
stats: enemy.stats
});
}
};
return Player;
});

View file

@ -5,7 +5,7 @@ define([
"Lib/Utilities/Protocol/Parser",
],
function(Parent, nc, ProtocolHelper, ProtocolParser) {
function(Parent, Nc, ProtocolHelper, ProtocolParser) {
function User(id, options) {
Parent.call(this, id, options);
@ -14,15 +14,15 @@ function(Parent, nc, ProtocolHelper, ProtocolParser) {
this.isReady = false;
var self = this;
nc.on(nc.ns.channel.to.client.user.controlCommand.joinSuccess + this.id, function(options) {
Nc.on(Nc.ns.channel.to.client.user.controlCommand.joinSuccess + this.id, function(options) {
self.sendControlCommand("joinSuccess", options);
});
nc.on(nc.ns.channel.events.controlCommand.user + this.id, function(message) {
Nc.on(Nc.ns.channel.events.controlCommand.user + this.id, function(message) {
ProtocolHelper.applyCommand(message.data, self);
});
nc.on(nc.ns.channel.to.client.user.gameCommand.send + this.id, function(command, options) {
Nc.on(Nc.ns.channel.to.client.user.gameCommand.send + this.id, function(command, options) {
self.sendGameCommand(command, options);
});
@ -44,10 +44,10 @@ function(Parent, nc, ProtocolHelper, ProtocolParser) {
} // FIXME: move this to Protocol helper as a function
if(command.hasOwnProperty("resetLevel")) {
nc.trigger(nc.ns.channel.events.user.level.reset, this.id);
Nc.trigger(Nc.ns.channel.events.user.level.reset, this.id);
} else if(command.hasOwnProperty("clientReady")) {
this.isReady = true;
nc.trigger(nc.ns.channel.events.user.client.ready, this.id);
Nc.trigger(Nc.ns.channel.events.user.client.ready, this.id);
} else {
this.player.playerController.applyCommand(command);
}
@ -61,17 +61,7 @@ function(Parent, nc, ProtocolHelper, ProtocolParser) {
var recipient = this.id;
var data = ProtocolHelper.encodeCommand(command, options);
/**
* Listen for beginRound control command
* to set client to be unready again
* so it can load its new level without getting
* any gameCommands like worldUpdate
*/
if(command == "beginRound") {
this.isReady = false;
}
nc.trigger(nc.ns.channel.to.server.controlCommand.send, recipient, data);
Nc.trigger(Nc.ns.channel.to.server.controlCommand.send, recipient, data);
};
User.prototype.sendGameCommand = function(command, options) {

View file

@ -2,7 +2,7 @@ define([
"Lib/Utilities/NotificationCenter"
],
function (nc) {
function (Nc) {
function Input(playerController) {
this.playerController = playerController;

View file

@ -6,7 +6,7 @@ define([
"Game/Client/Control/Swiper"
],
function (Parent, KeyboardInput, domController, Settings, Swiper) {
function (Parent, KeyboardInput, DomController, Settings, Swiper) {
"use strict";
@ -122,7 +122,7 @@ function (Parent, KeyboardInput, domController, Settings, Swiper) {
};
KeyboardAndMouse.prototype.mouseInit = function() {
var canvas = domController.getCanvas();
var canvas = DomController.getCanvas();
var self = this;
canvas.onmousedown = function(e) {
@ -216,7 +216,6 @@ function (Parent, KeyboardInput, domController, Settings, Swiper) {
KeyboardAndMouse.prototype.activateModifier = function() {
this.modifier = true;
this.playerController.activateModifier();
};
KeyboardAndMouse.prototype.deactivateModifier = function() {
@ -224,7 +223,6 @@ function (Parent, KeyboardInput, domController, Settings, Swiper) {
this.x = this.lastLookDirection * Settings.VIEWPORT_LOOK_AHEAD;
this.y = 0;
this.onXyChange(this.x, this.y);
this.playerController.deactivateModifier();
};
return KeyboardAndMouse;

View file

@ -6,7 +6,7 @@ define([
"Game/Client/PointerLockManager"
],
function (Parent, nc, KeyboardAndMouse, Gamepad, pointerLockManager) {
function (Parent, Nc, KeyboardAndMouse, Gamepad, PointerLockManager) {
"use strict";
@ -27,96 +27,74 @@ function (Parent, nc, KeyboardAndMouse, Gamepad, pointerLockManager) {
};
PlayerController.prototype.moveLeft = function () {
if (!this.isPlayerInputAllowed()) return;
if (!PointerLockManager.isLocked()) return;
Parent.prototype.moveLeft.call(this);
nc.trigger(nc.ns.client.to.server.gameCommand.send, 'moveLeft');
Nc.trigger(Nc.ns.client.to.server.gameCommand.send, 'moveLeft');
}
PlayerController.prototype.moveRight = function () {
if (!this.isPlayerInputAllowed()) return;
if (!PointerLockManager.isLocked()) return;
Parent.prototype.moveRight.call(this);
nc.trigger(nc.ns.client.to.server.gameCommand.send, 'moveRight');
Nc.trigger(Nc.ns.client.to.server.gameCommand.send, 'moveRight');
}
// always allow to stop, to prevent endless running
PlayerController.prototype.stop = function () {
Parent.prototype.stop.call(this);
nc.trigger(nc.ns.client.to.server.gameCommand.send, 'stop');
Nc.trigger(Nc.ns.client.to.server.gameCommand.send, 'stop');
}
PlayerController.prototype.jump = function () {
if (!this.isPlayerInputAllowed()) return;
if (!PointerLockManager.isLocked()) return;
Parent.prototype.jump.call(this);
nc.trigger(nc.ns.client.to.server.gameCommand.send, 'jump');
Nc.trigger(Nc.ns.client.to.server.gameCommand.send, 'jump');
}
// always allow to stop.
PlayerController.prototype.jumpStop = function () {
if (!PointerLockManager.isLocked()) return;
Parent.prototype.jumpStop.call(this);
nc.trigger(nc.ns.client.to.server.gameCommand.send, 'jumpStop');
Nc.trigger(Nc.ns.client.to.server.gameCommand.send, 'jumpStop');
}
PlayerController.prototype.setXY = function(x, y) {
if (!this.isPlayerInputAllowed()) return;
if (!PointerLockManager.isLocked()) return;
var options = {x:x, y:y};
Parent.prototype.lookAt.call(this, options);
nc.trigger(nc.ns.client.to.server.gameCommand.send, 'lookAt', options);
Nc.trigger(Nc.ns.client.to.server.gameCommand.send, 'lookAt', options);
};
PlayerController.prototype.suicide = function() {
if (!this.isPlayerInputAllowed()) return;
nc.trigger(nc.ns.client.to.server.gameCommand.send, "suicide");
if (!PointerLockManager.isLocked()) return;
Nc.trigger(Nc.ns.client.to.server.gameCommand.send, "suicide");
};
PlayerController.prototype.handActionRequest = function(options) {
if (!this.isPlayerInputAllowed()) return;
nc.trigger(nc.ns.client.to.server.gameCommand.send, "handActionRequest", options);
if (!PointerLockManager.isLocked()) return;
Nc.trigger(Nc.ns.client.to.server.gameCommand.send, "handActionRequest", options);
};
PlayerController.prototype.showInfo = function() {
if (!this.isPlayerInputAllowed()) return;
nc.trigger(nc.ns.client.game.gameStats.toggle, true);
if (!PointerLockManager.isLocked()) return;
Nc.trigger(Nc.ns.client.game.gameStats.toggle, true);
};
PlayerController.prototype.hideInfo = function() {
if (!this.isPlayerInputAllowed()) return;
nc.trigger(nc.ns.client.game.gameStats.toggle, false);
if (!PointerLockManager.isLocked()) return;
Nc.trigger(Nc.ns.client.game.gameStats.toggle, false);
};
PlayerController.prototype.zoomIn = function() {
if (!this.isPlayerInputAllowed()) return;
nc.trigger(nc.ns.client.game.zoomIn, true);
if (!PointerLockManager.isLocked()) return;
Nc.trigger(Nc.ns.client.game.zoomIn, true);
};
PlayerController.prototype.zoomOut = function() {
if (!this.isPlayerInputAllowed()) return;
nc.trigger(nc.ns.client.game.zoomOut, false);
if (!PointerLockManager.isLocked()) return;
Nc.trigger(Nc.ns.client.game.zoomOut, false);
};
PlayerController.prototype.zoomReset = function() {
if (!this.isPlayerInputAllowed()) return;
nc.trigger(nc.ns.client.game.zoomReset, false);
};
PlayerController.prototype.activateModifier = function() {
if (!this.isPlayerInputAllowed()) return;
Parent.prototype.activateModifier.call(this);
nc.trigger(nc.ns.client.to.server.gameCommand.send, "activateModifier");
};
PlayerController.prototype.deactivateModifier = function() {
if (!this.isPlayerInputAllowed()) return;
Parent.prototype.deactivateModifier.call(this);
nc.trigger(nc.ns.client.to.server.gameCommand.send, "deactivateModifier");
};
/*
* Client overwrite - allow player input if PointerLock is locked to canvas
* and is not in between games
*/
PlayerController.prototype.isPlayerInputAllowed = function() {
return pointerLockManager.isLocked()
&& Parent.prototype.isPlayerInputAllowed.call(this);
if (!PointerLockManager.isLocked()) return;
Nc.trigger(Nc.ns.client.game.zoomReset, false);
};

View file

@ -2,7 +2,7 @@ define([
"Lib/Utilities/NotificationCenter",
],
function (nc) {
function (Nc) {
var MAX_LENGTH = 200;
var MIN_LENGTH = 5;
@ -42,7 +42,7 @@ function (nc) {
}
var i = points.length - 1;
nc.trigger(nc.ns.client.view.swiper.swipe, points[i].x, points[i].y);
Nc.trigger(Nc.ns.client.view.swiper.swipe, points[i].x, points[i].y);
}
Swiper.prototype.updateLengthSum = function(currentLength) {
@ -135,7 +135,7 @@ function (nc) {
var sumx = 0;
var sumy = 0;
nc.trigger(nc.ns.client.view.swiper.end);
Nc.trigger(Nc.ns.client.view.swiper.end);
for(var i=0, count = this.points.length; i < count; i++) {
var p = this.points[i];
@ -166,7 +166,7 @@ function (nc) {
Swiper.prototype.destroy = function() {
for (var i = 0; i < this.ncTokens.length; i++) {
nc.off(this.ncTokens[i]);
Nc.off(this.ncTokens[i]);
};
};

View file

@ -18,7 +18,7 @@ define([
"Lib/Utilities/Exception"
],
function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, nc, requestAnimFrame, Settings, GameObject, Doll, domController, ProtocolHelper, Me, AudioPlayer, pointerLockManager, Assert, Exception) {
function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, requestAnimFrame, Settings, GameObject, Doll, DomController, ProtocolHelper, Me, AudioPlayer, PointerLockManager, Assert, Exception) {
"use strict";
@ -33,7 +33,7 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, nc, reque
Parent.call(this, options);
this.ncTokens = this.ncTokens.concat([
nc.on(nc.ns.client.game.gameStats.toggle, this.toggleGameStats, this)
Nc.on(Nc.ns.client.game.gameStats.toggle, this.toggleGameStats, this)
]);
}
@ -52,34 +52,43 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, nc, reque
if(this.me) {
this.me.update();
this.mePositionStateOverride();
this.mePositionStateUpdate();
}
nc.trigger(nc.ns.client.game.events.render);
for (var i = 0; i < this.gameObjects.animated.length; i++) {
this.gameObjects.animated[i].render();
}
this.view.render();
domController.fpsStep();
DomController.fpsStep();
};
GameController.prototype.mePositionStateOverride = function() {
if(this.me.isPositionStateOverrideNeeded()) {
nc.trigger(
nc.ns.client.to.server.gameCommand.send,
"mePositionStateOverride",
this.me.getPositionStateOverride()
);
GameController.prototype.mePositionStateUpdate = function() {
if(this.me.isPositionStateUpdateNeeded()) {
Nc.trigger(Nc.ns.client.to.server.gameCommand.send, "mePositionStateUpdate", this.me.getPositionStateUpdate());
}
};
GameController.prototype.onClientReadyResponse = function(options) {
var i;
if (options.worldUpdate) {
this.onWorldUpdate(options.worldUpdate);
}
if (options.runtimeItems) {
for (i = 0; i < options.runtimeItems.length; i++) {
var itemDef = options.runtimeItems[i];
if(!this.getItemByUid(itemDef.uid)) {
var alreadyExists = false;
for (var j = 0; j < this.gameObjects.animated.length; j++) {
if(this.gameObjects.animated[j].uid == itemDef.uid) {
alreadyExists = true;
break;
}
}
if(!alreadyExists) {
// When creating from synchronization we need to bring it into level format (px)
itemDef.options.x *= Settings.RATIO;
itemDef.options.y *= Settings.RATIO;
@ -99,21 +108,10 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, nc, reque
}
}
if (options.worldUpdate) { // needs to stay after onSpawnPlayer otherwise others doll will not be there
this.onWorldUpdate(options.worldUpdate);
}
//this.audioPlayer = new AudioPlayer(Settings.AUDIO_PATH + "city.mp3");
//this.audioPlayer.play();
};
/*
TODO :
- remove this
- overwrite setUpdateData inside client / Me with an empty function
GameController.prototype.onWorldUpdateGameObject = function(body, gameObject, update) {
if(gameObject === this.me.doll) {
this.me.setLastServerPositionState(update);
@ -124,22 +122,6 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, nc, reque
Parent.prototype.onWorldUpdateGameObject.call(this, body, gameObject, update);
};
*/
GameController.prototype.onRemoveGameObject = function(options) {
};
GameController.prototype.updateGameObject = function (gameObject, gameObjectUpdate) {
if(gameObject === this.me.doll) {
this.me.setLastServerPositionState(gameObjectUpdate);
if(!this.me.acceptPositionStateUpdateFromServer()) {
return; // this is to ignore own doll updates from world update
}
}
Parent.prototype.updateGameObject.call(this, gameObject, gameObjectUpdate);
}
GameController.prototype.createMe = function(user) {
this.me = new Me(user.id, this.physicsEngine, user);
@ -147,6 +129,7 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, nc, reque
};
GameController.prototype.setMe = function() {
this.me.setPlayerController(new PlayerController(this.me));
this.view.setMe(this.me);
};
@ -178,7 +161,15 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, nc, reque
GameController.prototype.onHandActionResponse = function(options) {
var player = this.players[options.playerId];
var item = this.getItemByUid(options.itemUid);
var item = null;
for (var i = 0; i < this.gameObjects.animated.length; i++) {
var currentItem = this.gameObjects.animated[i];
if(currentItem.uid == options.itemUid) {
item = currentItem;
break;
}
}
if(item) {
if(options.action == "throw") {
@ -214,7 +205,7 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, nc, reque
return 0;
});
nc.trigger(nc.ns.client.view.gameStats.update, sortedPlayers);
Nc.trigger(Nc.ns.client.view.gameStats.update, sortedPlayers);
};
GameController.prototype.onPlayerKill = function(options) {
@ -222,7 +213,7 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, nc, reque
var killedByPlayer = this.players[options.killedByPlayerId];
player.kill(killedByPlayer, options.ragDollId);
nc.trigger(nc.ns.client.view.gameStats.kill, {
Nc.trigger(Nc.ns.client.view.gameStats.kill, {
victim: {
name: player.user.options.nickname,
isMe: player === this.me
@ -239,25 +230,32 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, nc, reque
this.me.resetPositionState(options);
};
GameController.prototype.onRemoveGameObject = function(options) {
var object = null;
for (var i = 0; i < this.gameObjects[options.type].length; i++) {
if(this.gameObjects[options.type][i].uid == options.uid) {
object = this.gameObjects[options.type][i];
break;
}
}
if(object) {
//this.onGameObjectRemove(options.type, object);
object.destroy();
} else {
console.warn("GameObject for removal can not be found locally. " + options.uid);
}
};
GameController.prototype.loadLevel = function (path) {
Parent.prototype.loadLevel.call(this, path);
};
GameController.prototype.onLevelLoaded = function () {
pointerLockManager.update(null, {start:true});
PointerLockManager.update(null, {start:true});
};
GameController.prototype.toggleGameStats = function(show) {
nc.trigger(nc.ns.client.view.gameStats.toggle, show);
};
GameController.prototype.beginRound = function() {
this.me.setInBetweenRounds(false);
};
GameController.prototype.endRound = function() {
this.me.setInBetweenRounds(true);
this.toggleGameStats(true);
Nc.trigger(Nc.ns.client.view.gameStats.toggle, show);
};
GameController.prototype.destroy = function() {

View file

@ -7,7 +7,7 @@ define([
"Game/Client/View/Abstract/Layer",
],
function (Parent, Settings, nc, Exception, ColorConverter, Layer) {
function (Parent, Settings, Nc, Exception, ColorConverter, Layer) {
"use strict";
@ -50,14 +50,14 @@ function (Parent, Settings, nc, Exception, ColorConverter, Layer) {
if(!state) throw new Exception("action state is undefined");
if(this.animatedMeshes[this.actionState]) {
nc.trigger(
nc.ns.client.view.mesh.update,
Nc.trigger(
Nc.ns.client.view.mesh.update,
this.layerId,
this.animatedMeshesContainer.withArms[this.actionState],
{ visible: false }
);
nc.trigger(
nc.ns.client.view.mesh.update,
Nc.trigger(
Nc.ns.client.view.mesh.update,
this.layerId,
this.animatedMeshesContainer.withoutArms[this.actionState],
{ visible: false }
@ -66,8 +66,8 @@ function (Parent, Settings, nc, Exception, ColorConverter, Layer) {
Parent.prototype.setActionState.call(this, state);
nc.trigger(
nc.ns.client.view.mesh.update,
Nc.trigger(
Nc.ns.client.view.mesh.update,
this.layerId,
this.animatedMeshes[this.actionState],
{
@ -82,7 +82,7 @@ function (Parent, Settings, nc, Exception, ColorConverter, Layer) {
var self = this;
var setShirtColor = function (mesh) {
nc.trigger(nc.ns.client.view.mesh.addFilter, self.layerId, mesh, 'colorRangeReplace', {
Nc.trigger(Nc.ns.client.view.mesh.addFilter, self.layerId, mesh, 'colorRangeReplace', {
minColor: 0x3b4a31,
maxColor: 0x657f54,
newColor: self.primaryColor,
@ -131,12 +131,12 @@ function (Parent, Settings, nc, Exception, ColorConverter, Layer) {
var callback = function(mesh) {
self.animatedMeshesContainer[arm][key] = mesh;
nc.trigger(nc.ns.client.view.mesh.add, self.layerId, mesh);
Nc.trigger(Nc.ns.client.view.mesh.add, self.layerId, mesh);
setShirtColor(mesh);
};
nc.trigger(nc.ns.client.view.animatedMesh.create, this.layerId, texturePaths, callback, {
Nc.trigger(Nc.ns.client.view.animatedMesh.create, this.layerId, texturePaths, callback, {
visible: false,
pivot: {
x: 0,
@ -159,9 +159,9 @@ function (Parent, Settings, nc, Exception, ColorConverter, Layer) {
var texturePath = Settings.GRAPHICS_PATH + "Characters/Chuck/head.png";
var callback = function (mesh) {
self.headMesh = mesh;
nc.trigger(nc.ns.client.view.mesh.add, self.layerId, mesh);
Nc.trigger(Nc.ns.client.view.mesh.add, self.layerId, mesh);
}
nc.trigger(nc.ns.client.view.mesh.create, this.layerId, texturePath, callback, {
Nc.trigger(Nc.ns.client.view.mesh.create, this.layerId, texturePath, callback, {
pivot: {
x: 5,
y: 12
@ -179,10 +179,10 @@ function (Parent, Settings, nc, Exception, ColorConverter, Layer) {
texturePath = Settings.GRAPHICS_PATH + "Characters/Chuck/holdingArm.png";
var callback = function (mesh) {
self.holdingArmMesh = mesh;
nc.trigger(nc.ns.client.view.mesh.add, self.layerId, mesh);
Nc.trigger(Nc.ns.client.view.mesh.add, self.layerId, mesh);
setShirtColor(mesh);
}
nc.trigger(nc.ns.client.view.mesh.create, this.layerId, texturePath, callback, {
Nc.trigger(Nc.ns.client.view.mesh.create, this.layerId, texturePath, callback, {
visible: false,
pivot: {
//x: 35/2 * 4,
@ -206,7 +206,7 @@ function (Parent, Settings, nc, Exception, ColorConverter, Layer) {
if(oldLookDirection != this.lookDirection) {
for(var key in this.animatedMeshes) {
nc.trigger(nc.ns.client.view.mesh.update,
Nc.trigger(Nc.ns.client.view.mesh.update,
this.layerId,
this.animatedMeshes[key],
{
@ -215,7 +215,7 @@ function (Parent, Settings, nc, Exception, ColorConverter, Layer) {
);
}
nc.trigger(nc.ns.client.view.mesh.update,
Nc.trigger(Nc.ns.client.view.mesh.update,
this.layerId,
this.holdingArmMesh,
{
@ -226,7 +226,7 @@ function (Parent, Settings, nc, Exception, ColorConverter, Layer) {
var angle = Math.atan2(this.lookAtXY.x, this.lookAtXY.y) / 2 - 0.7855 * this.lookDirection; // 0.7855 = 45°
nc.trigger(nc.ns.client.view.mesh.update,
Nc.trigger(Nc.ns.client.view.mesh.update,
this.layerId,
this.headMesh,
{
@ -240,22 +240,22 @@ function (Parent, Settings, nc, Exception, ColorConverter, Layer) {
Parent.prototype.grab.call(this, item);
this.animatedMeshes = this.animatedMeshesContainer.withoutArms;
this.setActionState(this.actionState, true);
nc.trigger(nc.ns.client.view.mesh.update, this.layerId, this.holdingArmMesh, { visible: true });
Nc.trigger(Nc.ns.client.view.mesh.update, this.layerId, this.holdingArmMesh, { visible: true });
};
Doll.prototype.throw = function(item, options) {
Parent.prototype.throw.call(this, item, options);
this.animatedMeshes = this.animatedMeshesContainer.withArms;
this.setActionState(this.actionState, true);
nc.trigger(nc.ns.client.view.mesh.update, this.layerId, this.holdingArmMesh, { visible: false });
Nc.trigger(Nc.ns.client.view.mesh.update, this.layerId, this.holdingArmMesh, { visible: false });
};
Doll.prototype.destroy = function () {
for (var key in this.animatedMeshes) {
nc.trigger(nc.ns.client.view.mesh.remove, this.layerId, this.animatedMeshes[key]);
Nc.trigger(Nc.ns.client.view.mesh.remove, this.layerId, this.animatedMeshes[key]);
}
nc.trigger(nc.ns.client.view.mesh.remove, this.layerId, this.headMesh);
Nc.trigger(Nc.ns.client.view.mesh.remove, this.layerId, this.headMesh);
Parent.prototype.destroy.call(this);
}
@ -272,7 +272,7 @@ function (Parent, Settings, nc, Exception, ColorConverter, Layer) {
var factor = stepLength / 30;
nc.trigger(nc.ns.client.view.mesh.update,
Nc.trigger(Nc.ns.client.view.mesh.update,
this.layerId,
this.animatedMeshes[this.actionState],
{
@ -283,7 +283,7 @@ function (Parent, Settings, nc, Exception, ColorConverter, Layer) {
}
);
nc.trigger(nc.ns.client.view.mesh.update,
Nc.trigger(Nc.ns.client.view.mesh.update,
this.layerId,
this.headMesh,
{
@ -292,7 +292,7 @@ function (Parent, Settings, nc, Exception, ColorConverter, Layer) {
}
)
nc.trigger(nc.ns.client.view.mesh.update,
Nc.trigger(Nc.ns.client.view.mesh.update,
this.layerId,
this.holdingArmMesh,
{

View file

@ -4,7 +4,7 @@ define([
"Lib/Utilities/NotificationCenter"
],
function (Parent, Exception, nc) {
function (Parent, Exception, Nc) {
"use strict";

View file

@ -5,17 +5,13 @@ define([
"Game/Client/View/Abstract/Layer"
],
function (Parent, Settings, nc, Layer) {
function (Parent, Settings, Nc, Layer) {
"use strict";
function Item(physicsEngine, uid, options) {
this.layerId = Layer.ID.ITEM;
Parent.call(this, physicsEngine, uid, options);
this.ncTokens = this.ncTokens.concat([
nc.on(nc.ns.client.game.events.render, this.render, this)
]);
}
Item.prototype = Object.create(Parent.prototype);
@ -30,10 +26,10 @@ function (Parent, Settings, nc, Layer) {
var callback = function(mesh) {
self.mesh = mesh;
nc.trigger(nc.ns.client.view.mesh.add, self.layerId, mesh);
Nc.trigger(Nc.ns.client.view.mesh.add, self.layerId, mesh);
}
nc.trigger(nc.ns.client.view.mesh.create,
Nc.trigger(Nc.ns.client.view.mesh.create,
this.layerId,
texturePath,
callback,
@ -49,13 +45,13 @@ function (Parent, Settings, nc, Layer) {
};
Item.prototype.destroy = function() {
nc.trigger(nc.ns.client.view.mesh.remove, this.layerId, this.mesh);
Nc.trigger(Nc.ns.client.view.mesh.remove, this.layerId, this.mesh);
Parent.prototype.destroy.call(this);
};
Item.prototype.render = function() {
nc.trigger(nc.ns.client.view.mesh.update,
Nc.trigger(Nc.ns.client.view.mesh.update,
this.layerId,
this.mesh,
{
@ -72,7 +68,7 @@ function (Parent, Settings, nc, Layer) {
Parent.prototype.flip.call(this, direction);
if(oldFlipDirection != direction) {
nc.trigger(nc.ns.client.view.mesh.update,
Nc.trigger(Nc.ns.client.view.mesh.update,
this.layerId,
this.mesh,
{

View file

@ -6,7 +6,7 @@ define([
"Game/Client/View/Abstract/Layer"
],
function (Parent, CoreItem, Settings, nc, Layer) {
function (Parent, CoreItem, Settings, Nc, Layer) {
"use strict";
@ -40,10 +40,10 @@ function (Parent, CoreItem, Settings, nc, Layer) {
self.limbMeshes[name] = mesh;
}
nc.trigger(nc.ns.client.view.mesh.add, self.layerId, mesh);
Nc.trigger(Nc.ns.client.view.mesh.add, self.layerId, mesh);
}
nc.trigger(nc.ns.client.view.mesh.create,
Nc.trigger(Nc.ns.client.view.mesh.create,
this.layerId,
texturePath + name + ".png",
callback,
@ -64,7 +64,7 @@ function (Parent, CoreItem, Settings, nc, Layer) {
if(this.limbs) {
for(var name in this.limbMeshes) {
if(this.limbs[name]) {
nc.trigger(nc.ns.client.view.mesh.update,
Nc.trigger(Nc.ns.client.view.mesh.update,
this.layerId,
this.limbMeshes[name],
{
@ -85,7 +85,7 @@ function (Parent, CoreItem, Settings, nc, Layer) {
CoreItem.prototype.flip.call(this, direction);
if(oldFlipDirection != direction) {
nc.trigger(nc.ns.client.view.mesh.update,
Nc.trigger(Nc.ns.client.view.mesh.update,
this.layerId,
this.mesh,
{
@ -94,7 +94,7 @@ function (Parent, CoreItem, Settings, nc, Layer) {
);
for (var name in this.limbMeshes) {
nc.trigger(nc.ns.client.view.mesh.update,
Nc.trigger(Nc.ns.client.view.mesh.update,
this.layerId,
this.limbMeshes[name],
{
@ -108,7 +108,7 @@ function (Parent, CoreItem, Settings, nc, Layer) {
RagDoll.prototype.destroy = function() {
for (var name in this.limbMeshes) {
nc.trigger(nc.ns.client.view.mesh.remove, this.layerId, this.limbMeshes[name]);
Nc.trigger(Nc.ns.client.view.mesh.remove, this.layerId, this.limbMeshes[name]);
};
Parent.prototype.destroy.call(this);

View file

@ -0,0 +1,28 @@
define([
"Game/Core/GameObjects/Items/Rube"
],
function (Parent) {
"use strict";
function Rube(physicsEngine, uid, options) {
Parent.call(this, physicsEngine, uid, options);
}
Rube.prototype = Object.create(Parent.prototype);
Rube.prototype.createMesh = function() {
};
Rube.prototype.destroy = function() {
};
Rube.prototype.render = function() {
}
Rube.prototype.flip = function(direction) {
};
return Rube;
});

View file

@ -1,254 +0,0 @@
define([
"Game/Core/GameObjects/Items/RubeDoll",
"Game/Client/View/Abstract/Layer",
"Game/Config/Settings",
"Lib/Utilities/NotificationCenter",
],
function (Parent, Layer, Settings, nc) {
"use strict";
function RubeDoll(physicsEngine, uid, options) {
this.primaryColor = options.primaryColor;
var limbOptions = {};
limbOptions.chest = {
width: 6,
height: 18,
x: 0,
y: 0
};
limbOptions.head = {
width: 10,
height: 12,
x: 0,
y: - limbOptions.chest.height / 2 - 7
};
limbOptions.upperLeftLeg = {
width: 5,
height: 8,
x: -2,
y: limbOptions.chest.height / 2
};
limbOptions.upperRightLeg = {
width: 5,
height: 8,
x: 2,
y: limbOptions.chest.height / 2
};
limbOptions.lowerLeftLeg = {
width: 5,
height: 4,
x: -2,
y: limbOptions.chest.height / 2 + limbOptions.upperLeftLeg.height
};
limbOptions.lowerRightLeg = {
width: 5,
height: 4,
x: 2,
y: limbOptions.chest.height / 2 + limbOptions.upperRightLeg.height
};
limbOptions.upperLeftArm = {
width: 4,
height: 8,
x: -2,
y: -limbOptions.chest.height / 2
};
limbOptions.upperRightArm = {
width: 4,
height: 8,
x: 2,
y: -limbOptions.chest.height / 2
};
limbOptions.lowerLeftArm = {
width: 4,
height: 5,
x: -2,
y: -limbOptions.chest.height / 2 + limbOptions.upperLeftArm.height
};
limbOptions.lowerRightArm = {
width: 4,
height: 5,
x: 2,
y: -limbOptions.chest.height / 2 + limbOptions.upperRightArm.height
};
this.limbOptions = limbOptions;
this.layerId = Layer.ID.SPAWN;
this.limbMeshes = {};
this.baseMeshName = "chest";
this.characterName = "Chuck";
this.lastFlipDirection = -options.direction || 1;
Parent.call(this, physicsEngine, uid, options);
}
RubeDoll.prototype = Object.create(Parent.prototype);
RubeDoll.prototype.createMesh = function() {
this.createLimbMesh("lowerRightLeg");
this.createLimbMesh("upperRightLeg");
this.createLimbMesh("lowerRightArm");
this.createLimbMesh("upperRightArm");
this.createLimbMesh("chest");
this.createLimbMesh("head");
this.createLimbMesh("lowerLeftLeg");
this.createLimbMesh("upperLeftLeg");
this.createLimbMesh("lowerLeftArm");
this.createLimbMesh("upperLeftArm");
};
RubeDoll.prototype.createLimbMesh = function(name) {
var self = this;
var texturePath = Settings.GRAPHICS_PATH
+ Settings.GRAPHICS_SUBPATH_CHARACTERS + ""
+ this.characterName + '/';
var callback = function(mesh) {
if(name == self.baseMeshName) {
self.mesh = mesh;
}
self.limbMeshes[name] = mesh;
nc.trigger(nc.ns.client.view.mesh.add, self.layerId, mesh);
// setting shirt color
nc.trigger(nc.ns.client.view.mesh.addFilter, self.layerId, mesh, "colorRangeReplace", {
minColor: 0x3b4a31,
maxColor: 0x6d855d,
newColor: self.primaryColor,
brightnessOffset: 0.56
});
};
nc.trigger(nc.ns.client.view.mesh.create,
this.layerId,
texturePath + name + ".png",
callback,
{
width: this.limbOptions[name].width,
height: this.limbOptions[name].height,
pivot: {
x: this.limbOptions[name].width / 2,
y: this.limbOptions[name].height / 2
}
}
);
};
RubeDoll.prototype.destroy = function() {
for (var name in this.limbMeshes) {
nc.trigger(nc.ns.client.view.mesh.remove, this.layerId, this.limbMeshes[name]);
};
Parent.prototype.destroy.call(this);
};
RubeDoll.prototype.render = function() {
//Parent.prototype.render.call(this);
nc.trigger(nc.ns.client.view.mesh.update,
this.layerId,
this.mesh,
{
x: this.body.GetPosition().x * Settings.RATIO,
y: this.body.GetPosition().y * Settings.RATIO,
rotation: this.body.GetAngle()
}
);
if(this.limbs) {
for(var name in this.limbMeshes) {
if(this.limbs[name]) {
nc.trigger(nc.ns.client.view.mesh.update,
this.layerId,
this.limbMeshes[name],
{
x: this.limbs[name].GetPosition().x * Settings.RATIO,
y: this.limbs[name].GetPosition().y * Settings.RATIO,
rotation: this.limbs[name].GetAngle()
}
);
}
}
}
};
RubeDoll.prototype.flip = function(direction) {
Parent.prototype.flip.call(this, direction);
// flipping depth of right body side arm/leg images with left
if (this.lastFlipDirection != direction) { // FIXME : this is a bit broken.
this.lastFlipDirection = direction;
nc.trigger(nc.ns.client.view.mesh.swapMeshIndexes,
this.layerId,
this.limbMeshes["lowerRightLeg"],
this.limbMeshes["lowerLeftLeg"]
);
nc.trigger(nc.ns.client.view.mesh.swapMeshIndexes,
this.layerId,
this.limbMeshes["upperRightLeg"],
this.limbMeshes["upperLeftLeg"]
);
nc.trigger(nc.ns.client.view.mesh.swapMeshIndexes,
this.layerId,
this.limbMeshes["lowerRightArm"],
this.limbMeshes["lowerLeftArm"]
);
nc.trigger(nc.ns.client.view.mesh.swapMeshIndexes,
this.layerId,
this.limbMeshes["upperRightArm"],
this.limbMeshes["upperLeftArm"]
);
// swap short images
nc.trigger(nc.ns.client.view.mesh.swapMeshes,
this.layerId,
this.limbMeshes["upperRightLeg"],
this.limbMeshes["upperLeftLeg"]
);
}
// x flipping has to happen after (see swapMeshes)
if(this.limbs) {
for(var name in this.limbMeshes) {
if(this.limbs[name]) {
nc.trigger(nc.ns.client.view.mesh.update,
this.layerId,
this.limbMeshes[name],
{
xScale: direction,
}
);
}
}
}
};
return RubeDoll;
});

View file

@ -5,7 +5,7 @@ define([
"Game/Client/View/Abstract/Layer"
],
function (Parent, Settings, nc, Layer) {
function (Parent, Settings, Nc, Layer) {
"use strict";
@ -31,10 +31,10 @@ function (Parent, Settings, nc, Layer) {
var callback = function(mesh) {
self.mesh = mesh;
nc.trigger(nc.ns.client.view.mesh.add, self.layerId, mesh);
Nc.trigger(Nc.ns.client.view.mesh.add, self.layerId, mesh);
}
nc.trigger(nc.ns.client.view.mesh.create,
Nc.trigger(Nc.ns.client.view.mesh.create,
this.layerId,
texturePath,
callback,
@ -50,13 +50,13 @@ function (Parent, Settings, nc, Layer) {
};
Tile.prototype.destroy = function() {
nc.trigger(nc.ns.client.view.mesh.remove, this.layerId, this.mesh);
Nc.trigger(Nc.ns.client.view.mesh.remove, this.layerId, this.mesh);
Parent.prototype.destroy.call(this);
};
Tile.prototype.render = function() {
nc.trigger(nc.ns.client.view.mesh.update,
Nc.trigger(Nc.ns.client.view.mesh.update,
this.layerId,
this.mesh,
{

View file

@ -6,7 +6,7 @@ define([
"Game/Client/View/Abstract/Layer"
],
function (Parent, Settings, nc, PIXI, AbstractLayer) {
function (Parent, Settings, Nc, PIXI, AbstractLayer) {
"use strict";
@ -46,7 +46,7 @@ function (Parent, Settings, nc, PIXI, AbstractLayer) {
loader.onComplete = function() { callback(levelData); };
loader.onProgress = function() {
var progress = parseInt(100 / numPaths * ++count, 10) + 1;
nc.trigger(nc.ns.client.view.preloadBar.update, progress);
Nc.trigger(Nc.ns.client.view.preloadBar.update, progress);
}
loader.load();
};
@ -116,8 +116,8 @@ function (Parent, Settings, nc, PIXI, AbstractLayer) {
if (options.properties && options.properties.parallaxSpeed) {
parallaxSpeed = parseFloat(options.properties.parallaxSpeed);
}
nc.trigger(
nc.ns.client.view.layer.createAndInsert,
Nc.trigger(
Nc.ns.client.view.layer.createAndInsert,
options.layerId,
{
parallaxSpeed: parallaxSpeed,

View file

@ -4,13 +4,13 @@ define([
"Lib/Utilities/NotificationCenter",
],
function (Parent, Settings, nc) {
function (Parent, Settings, Nc) {
"use strict";
function TiledLevel(uid, engine) {
function TiledLevel(uid, engine, gameObjects) {
this.layerId = "background";
Parent.call(this, uid, engine);
Parent.call(this, uid, engine, gameObjects);
}
TiledLevel.prototype = Object.create(Parent.prototype);
@ -22,7 +22,7 @@ function (Parent, Settings, nc) {
height: tilesLayerData.height * Settings.TILE_SIZE
};
nc.trigger(nc.ns.client.view.layer.levelSizeUpdate, this.levelSize);
Nc.trigger(Nc.ns.client.view.layer.levelSizeUpdate, this.levelSize);
Parent.prototype.setup.call(this, levelData);
};
@ -78,8 +78,8 @@ function (Parent, Settings, nc) {
var texturePath = Settings.MAPS_PATH + options.image;
var callback = function(mesh) {
nc.trigger(nc.ns.client.view.mesh.add, options.layerId, mesh);
nc.trigger(nc.ns.client.view.mesh.update, options.layerId, mesh, {
Nc.trigger(Nc.ns.client.view.mesh.add, options.layerId, mesh);
Nc.trigger(Nc.ns.client.view.mesh.update, options.layerId, mesh, {
x: 0,//self.levelData.width * Settings.TILE_SIZE / 2,
y: 0,//self.levelData.height * Settings.TILE_SIZE / 2,
pivot: {
@ -91,7 +91,7 @@ function (Parent, Settings, nc) {
});
}
nc.trigger(nc.ns.client.view.mesh.create,
Nc.trigger(Nc.ns.client.view.mesh.create,
options.layerId,
texturePath,
callback,
@ -123,10 +123,10 @@ function (Parent, Settings, nc) {
var tileType = parts[parts.length - 1].split(".")[0].split("")
var callback = function(mesh) {
nc.trigger(nc.ns.client.view.mesh.add, options.layerId, mesh);
Nc.trigger(Nc.ns.client.view.mesh.add, options.layerId, mesh);
}
nc.trigger(nc.ns.client.view.mesh.create,
Nc.trigger(Nc.ns.client.view.mesh.create,
options.layerId,
Settings.MAPS_PATH + imagePath,
callback,

View file

@ -2,11 +2,10 @@ define([
"Game/Client/Player",
"Game/Config/Settings",
"Lib/Utilities/NotificationCenter",
"Lib/Utilities/Assert",
"Game/Client/Control/PlayerController",
"Lib/Utilities/Assert"
],
function (Parent, Settings, nc, Assert, PlayerController) {
function (Parent, Settings, Nc, Assert) {
"use strict";
@ -28,7 +27,6 @@ function (Parent, Settings, nc, Assert, PlayerController) {
this.arrowMesh = null;
this.createAndAddArrow();
this.playerController = new PlayerController(this);
}
Me.prototype = Object.create(Parent.prototype);
@ -53,8 +51,7 @@ function (Parent, Settings, nc, Assert, PlayerController) {
this.lastServerPositionState = update;
};
// Checks if client should send out its position to server
Me.prototype.isPositionStateOverrideNeeded = function() {
Me.prototype.isPositionStateUpdateNeeded = function() {
if(!this.doll) {
return false;
@ -76,7 +73,7 @@ function (Parent, Settings, nc, Assert, PlayerController) {
return false;
};
Me.prototype.getPositionStateOverride = function() {
Me.prototype.getPositionStateUpdate = function() {
return {
p: this.doll.body.GetPosition().Copy(),
lv: this.doll.body.GetLinearVelocity().Copy()
@ -108,7 +105,7 @@ function (Parent, Settings, nc, Assert, PlayerController) {
var callback = function(arrowMesh) {
self.arrowMesh = arrowMesh;
};
nc.trigger(nc.ns.client.view.playerArrow.createAndAdd, callback, options);
Nc.trigger(Nc.ns.client.view.playerArrow.createAndAdd, callback, options);
};
Me.prototype.render = function() {
@ -120,7 +117,7 @@ function (Parent, Settings, nc, Assert, PlayerController) {
x: position.x * Settings.RATIO,
y: position.y * Settings.RATIO,
};
nc.trigger(nc.ns.client.view.playerArrow.update, this.arrowMesh, options);
Nc.trigger(Nc.ns.client.view.playerArrow.update, this.arrowMesh, options);
};
return Me;

View file

@ -7,7 +7,7 @@ define([
"Game/Client/View/DomController"
],
function (ProtocolHelper, GameController, User, nc, Settings, domController) {
function (ProtocolHelper, GameController, User, Nc, Settings, DomController) {
"use strict";
@ -25,32 +25,20 @@ function (ProtocolHelper, GameController, User, nc, Settings, domController) {
var self = this;
this.socketLink.on('message', function (message) {
var m = JSON.parse(message)
if(Settings.NETWORK_LOG_INCOMING) {
var shouldBeFiltered = false;
var keyword;
for (var i = 0; i < Settings.NETWORK_LOG_FILTER.length; i++) {
keyword = Settings.NETWORK_LOG_FILTER[i];
if(message.search(keyword) != -1) {
shouldBeFiltered = true;
break;
}
};
if(!shouldBeFiltered) {
if (message.indexOf('worldUpdate') == -1 && message.indexOf('pong') == -1) {
console.log('INCOMING', message);
}
}
ProtocolHelper.applyCommand(message, self);
});
nc.on(nc.ns.client.to.server.gameCommand.send, this.sendGameCommand, this);
nc.on(nc.ns.core.game.events.level.loaded, this.onLevelLoaded, this);
Nc.on(Nc.ns.client.to.server.gameCommand.send, this.sendGameCommand, this);
Nc.on(Nc.ns.core.game.events.level.loaded, this.onLevelLoaded, this);
domController.setNick(nickname);
DomController.setNick(nickname);
}
// Socket callbacks
@ -63,7 +51,7 @@ function (ProtocolHelper, GameController, User, nc, Settings, domController) {
nickname: this.nickname
}
this.sendCommand('join', options);
domController.setConnected(true);
DomController.setConnected(true);
} else {
alert("Error: no channel name");
window.location.href = "/";
@ -74,7 +62,7 @@ function (ProtocolHelper, GameController, User, nc, Settings, domController) {
//if(this.gameController) this.gameController.destruct();
//this.gameController = null;
console.log('disconnected. game destroyed. no auto-reconnect');
domController.setConnected(false);
DomController.setConnected(false);
}
Networker.prototype.onJoinSuccess = function (options) {
@ -129,18 +117,23 @@ function (ProtocolHelper, GameController, User, nc, Settings, domController) {
this.socketLink.send(message);
if(Settings.NETWORK_LOG_OUTGOING) {
var shouldBeFiltered = false;
var keyword;
if(Settings.NETWORK_LOG_FILTER.length > 0) {
for (var i = 0; i < Settings.NETWORK_LOG_FILTER.length; i++) {
keyword = Settings.NETWORK_LOG_FILTER[i];
if(message.search(keyword) != -1) {
shouldBeFiltered = true;
break;
var shouldBeFiltered = false;
var keyword;
for (var i = 0; i < Settings.NETWORK_LOG_FILTER.length; i++) {
keyword = Settings.NETWORK_LOG_FILTER[i];
if(message.search(keyword) != -1) {
shouldBeFiltered = true;
break;
}
};
if(!shouldBeFiltered) {
console.log('OUTGOING', message);
}
};
if(!shouldBeFiltered) {
} else {
console.log('OUTGOING', message);
}
}
@ -183,7 +176,7 @@ function (ProtocolHelper, GameController, User, nc, Settings, domController) {
Networker.prototype.onPong = function(timestamp) {
var ping = (Date.now() - parseInt(timestamp, 10));
domController.setPing(ping);
DomController.setPing(ping);
setTimeout(this.ping.bind(this), 1000);
};
@ -191,6 +184,7 @@ function (ProtocolHelper, GameController, User, nc, Settings, domController) {
if(this.gameController) {
this.gameController.destroy();
delete this.gameController;
}
this.gameController = new GameController(options);
@ -202,12 +196,10 @@ function (ProtocolHelper, GameController, User, nc, Settings, domController) {
this.gameController.createPlayer(this.users[userId]);
}
}
this.gameController.beginRound();
};
Networker.prototype.onEndRound = function() {
this.gameController.endRound();
this.gameController.toggleGameStats(true);
};
return Networker;

View file

@ -8,7 +8,7 @@ define([
"Game/Client/View/Pixi/Layers/Debug"
],
function (Parent, Settings, domController, Box2D, nc, DebugDraw, debugLayer) {
function (Parent, Settings, DomController, Box2D, Nc, DebugDraw, debugLayer) {
"use strict";
@ -17,7 +17,7 @@ function (Parent, Settings, domController, Box2D, nc, DebugDraw, debugLayer) {
this.debugMode = false;
nc.on(nc.ns.client.view.debugMode.toggle, this.onToggleDebugMode, this);
Nc.on(Nc.ns.client.view.debugMode.toggle, this.onToggleDebugMode, this);
}
Engine.prototype = Object.create(Parent.prototype);

View file

@ -4,21 +4,17 @@ define([
"Game/Config/Settings"
],
function (Parent, nc, Settings) {
function (Parent, Nc, Settings) {
"use strict";
function Player(id, physicsEngine, user, isMe) {
function Player(id, physicsEngine, user) {
Parent.call(this, id, physicsEngine, user);
this.healthBarView = null;
this.healthBarViewVisibleTimeout = null;
this.healthBarViewVisible = false;
this.initHealthBar();
this.ncTokens = (this.ncTokens || []).concat([
nc.on(nc.ns.client.game.events.render, this.render, this)
]);
}
Player.prototype = Object.create(Parent.prototype);
@ -47,7 +43,7 @@ function (Parent, nc, Settings) {
var callback = function(healthBarView) {
self.healthBarView = healthBarView;
}
nc.trigger(nc.ns.client.view.healthBar.createAndAdd, callback, options);
Nc.trigger(Nc.ns.client.view.healthBar.createAndAdd, callback, options);
};
Player.prototype.onHealthChange = function() {
@ -75,18 +71,22 @@ function (Parent, nc, Settings) {
healthFactor: this.stats.health / 100,
visible: this.healthBarViewVisible
};
nc.trigger(nc.ns.client.view.healthBar.update, this.healthBarView, options);
Nc.trigger(Nc.ns.client.view.healthBar.update, this.healthBarView, options);
this.healthBarViewVisibleTimeout = setTimeout(function() {
self.healthBarViewVisible = false;
nc.trigger(nc.ns.client.view.healthBar.update, self.healthBarView, {visible: self.healthBarViewVisible});
Nc.trigger(Nc.ns.client.view.healthBar.update, self.healthBarView, {visible: self.healthBarViewVisible});
}, Settings.HEALTH_DISPLAY_TIME * 1000);
} else {
nc.trigger(nc.ns.client.view.healthBar.update, this.healthBarView, {visible: this.healthBarViewVisible});
Nc.trigger(Nc.ns.client.view.healthBar.update, this.healthBarView, {visible: this.healthBarViewVisible});
}
};
Player.prototype.getNickname = function() {
return this.user.options.nickname;
};
Player.prototype.render = function() {
if(this.doll) {
@ -100,7 +100,7 @@ function (Parent, nc, Settings) {
x: position.x * Settings.RATIO,
y: position.y * Settings.RATIO,
}
nc.trigger(nc.ns.client.view.healthBar.update, this.healthBarView, options);
Nc.trigger(Nc.ns.client.view.healthBar.update, this.healthBarView, options);
}
};
@ -110,8 +110,7 @@ function (Parent, nc, Settings) {
Player.prototype.destroy = function() {
clearTimeout(this.healthBarViewVisibleTimeout);
nc.trigger(nc.ns.client.view.healthBar.remove, this.healthBarView);
nc.off(this.ncTokens);
Nc.trigger(Nc.ns.client.view.healthBar.remove, this.healthBarView);
Parent.prototype.destroy.call(this);
};

View file

@ -3,12 +3,12 @@ define([
"Lib/Utilities/NotificationCenter"
],
function (qs, nc) {
function (Qs, Nc) {
"use strict";
function PointerLockManager() {
this.canvas = qs.$("#canvas");
this.canvas = Qs.$("#canvas");
this.listeners = [];
@ -21,7 +21,7 @@ function (qs, nc) {
document.addEventListener('webkitpointerlockchange', this.update.bind(this), false);
this.ncTokens = [
nc.on(nc.ns.client.pointerLock.request, this.request, this)
Nc.on(Nc.ns.client.pointerLock.request, this.request, this)
];
}
@ -40,7 +40,7 @@ function (qs, nc) {
// called by the browser event and others
PointerLockManager.prototype.update = function(e, options) {
options = options ? options : {};
nc.trigger(nc.ns.client.pointerLock.change, this.isLocked(), options);
Nc.trigger(Nc.ns.client.pointerLock.change, this.isLocked(), options);
};
PointerLockManager.prototype.isLocked = function() {

View file

@ -3,7 +3,7 @@ define([
"Lib/Utilities/NotificationCenter"
],
function (Abstract, nc) {
function (Abstract, Nc) {
"use strict";
@ -59,7 +59,7 @@ function (Abstract, nc) {
Layer.prototype.destroy = function() {
for (var i = 0; i < this.ncTokens.length; i++) {
nc.off(this.ncTokens[i]);
Nc.off(this.ncTokens[i]);
};
};

View file

@ -6,7 +6,7 @@ define([
"Lib/Utilities/NotificationCenter"
],
function (Abstract, domController, Settings, Exception, nc) {
function (Abstract, DomController, Settings, Exception, Nc) {
"use strict";
@ -16,14 +16,14 @@ function (Abstract, domController, Settings, Exception, nc) {
this.debugMode = false;
this.ncTokens = [
nc.on(nc.ns.client.view.display.change, this.onDisplaySizeChange, this),
nc.on(nc.ns.client.view.debugMode.toggle, this.onToggleDebugMode, this),
Nc.on(Nc.ns.client.view.display.change, this.onDisplaySizeChange, this),
Nc.on(Nc.ns.client.view.debugMode.toggle, this.onToggleDebugMode, this),
nc.on(nc.ns.client.game.zoomIn, this.onZoomIn, this),
nc.on(nc.ns.client.game.zoomOut, this.onZoomOut, this),
nc.on(nc.ns.client.game.zoomReset, this.onZoomReset, this),
Nc.on(Nc.ns.client.game.zoomIn, this.onZoomIn, this),
Nc.on(Nc.ns.client.game.zoomOut, this.onZoomOut, this),
Nc.on(Nc.ns.client.game.zoomReset, this.onZoomReset, this),
nc.on(nc.ns.client.view.preloadBar.update, this.onUpdateLoader, this),
Nc.on(Nc.ns.client.view.preloadBar.update, this.onUpdateLoader, this),
];
}
@ -47,7 +47,7 @@ function (Abstract, domController, Settings, Exception, nc) {
AbstractView.prototype.initCanvas = function (canvas) {
this.canvas = canvas;
domController.initCanvas(canvas);
DomController.initCanvas(canvas);
}
AbstractView.prototype.setMe = function(player) {
@ -98,7 +98,7 @@ function (Abstract, domController, Settings, Exception, nc) {
AbstractView.prototype.destroy = function() {
for (var i = 0; i < this.ncTokens.length; i++) {
nc.off(this.ncTokens[i]);
Nc.off(this.ncTokens[i]);
};
};

View file

@ -6,7 +6,7 @@ define([
"Game/Client/PointerLockManager"
],
function (Settings, nc, Screenfull, Graph, pointerLockManager) {
function (Settings, Nc, Screenfull, Graph, PointerLockManager) {
"use strict";
@ -15,19 +15,18 @@ function (Settings, nc, Screenfull, Graph, pointerLockManager) {
this.stats = null;
this.ping = null;
this.nickContainer = null;
this.fpsContainer = null;
this.fpsContainer = "";
this.devToolsContainer = null;
this.frames = 0;
this.canvas = document.getElementById("canvas");
this.initDevTools();
}
DomController.prototype.initDevTools = function() {
var self = this;
var li, button, label;
this.canvas = document.getElementById("canvas");
this.devToolsContainer = document.getElementById("menuBar");
// create back to menu button
@ -49,16 +48,6 @@ function (Settings, nc, Screenfull, Graph, pointerLockManager) {
this.devToolsContainer.appendChild(li);
this.nickContainer = label;
// create fps label with updater
li = document.createElement("li");
label = document.createElement("label");
label.id = "label-fps";
li.appendChild(label);
this.devToolsContainer.appendChild(li);
this.fpsContainer = label;
/*
// create new fps meter
li = document.createElement("li");
var fpsCanvas = document.createElement("canvas");
@ -70,6 +59,14 @@ function (Settings, nc, Screenfull, Graph, pointerLockManager) {
this.fpsGraph = new Graph(fpsCanvas.getContext("2d"), true);
// create fps label with updater
li = document.createElement("li");
label = document.createElement("label");
label.id = "label-fps";
li.appendChild(label);
this.devToolsContainer.appendChild(li);
this.fpsContainer = label;
this.fpsGraph.onUpdate(function(value){
self.fpsContainer.innerHTML = "FPS:" + value;
@ -102,12 +99,6 @@ function (Settings, nc, Screenfull, Graph, pointerLockManager) {
scaleStepWidth: 0,
scaleSteps: 0
});
*/
setInterval(function() {
self.fpsContainer.innerHTML = "FPS:" + self.frames;
self.frames = 0;
}, 1000);
// create Ping: container
li = document.createElement("li");
@ -122,7 +113,7 @@ function (Settings, nc, Screenfull, Graph, pointerLockManager) {
var checkbox = document.createElement("input");
checkbox.type = "checkbox";
checkbox.onclick = function(e) {
nc.trigger(nc.ns.client.view.debugMode.toggle, e.target.checked);
Nc.trigger(Nc.ns.client.view.debugMode.toggle, e.target.checked);
};
label.appendChild(checkbox);
label.appendChild(document.createTextNode("Debug"));
@ -137,7 +128,7 @@ function (Settings, nc, Screenfull, Graph, pointerLockManager) {
button.innerHTML = "Fullscreen";
button.onclick = function() {
if(Screenfull.enabled) {
pointerLockManager.request();
PointerLockManager.request();
Screenfull.request(self.canvas);
}
};
@ -147,7 +138,7 @@ function (Settings, nc, Screenfull, Graph, pointerLockManager) {
// FIXME : isn't this a weird place for this?
window.onresize = function() {
nc.trigger(nc.ns.client.view.display.change);
Nc.trigger(Nc.ns.client.view.display.change);
};
};
@ -156,13 +147,12 @@ function (Settings, nc, Screenfull, Graph, pointerLockManager) {
};
DomController.prototype.fpsStep = function() {
this.frames++;
// this.fpsGraph.step();
this.fpsGraph.step();
};
DomController.prototype.setPing = function(ping) {
this.ping.innerHTML = "Ping:" + ping;
// this.pingGraph.addValue(ping);
this.pingGraph.addValue(ping);
};
DomController.prototype.getCanvasContainer = function () {
@ -180,7 +170,7 @@ function (Settings, nc, Screenfull, Graph, pointerLockManager) {
};
DomController.prototype.initCanvas = function (canvas) {
nc.trigger(nc.ns.client.view.display.change, Screenfull.isFullscreen);
Nc.trigger(Nc.ns.client.view.display.change, Screenfull.isFullscreen);
};
DomController.prototype.setConnected = function(connected) {
@ -190,14 +180,13 @@ function (Settings, nc, Screenfull, Graph, pointerLockManager) {
document.body.style.backgroundColor = '#aaaaaa';
this.ping.innerHTML = "Disconnected. ".replace(/ /g, '&nbsp;');
this.ping.style.color = "#ff0000";
/*
self = this;
setTimeout(function(){self.ping.innerHTML = "Reload Page...".replace(/ /g, '&nbsp;');}, 3000);
setTimeout(function(){self.ping.innerHTML = "Reload in 3...".replace(/ /g, '&nbsp;');}, 6000);
setTimeout(function(){self.ping.innerHTML = "Reload in 2...".replace(/ /g, '&nbsp;');}, 7000);
setTimeout(function(){self.ping.innerHTML = "Reload in 1...".replace(/ /g, '&nbsp;');}, 8000);
setTimeout(function(){self.ping.innerHTML = "Reload now. ".replace(/ /g, '&nbsp;'); location.reload(); }, 9000);
*/
}
};

View file

@ -4,7 +4,7 @@ define([
"Game/Client/View/Pixi/Layer"
],
function (nc, Exception, Layer) {
function (Nc, Exception, Layer) {
"use strict";
@ -13,16 +13,14 @@ function (nc, Exception, Layer) {
this.container = container;
this.ncTokens = [
nc.on(nc.ns.client.view.layer.createAndInsert, this.createAndInsert, this),
nc.on(nc.ns.client.view.mesh.create, this.createMesh, this),
nc.on(nc.ns.client.view.animatedMesh.create, this.createAnimatedMesh, this),
nc.on(nc.ns.client.view.mesh.add, this.addMesh, this),
nc.on(nc.ns.client.view.mesh.remove, this.removeMesh, this),
nc.on(nc.ns.client.view.mesh.update, this.updateMesh, this),
nc.on(nc.ns.client.view.mesh.addFilter, this.addFilter, this),
nc.on(nc.ns.client.view.mesh.removeFilter, this.removeFilter, this),
nc.on(nc.ns.client.view.mesh.swapMeshIndexes, this.swapMeshIndexes, this),
nc.on(nc.ns.client.view.mesh.swapMeshes, this.swapMeshes, this)
Nc.on(Nc.ns.client.view.layer.createAndInsert, this.createAndInsert, this),
Nc.on(Nc.ns.client.view.mesh.create, this.createMesh, this),
Nc.on(Nc.ns.client.view.animatedMesh.create, this.createAnimatedMesh, this),
Nc.on(Nc.ns.client.view.mesh.add, this.addMesh, this),
Nc.on(Nc.ns.client.view.mesh.remove, this.removeMesh, this),
Nc.on(Nc.ns.client.view.mesh.update, this.updateMesh, this),
Nc.on(Nc.ns.client.view.mesh.addFilter, this.addFilter, this),
Nc.on(Nc.ns.client.view.mesh.removeFilter, this.removeFilter, this)
];
}
@ -159,19 +157,9 @@ function (nc, Exception, Layer) {
this.delegate.apply(this, arguments);
};
LayerManager.prototype.swapMeshIndexes = function() {
Array.prototype.splice.call(arguments, 0, 0, 'swapMeshIndexes')
this.delegate.apply(this, arguments);
};
LayerManager.prototype.swapMeshes = function() {
Array.prototype.splice.call(arguments, 0, 0, 'swapMeshes')
this.delegate.apply(this, arguments);
};
LayerManager.prototype.destroy = function() {
for (var i = 0; i < this.ncTokens.length; i++) {
nc.off(this.ncTokens[i]);
Nc.off(this.ncTokens[i]);
};
for (var i = this.layers.length - 1; i >= 0; i--) {
var layer = this.layers[i];

View file

@ -5,7 +5,7 @@ define([
"Lib/Vendor/Screenfull"
],
function (Settings, nc, Stats, Screenfull) {
function (Settings, Nc, Stats, Screenfull) {
"use strict";

View file

@ -5,11 +5,11 @@ define([
"Lib/Utilities/ColorConverter"
],
function (PIXI, nc, Settings, ColorConverter) {
function (PIXI, Nc, Settings, ColorConverter) {
"use strict";
function GameStats(view) {
function GameStats(gameContainer) {
this.style = {
borderWidth: 3,
@ -27,7 +27,7 @@ function (PIXI, nc, Settings, ColorConverter) {
fontSize: 12
};
this.view = view;
this.gameContainer = gameContainer;
this.container = new PIXI.DisplayObjectContainer();
@ -63,8 +63,8 @@ function (PIXI, nc, Settings, ColorConverter) {
this.sortedPlayers = [];
this.ncTokens = [
nc.on(nc.ns.client.view.gameStats.toggle, this.toggle, this),
nc.on(nc.ns.client.view.gameStats.update, this.update, this)
Nc.on(Nc.ns.client.view.gameStats.toggle, this.toggle, this),
Nc.on(Nc.ns.client.view.gameStats.update, this.update, this)
];
}
@ -77,12 +77,11 @@ function (PIXI, nc, Settings, ColorConverter) {
this.redraw();
// show stats with filters
this.container.visible = true;
this.view.addFilters(this.filters);
this.gameContainer.filters = this.filters;
this.filters.forEach(function(filter) { filter.dirty = true; });
} else {
this.container.visible = false;
this.view.removeFilters(this.filters);
this.gameContainer.filters = null;
}
}
@ -197,7 +196,7 @@ function (PIXI, nc, Settings, ColorConverter) {
GameStats.prototype.destroy = function() {
for (var i = 0; i < this.ncTokens.length; i++) {
nc.off(this.ncTokens[i]);
Nc.off(this.ncTokens[i]);
};
};

View file

@ -7,7 +7,7 @@ define([
"Lib/Utilities/NotificationCenter"
],
function (Parent, PIXI, ColorRangeReplaceFilter, Settings, ColorConverter, nc) {
function (Parent, PIXI, ColorRangeReplaceFilter, Settings, ColorConverter, Nc) {
"use strict";
@ -23,7 +23,7 @@ function (Parent, PIXI, ColorRangeReplaceFilter, Settings, ColorConverter, nc) {
}
this.ncTokens = this.ncTokens.concat([
nc.on(nc.ns.client.view.layer.levelSizeUpdate, this.onLevelSizeUpdate, this)
Nc.on(Nc.ns.client.view.layer.levelSizeUpdate, this.onLevelSizeUpdate, this)
]);
if (Settings.SHOW_LAYER_INFO) {
@ -95,30 +95,6 @@ function (Parent, PIXI, ColorRangeReplaceFilter, Settings, ColorConverter, nc) {
this.container.removeChild(mesh);
};
Layer.prototype.swapMeshIndexes = function(meshA, meshB) {
var indexA = this.container.getChildIndex(meshA);
var indexB = this.container.getChildIndex(meshB);
this.container.setChildIndex(meshA, indexB);
this.container.setChildIndex(meshB, indexA);
};
Layer.prototype.swapMeshes = function(meshA, meshB) {
var textureA = meshA.texture;
var textureB = meshB.texture;
meshA.setTexture(textureB);
meshA.onTextureUpdate();
meshA.scale.x = 1;
meshA.scale.y = 1;
meshB.setTexture(textureA);
meshB.onTextureUpdate();
meshB.scale.x = 1;
meshB.scale.y = 1;
};
Layer.prototype.createMesh = function (texturePath, callback, options) {
var texture = (options && options.fromFrame)
@ -174,11 +150,6 @@ function (Parent, PIXI, ColorRangeReplaceFilter, Settings, ColorConverter, nc) {
Layer.prototype.addFilter = function(mesh, filterName, options) {
// use game container if mesh null
if(mesh === null) {
}
if (!this.getAvailableMeshFilters().hasOwnProperty(filterName)) {
throw new Exception('Filter ' + filterName + ' is not available');
}
@ -233,8 +204,6 @@ function (Parent, PIXI, ColorRangeReplaceFilter, Settings, ColorConverter, nc) {
return;
}
// FIXME this should throw an error i think since "options" is not defined here
// maybe we never actually call this method?
var MeshFilter = this.getAvailableMeshFilters()[options.filter];
filters = filters.filter(function(filter){

View file

@ -16,5 +16,12 @@ function (Parent, PIXI) {
Debug.prototype = Object.create(Parent.prototype);
Debug.prototype.render = function(centerPosition, zoom) {
Parent.prototype.render.call(this, centerPosition, zoom);
this.container.x -= 300 * zoom;
this.container.y -= 200 * zoom;
};
return new Debug();
});

View file

@ -5,7 +5,7 @@ define([
"Game/Config/Settings"
],
function (Parent, PIXI, nc, Settings) {
function (Parent, PIXI, Nc, Settings) {
"use strict";
@ -13,12 +13,12 @@ function (Parent, PIXI, nc, Settings) {
Parent.call(this, "ghost", {parallaxSpeed: 0});
this.ncTokens = this.ncTokens.concat([
nc.on(nc.ns.client.view.layer.levelSizeUpdate, this.onLevelSizeUpdate, this),
nc.on(nc.ns.client.view.playerArrow.createAndAdd, this.onCreateAndAddPlayerArrow, this),
nc.on(nc.ns.client.view.playerArrow.update, this.onUpdatePlayerArrow, this),
nc.on(nc.ns.client.view.healthBar.createAndAdd, this.onCreateAndAddHealthBar, this),
nc.on(nc.ns.client.view.healthBar.update, this.onUpdateHealthBar, this),
nc.on(nc.ns.client.view.healthBar.remove, this.onRemoveHealthBar, this),
Nc.on(Nc.ns.client.view.layer.levelSizeUpdate, this.onLevelSizeUpdate, this),
Nc.on(Nc.ns.client.view.playerArrow.createAndAdd, this.onCreateAndAddPlayerArrow, this),
Nc.on(Nc.ns.client.view.playerArrow.update, this.onUpdatePlayerArrow, this),
Nc.on(Nc.ns.client.view.healthBar.createAndAdd, this.onCreateAndAddHealthBar, this),
Nc.on(Nc.ns.client.view.healthBar.update, this.onUpdateHealthBar, this),
Nc.on(Nc.ns.client.view.healthBar.remove, this.onRemoveHealthBar, this),
]);
}
@ -36,10 +36,10 @@ function (Parent, PIXI, nc, Settings) {
arrow.visible = false;
this.container.addChild(arrow);
var width = 10,
height = 10;
var width = 12,
height = 12;
arrow.beginFill(0xffffff, 0.4);
arrow.beginFill(0xffffff, 0.1);
arrow.lineStyle(0, 0x000000);
arrow.moveTo(0, 0);
arrow.lineTo(width, 0);
@ -56,7 +56,7 @@ function (Parent, PIXI, nc, Settings) {
Ghost.prototype.onUpdatePlayerArrow = function(arrow, options) {
var offsetX = 0,
offsetY = -55,
offsetY = -60,
x = offsetX + options.x,
y = offsetY + options.y;

View file

@ -5,7 +5,7 @@ define([
"Game/Config/Settings"
],
function (Parent, PIXI, nc, Settings) {
function (Parent, PIXI, Nc, Settings) {
"use strict";
@ -13,7 +13,7 @@ function (Parent, PIXI, nc, Settings) {
Parent.call(this, "messages", {parallaxSpeed:-1});
this.ncTokens = this.ncTokens.concat([
nc.on(nc.ns.client.view.gameStats.kill, this.onKill, this)
Nc.on(Nc.ns.client.view.gameStats.kill, this.onKill, this)
]);
this.mainTextOptions = {

View file

@ -5,7 +5,7 @@ define([
"Game/Config/Settings"
],
function (Parent, PIXI, nc, Settings) {
function (Parent, PIXI, Nc, Settings) {
function Swiper() {
Parent.call(this, "swiper", {parallaxSpeed:0});
@ -13,8 +13,8 @@ function (Parent, PIXI, nc, Settings) {
this.static = true;
this.ncTokens = this.ncTokens.concat([
nc.on(nc.ns.client.view.swiper.swipe, this.swipe, this),
nc.on(nc.ns.client.view.swiper.end, this.end, this)
Nc.on(Nc.ns.client.view.swiper.swipe, this.swipe, this),
Nc.on(Nc.ns.client.view.swiper.end, this.end, this)
]);
this.sprite = new PIXI.Graphics();

View file

@ -14,7 +14,7 @@ define([
"Game/Client/View/Pixi/Layers/Messages"
],
function (Parent, domController, PIXI, Settings, nc, Exception, GameStats, LayerManager, Ghost, Swiper, pointerLockManager, Debug, Messages) {
function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, LayerManager, Ghost, Swiper, PointerLockManager, Debug, Messages) {
"use strict";
@ -35,8 +35,8 @@ function (Parent, domController, PIXI, Settings, nc, Exception, GameStats, Layer
this.init();
this.ncTokens = this.ncTokens.concat([
nc.on(nc.ns.client.pointerLock.change, this.onPointerLockChange, this),
nc.on(nc.ns.core.game.events.level.loaded, this.showDefaultLayers, this)
Nc.on(Nc.ns.client.pointerLock.change, this.onPointerLockChange, this),
Nc.on(Nc.ns.core.game.events.level.loaded, this.showDefaultLayers, this)
]);
PIXI.scaleModes.DEFAULT = PIXI.scaleModes.NEAREST;
@ -47,7 +47,7 @@ function (Parent, domController, PIXI, Settings, nc, Exception, GameStats, Layer
PixiView.prototype.init = function () {
var rendererOptions = {
view: domController.getCanvas(),
view: DomController.getCanvas(),
antialiasing: false,
transparent: false,
resolution: 1
@ -82,7 +82,7 @@ function (Parent, domController, PIXI, Settings, nc, Exception, GameStats, Layer
this.initPointerLockView();
// Tab Overlay (not using layer manager, cause of filters)
this.gameStats = new GameStats(this);
this.gameStats = new GameStats(this.container);
this.stage.addChild(this.gameStats.getInfoContainer());
this.ghostLayer = new Ghost();
@ -121,7 +121,6 @@ function (Parent, domController, PIXI, Settings, nc, Exception, GameStats, Layer
}
PixiView.prototype.initPointerLockView = function() {
if (!Settings.ENABLE_POINTER_LOCK_FILTER) return;
var blurFilter = new PIXI.BlurFilter();
blurFilter.blurX = 42 * this.currentZoom;
@ -140,11 +139,8 @@ function (Parent, domController, PIXI, Settings, nc, Exception, GameStats, Layer
};
PixiView.prototype.onPointerLockChange = function(isLocked, options) {
if (!Settings.ENABLE_POINTER_LOCK_FILTER) return;
if(isLocked) {
this.removeFilters(this.pointerLockFilters);
this.container.filters = null;
this.clickToEnable.visible = false;
this.onZoomReset();
} else {
@ -160,7 +156,7 @@ function (Parent, domController, PIXI, Settings, nc, Exception, GameStats, Layer
strokeThickness: 6 * this.currentZoom
});
this.addFilters(this.pointerLockFilters);
this.container.filters = this.pointerLockFilters;
this.pointerLockFilters.forEach(function(filter) { filter.dirty = true; });
this.clickToEnable.position = new PIXI.Point(Settings.STAGE_WIDTH / 2 - this.clickToEnable.width / 2, Settings.STAGE_HEIGHT / 2 - this.clickToEnable.height / 2)
@ -171,46 +167,6 @@ function (Parent, domController, PIXI, Settings, nc, Exception, GameStats, Layer
}
};
PixiView.prototype.removeFilters = function(filters) {
if(this.container && this.container.filters && this.container.filters.length) {
for (var i = this.container.filters.length - 1; i >= 0; i--) {
for (var j = filters.length - 1; j >= 0; j--) {
if (filters[j] === this.container.filters[i]) {
this.container.filters.splice(i, 1);
}
}
}
// weird bug, filters.length cant be 0, must be set to null
if(this.container.filters.length < 1) {
this.container.filters = null;
}
}
};
PixiView.prototype.addFilters = function(filters) {
if (filters.length < 1) return;
if (!this.container) {
return;
}
if (!this.container.filters) {
/*
* slice does a copy, which is important here -
* otherwise this.pointerLockFilters will be manipulated too on remove.
*/
this.container.filters = filters.slice();
return;
}
for (var i = 0; i < filters.length; i++) {
this.container.filters.push(filters[i]);
}
};
PixiView.prototype.calculateCenterPosition = function() {
var target = this.me.getHeadPosition();
@ -231,7 +187,7 @@ function (Parent, domController, PIXI, Settings, nc, Exception, GameStats, Layer
this.renderer.resize(window.innerWidth, window.innerHeight);
this.currentZoom = window.innerWidth / 600;
pointerLockManager.update(null, {}); // only to reposition clickToEnable text
PointerLockManager.update(null, {}); // only to reposition clickToEnable text
};
PixiView.prototype.initLoader = function() {

View file

@ -1,10 +1,11 @@
define([
"Game/Client/View/Abstract/View",
"Game/Client/View/DomController",
"Lib/Vendor/Three",
"Game/Config/Settings"
],
function (Parent, Three, Settings) {
function (Parent, DomController, Three, Settings) {
"use strict";

View file

@ -7,7 +7,7 @@ define([
"Lib/Utilities/NotificationCenter"
],
function (Settings, Exception, AbstractView, PixiView, nc) {
function (Settings, Exception, AbstractView, PixiView, Nc) {
"use strict";

View file

@ -411,17 +411,19 @@ function () {
},
"RubeDoll":
"Rube":
{
"category": "kitchen",
"image": "banana.gif",
"weight": "3",
"width": "15",
// "type": "rube",
"weight": "1",
"width": "5",
"height": "9",
"type": "rubedoll",
"grabAngle": "0.001", // seems to be a bug, that 0 does not work!
"grabAngle": "0.5",
}
};

View file

@ -16,8 +16,8 @@ function () {
BOX2D_WORLD_AABB_SIZE: 3000,
BOX2D_ALLOW_SLEEP: true,
BOX2D_GRAVITY: 26,
BOX2D_VELOCITY_ITERATIONS: 20,
BOX2D_POSITION_ITERATIONS: 10, // 200/100 created problems (awful teleporting when repositioning joints)
BOX2D_VELOCITY_ITERATIONS: 5,
BOX2D_POSITION_ITERATIONS: 5,
BOX2D_TIME_STEP: 1 / 60,
// PATHS
@ -39,7 +39,6 @@ function () {
VIEW_CONTROLLER: 0 ? "Three" : "Pixi",
ARROW_GLIDE: 30, // % of the way per frame
SHOW_LAYER_INFO: false,
ENABLE_POINTER_LOCK_FILTER: true,
// GAME PLAY
WALK_SPEED: 4,
@ -88,10 +87,10 @@ function () {
CHANNEL_MAX_USERS: 20,
CHANNEL_DESTRUCTION_TIME: 0.5 * 60,
CHANNEL_END_ROUND_TIME: 20, //10,
CHANNEL_DEFAULT_MAX_USERS: 10,
CHANNEL_DEFAULT_SCORE_LIMIT: 5,
CHANNEL_DEFAULT_MAX_USERS: 40,
CHANNEL_DEFAULT_SCORE_LIMIT: 10,
CHANNEL_DEFAULT_LEVELS: ["debug"],
CHANNEL_RECORD_SESSION: false,
CHANNEL_RECORD_SESSION: true,
// ME STATE
ME_STATE_MAX_DIFFERENCE_METERS: 1,

View file

@ -4,18 +4,20 @@ define([
function () {
function PlayerController (player) {
this.player = player;
this._shift;
this._isJumping;
this._walkingDirectionStatus = 0;
}
PlayerController.prototype.moveLeft = function () {
if(!this.isPlayerInputAllowed()) return;
this.player.move(-1);
this._walkingDirectionStatus = -1;
}
PlayerController.prototype.moveRight = function () {
if(!this.isPlayerInputAllowed()) return;
this.player.move(1);
this._walkingDirectionStatus = 1;
}
@ -26,7 +28,7 @@ function () {
}
PlayerController.prototype.jump = function () {
if(!this.isPlayerInputAllowed()) return;
this._isJumping = true;
this.player.jump();
}
@ -35,31 +37,15 @@ function () {
}
PlayerController.prototype.lookAt = function (options) {
if(!this.isPlayerInputAllowed()) return;
if(options) this.player.lookAt(options.x, options.y);
}
PlayerController.prototype.activateModifier = function() {
if (!this.isPlayerInputAllowed()) return;
this.player.activateModifier();
};
PlayerController.prototype.deactivateModifier = function() {
if (!this.isPlayerInputAllowed()) return;
this.player.deactivateModifier();
};
PlayerController.prototype.update = function () {
if(this._walkingDirectionStatus != 0) {
this.player.move(this._walkingDirectionStatus);
}
}
// Default behaviour - may be needed later?
PlayerController.prototype.isPlayerInputAllowed = function() {
return true;
};
PlayerController.prototype.destroy = function() {
// extend if necessary
};

View file

@ -5,11 +5,10 @@ define([
"Lib/Utilities/NotificationCenter",
"Game/" + GLOBALS.context + "/GameObjects/Doll",
"Game/" + GLOBALS.context + "/GameObjects/GameObject",
"Game/" + GLOBALS.context + "/GameObjects/Item",
"Lib/Utilities/Assert",
"Lib/Utilities/Assert"
],
function (PhysicsEngine, TiledLevel, Player, nc, Doll, GameObject, Item, Assert) {
function (PhysicsEngine, TiledLevel, Player, Nc, Doll, GameObject, Assert) {
"use strict";
@ -18,14 +17,15 @@ function (PhysicsEngine, TiledLevel, Player, nc, Doll, GameObject, Item, Assert)
this.options = options;
this.players = {};
this.level = null;
this.worldUpdateObjects = {};
this.gameObjects = null;
this.resetGameObjects();
this.physicsEngine = new PhysicsEngine();
this.physicsEngine.setCollisionDetector();
this.ncTokens = [
nc.on(nc.ns.core.game.worldUpdateObjects.add, this.onWorldUpdateObjectAdd, this),
nc.on(nc.ns.core.game.worldUpdateObjects.remove, this.onWorldUpdateObjectRemove, this)
Nc.on(Nc.ns.core.game.gameObject.add, this.onGameObjectAdd, this),
Nc.on(Nc.ns.core.game.gameObject.remove, this.onGameObjectRemove, this)
];
this.loadLevel(options.levelUid);
@ -37,61 +37,89 @@ function (PhysicsEngine, TiledLevel, Player, nc, Doll, GameObject, Item, Assert)
// extend for both sides if necessary
};
GameController.prototype.onWorldUpdateObjectAdd = function(object) {
this.worldUpdateObjects[object.uid] = object;
GameController.prototype.resetGameObjects = function() {
this.gameObjects = {
fixed: [],
animated: []
};
};
GameController.prototype.onWorldUpdateObjectRemove = function(object) {
delete this.worldUpdateObjects[object.uid];
GameController.prototype.onGameObjectAdd = function(type, object) {
this.gameObjects[type].push(object);
};
GameController.prototype.onGameObjectRemove = function(type, object) {
var i = this.gameObjects[type].indexOf(object);
if(i>=0) this.gameObjects[type].splice(i, 1);
};
GameController.prototype.getPhysicsEngine = function () {
return this.physicsEngine;
};
GameController.prototype.getItemByUid = function(uid) {
// FIXME : maybe divide this into a dedicated item pool?
return this.worldUpdateObjects[uid];
};
GameController.prototype.loadLevel = function (levelUid) {
if (this.level) {
this.level.destroy();
this.worldUpdateObjects = {};
this.resetGameObjects();
}
this.level = new TiledLevel(levelUid, this.physicsEngine);
this.level = new TiledLevel(levelUid, this.physicsEngine, this.gameObjects);
};
/*
* This is now in core, because the recorder/player
* uses the world update mechanism on the channel side
*/
GameController.prototype.onWorldUpdate = function (updateData) {
for (var uid in updateData) {
var gameObject = this.worldUpdateObjects[uid];
if (!(gameObject instanceof GameObject)) {
console.warn('Can\'t find object ' + uid + ' in worldUpdateObjects pool:', Object.keys(this.worldUpdateObjects));
continue;
var body = this.physicsEngine.world.GetBodyList();
do {
var userData = body.GetUserData();
if (userData instanceof GameObject) {
var gameObject = userData;
if(updateData[gameObject.uid]) {
var update = updateData[gameObject.uid];
this.onWorldUpdateGameObject(body, gameObject, update);
}
}
this.updateGameObject(gameObject, updateData[uid]);
}
} while (body = body.GetNext());
};
GameController.prototype.onWorldUpdateGameObject = function(body, gameObject, update) {
if (gameObject instanceof Doll) {
/*
if(gameObject === this.me.doll) {
this.me.setLastServerPositionState(update);
if(!this.me.acceptPositionStateUpdateFromServer()) {
return; // this is to ignore own doll updates from world update
}
}
*/
gameObject.setActionState(update.as);
gameObject.lookAt(update.laxy.x, update.laxy.y);
}
GameController.prototype.updateGameObject = function(gameObject, gameObjectUpdate) {
gameObject.setUpdateData(gameObjectUpdate);
}
Assert.number(update.p.x, update.p.y);
Assert.number(update.a);
Assert.number(update.lv.x, update.lv.y);
Assert.number(update.av);
body.SetAwake(true);
body.SetPosition(update.p);
body.SetAngle(update.a);
body.SetLinearVelocity(update.lv);
body.SetAngularVelocity(update.av);
};
GameController.prototype.onResetLevel = function() {
this.loadLevel(this.level.uid);
};
/*
GameController.prototype.userJoined = function (user) {
this.players[user.id] = this.createPlayer(user);
}
*/
GameController.prototype.onUserLeft = function (userId) {
var player = this.players[userId];
if(!player) {
@ -103,31 +131,48 @@ function (PhysicsEngine, TiledLevel, Player, nc, Doll, GameObject, Item, Assert)
delete this.players[userId];
};
GameController.prototype.createPlayer = function(user, revealedGameController) {
var player = new Player(user.id, this.physicsEngine, user, revealedGameController);
GameController.prototype.createPlayer = function(user) {
var player = new Player(user.id, this.physicsEngine, user);
this.players[user.id] = player;
return player;
};
GameController.prototype.destroy = function () {
var i = 0;
/*
for(var player in this.players) {
this.players[player].destroy();
// this.players[player].destroy();
// FIXME:
// commented out for now, because players are in gameObjects array.
// try using a real gameobject for the health bar
}*/
for (i = 0; i < this.ncTokens.length; i++) {
Nc.off(this.ncTokens[i]);
}
// FIXME ns.client in core?
nc.trigger(nc.ns.client.game.events.destroy);
/*
* Contents of gameObject: Players, Items, Tiles, RagDolls
* No Dolls.
*/
// Testing after destroy if worldUpdateObjects is empty
// events.game.destroy -> gameobjects.destroy() -> nc.trigger(worldUpdateObjects.remove)
if(Object.keys(this.worldUpdateObjects).length > 0) {
console.warn('Not all worldUpdateObjects have been removed... ', Object.keys(this.worldUpdateObjects));
for (var key in this.gameObjects) {
for (i = 0; i < this.gameObjects[key].length; i++) {
var gameObject = this.gameObjects[key][i];
gameObject.destroy();
}
}
this.gameObjects = {
fixed: [],
animated: []
};
this.physicsEngine.destroy();
this.worldUpdateObjects = null;
nc.off(this.ncTokens);
};
return GameController;

View file

@ -9,7 +9,7 @@ define([
"Lib/Utilities/Assert"
],
function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, nc, Assert) {
function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc, Assert) {
"use strict";
@ -40,12 +40,11 @@ function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, nc, Asser
this.holdingJoint = null;
this.holdingItem = null;
this.ragDoll = {head: null, body: null}; // FIXME: wtf is this? can we remove it?
this.ragDoll = {head: null, body: null};
this.createFixtures();
this.body.SetActive(false);
nc.trigger(nc.ns.core.game.worldUpdateObjects.add, this);
}
Doll.prototype = Object.create(Parent.prototype);
@ -228,14 +227,14 @@ function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, nc, Asser
}
};
Doll.prototype.move = function (direction, modifierActivated) {
Doll.prototype.move = function (direction) {
this.moveDirection = direction;
var speed;
var isHoldingHeavyItem = this.holdingItem && this.holdingItem.options.weight > Settings.MAX_RUNNING_WEIGHT;
switch(true) {
case direction == this.lookDirection && this.isStanding() && !isHoldingHeavyItem && !modifierActivated:
case direction == this.lookDirection && this.isStanding() && !isHoldingHeavyItem:
speed = Settings.RUN_SPEED;
break;
@ -264,7 +263,7 @@ function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, nc, Asser
if(this.isStanding()) {
if(this.moveDirection == this.lookDirection) {
if(isHoldingHeavyItem || modifierActivated) {
if(isHoldingHeavyItem) {
this.setActionState("walk");
} else {
this.setActionState("run");
@ -472,16 +471,7 @@ function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, nc, Asser
}
};
Doll.prototype.setUpdateData = function(update) {
Parent.prototype.setUpdateData.call(this, update);
this.setActionState(update.as);
this.lookAt(update.laxy.x, update.laxy.y);
};
Doll.prototype.destroy = function() {
nc.trigger(nc.ns.core.game.worldUpdateObjects.remove, this);
Parent.prototype.destroy.call(this);
};

View file

@ -1,11 +1,9 @@
define([
"Lib/Vendor/Box2D",
"Lib/Utilities/Exception",
"Lib/Utilities/Assert",
"Lib/Utilities/NotificationCenter"
"Lib/Utilities/Exception"
],
function (Box2D, Exception, Assert, nc) {
function (Box2D, Exception) {
"use strict";
@ -14,11 +12,7 @@ function (Box2D, Exception, Assert, nc) {
var def = this.getBodyDef();
def.userData = this;
this.body = physicsEngine.createBody(def);
this.ncTokens = (this.ncTokens || []).concat([
nc.on(nc.ns.client.game.events.destroy, this.destroy, this)
]);
this.body = physicsEngine.getWorld().CreateBody(def);
}
GameObject.prototype.getBodyDef = function() {
@ -26,14 +20,11 @@ function (Box2D, Exception, Assert, nc) {
};
GameObject.prototype.destroy = function() {
if(this.body instanceof Box2D.Dynamics.b2Body) {
this.body.GetWorld().DestroyBody(this.body);
} else {
throw new Exception("can not destroy body");
}
nc.off(this.ncTokens);
};
GameObject.prototype.getBody = function() {
@ -44,20 +35,6 @@ function (Box2D, Exception, Assert, nc) {
return this.body.GetPosition().Copy();
};
GameObject.prototype.setUpdateData = function(update) {
Assert.number(update.p.x, update.p.y);
Assert.number(update.a);
Assert.number(update.lv.x, update.lv.y);
Assert.number(update.av);
this.body.SetAwake(true);
this.body.SetPosition(update.p);
this.body.SetAngle(update.a);
this.body.SetLinearVelocity(update.lv);
this.body.SetAngularVelocity(update.av);
};
return GameObject;
});

View file

@ -1,14 +1,14 @@
define([
"Game/" + GLOBALS.context + "/GameObjects/GameObject",
"Lib/Vendor/Box2D",
"Lib/Utilities/OptionsHelper",
"Lib/Utilities/Options",
"Game/Config/Settings",
"Lib/Utilities/Exception",
"Lib/Utilities/NotificationCenter",
"Lib/Utilities/Assert"
],
function (Parent, Box2D, optionsHelper, Settings, Exception, nc, Assert) {
function (Parent, Box2D, Options, Settings, Exception, Nc, Assert) {
"use strict";
@ -26,7 +26,7 @@ function (Parent, Box2D, optionsHelper, Settings, Exception, nc, Assert) {
y: parseFloat(options.y)
};
this.options = optionsHelper.merge(floatOptions, options);
this.options = Options.merge(floatOptions, options);
if(!this.options.category) {
// FIXME add more validation
@ -41,7 +41,7 @@ function (Parent, Box2D, optionsHelper, Settings, Exception, nc, Assert) {
this.body.SetBullet(true);
}
nc.trigger(nc.ns.core.game.worldUpdateObjects.add, this);
Nc.trigger(Nc.ns.core.game.gameObject.add, "animated", this);
}
Item.prototype = Object.create(Parent.prototype);
@ -128,8 +128,8 @@ function (Parent, Box2D, optionsHelper, Settings, Exception, nc, Assert) {
handPosition.y
);
this.body.SetPosition(position);
this.body.SetAngle((this.options.grabAngle || 0.0) * direction);
this.flip(direction);
this.body.SetAngle((this.options.grabAngle || 0) * direction);
};
Item.prototype.getGrabPoint = function() {
@ -158,7 +158,7 @@ function (Parent, Box2D, optionsHelper, Settings, Exception, nc, Assert) {
};
Item.prototype.destroy = function() {
nc.trigger(nc.ns.core.game.worldUpdateObjects.remove, this);
Nc.trigger(Nc.ns.core.game.gameObject.remove, "animated", this);
Parent.prototype.destroy.call(this);
};

View file

@ -4,11 +4,11 @@ define([
"Game/Config/Settings",
"Lib/Utilities/NotificationCenter",
"Lib/Utilities/Assert",
"Lib/Utilities/OptionsHelper",
"Lib/Utilities/Options",
"Game/Config/ItemSettings",
],
function (Parent, Box2D, Settings, nc, Assert, optionsHelper, ItemSettings) {
function (Parent, Box2D, Settings, Nc, Assert, Options, ItemSettings) {
"use strict";
@ -96,8 +96,8 @@ function (Parent, Box2D, Settings, nc, Assert, optionsHelper, ItemSettings) {
// FIXME
var ragdollOptions = optionsHelper.merge(ItemSettings.RagDoll, ItemSettings.Default);
options = optionsHelper.merge(options, ragdollOptions);
var ragdollOptions = Options.merge(ItemSettings.RagDoll, ItemSettings.Default);
options = Options.merge(options, ragdollOptions);
Parent.call(this, physicsEngine, uid, options);
//this.createSensor();
@ -352,7 +352,7 @@ function (Parent, Box2D, Settings, nc, Assert, optionsHelper, ItemSettings) {
chestPosition.y + this.options.limbs.head.y / Settings.RATIO
);
this.limbs.head.SetPosition(position);
this.limbs.head.SetAngle((this.options.grabAngle || 0.0) * direction);
this.limbs.head.SetAngle((this.options.grabAngle || 0) * direction);
};
RagDoll.prototype.throw = function(options, carrierVelocity) {
@ -378,6 +378,7 @@ function (Parent, Box2D, Settings, nc, Assert, optionsHelper, ItemSettings) {
RagDoll.prototype.destroy = function() {
Nc.trigger(Nc.ns.core.game.gameObject.remove, "animated", this);
var world = this.body.GetWorld();
for (var name in this.limbs) {

File diff suppressed because it is too large Load diff

View file

@ -1,223 +0,0 @@
define([
"Game/" + GLOBALS.context + "/GameObjects/Item",
"Lib/Vendor/RubeLoader",
"Lib/Vendor/Box2D",
"Game/Config/Settings",
"Lib/Utilities/Assert",
"Lib/Utilities/NotificationCenter",
"Lib/Utilities/Matrix",
"json!Game/Asset/RubeDoll.json" // using requirejs json loader plugin
],
function (Parent, RubeLoader, Box2D, Settings, Assert, nc, Matrix, RubeDollJson) {
"use strict";
function RubeDoll(physicsEngine, uid, options) {
Assert.number(options.x, options.y);
this.rubeLoader = null;
this.body = null;
this.limbs = {};
this.joints = null;
this.limits = [];
var chest = null;
this.rubeLoader = new RubeLoader(RubeDollJson, physicsEngine.getWorldForRubeLoader());
this.loadRubeDollFromScene(options);
Parent.call(this, physicsEngine, uid, options);
physicsEngine.destroyBody(this.body);
this.body = this.limbs.chest;
delete this.limbs.chest;
this.body.SetUserData(this);
this.flip(options.direction || 1);
}
RubeDoll.prototype = Object.create(Parent.prototype);
RubeDoll.prototype.loadRubeDollFromScene = function(options) {
var scene = this.rubeLoader.getScene();
for (var i in scene.bodies) {
var body = scene.bodies[i];
var position = body.GetPosition().Copy();
position.Add(new Box2D.Common.Math.b2Vec2(
options.x / Settings.RATIO,
options.y / Settings.RATIO
));
body.SetPosition(position);
this.limbs[body.name] = body;
// code snipped possibly needed for filtering between doll and rubedoll while holding
//var filterData = new Box2D.Dynamics.b2FilterData();
//filterData.groupIndex = -66;
//if(body.name != "head" && body.name != "chest") {
// for (var fixture = body.GetFixtureList(); fixture; fixture = fixture.GetNext()) {
// fixture.SetFilterData(filterData);
// }
//}
}
this.joints = scene.joints;
var count = 0;
for (var i in this.joints) {
this.limits[i] = {
lower: this.joints[i].GetLowerLimit(),
upper: this.joints[i].GetUpperLimit(),
};
/*
this.joints[i].EnableLimit(false);
if(count < 4 && this.joints[i] instanceof Box2D.Dynamics.Joints.b2RevoluteJoint) {
console.log(i);
} else {
body.GetWorld().DestroyJoint(this.joints[i]);
}
count++;
*/
}
};
RubeDoll.prototype.getFixtureDef = function() {
var fixtureDef = new Box2D.Dynamics.b2FixtureDef();
fixtureDef.shape = new Box2D.Collision.Shapes.b2CircleShape();
return fixtureDef;
};
RubeDoll.prototype.flip = function(direction) {
var oldFlipDirection = this.flipDirection;
Parent.prototype.flip.call(this, direction);
if(oldFlipDirection != direction) {
for (var i in this.joints) {
var joint = this.joints[i];
var limits = this.limits[i];
if (joint instanceof Box2D.Dynamics.Joints.b2RevoluteJoint) {
if (direction > 0) {
joint.SetLimits(limits.lower, limits.upper);
continue;
}
var a1 = limits.lower * -1;
var a2 = limits.upper * -1;
if (a2 > a1) {
joint.SetLimits(a1, a2);
} else {
joint.SetLimits(a2, a1);
}
// joint.SetAngle(joint.GetAngle() * -1);
}
}
}
};
RubeDoll.prototype.reposition = function(handPosition, direction) {
var oldPosition = this.getPosition();
var oldAngle = this.body.GetAngle();
var oldDirection = this.flipDirection;
// calls flip() at the end of Parent reposition()
Parent.prototype.reposition.call(this, handPosition, direction);
var differenceAngle = oldAngle - this.body.GetAngle();
//this.body.SetLinearVelocity(new Box2D.Common.Math.b2Vec2(0, 0));
var offset = Box2D.Common.Math.b2Math.SubtractVV(this.getPosition(), oldPosition);
var grabAngle = (this.options.grabAngle || 0.001);
for(var key in this.limbs) {
var limb = this.limbs[key];
// Setting position offset first (floor to hand)
var position = limb.GetPosition().Copy();
position.Add(offset);
limb.SetPosition(position);
// grabing local point to "rotate" around (x, y position transform only)
var localPoint = this.body.GetLocalPoint(limb.GetPosition().Copy());
// create rotation matrix from chest rotation difference
var mat = Box2D.Common.Math.b2Mat22.FromAngle(differenceAngle);
// matrix multiplication with local limb position
position = Box2D.Common.Math.b2Math.MulTMV(mat, localPoint);
// translating back to global position
var globalPoint = this.body.GetWorldPoint(position);
limb.SetPosition(globalPoint);
// relative limb rotating by chest rotation difference
var d = (oldDirection == direction) ? -1 : 1;
limb.SetAngle((limb.GetAngle() - differenceAngle) * d);
//limb.SetType(Box2D.Dynamics.b2Body.b2_staticBody);
//limb.SetLinearVelocity(new Box2D.Common.Math.b2Vec2(0, 0));
}
};
RubeDoll.prototype.setVelocities = function(options) {
Assert.number(options.linearVelocity.x, options.linearVelocity.y);
Assert.number(options.angularVelocity);
this.body.SetLinearVelocity(options.linearVelocity);
this.body.SetAngularVelocity(options.angularVelocity);
for(var name in this.limbs) {
this.limbs[name].SetLinearVelocity(options.linearVelocity);
}
};
RubeDoll.prototype.getPosition = function() {
return this.body.GetPosition().Copy();
};
RubeDoll.prototype.getHeadPosition = function() {
return this.limbs.head.GetPosition().Copy();
};
RubeDoll.prototype.setUpdateData = function(update) {
Parent.prototype.setUpdateData.call(this, update);
/*
for(var name in update.limbs) {
Assert.number(update.limbs[name].p.x, update.limbs[name].p.y);
Assert.number(update.limbs[name].a);
Assert.number(update.limbs[name].lv.x, update.limbs[name].lv.y);
Assert.number(update.limbs[name].av);
this.limbs[name].SetAwake(true);
this.limbs[name].SetPosition(update.limbs[name].p);
this.limbs[name].SetAngle(update.limbs[name].a);
this.limbs[name].SetLinearVelocity(update.limbs[name].lv);
this.limbs[name].SetAngularVelocity(update.limbs[name].av);
}
*/
}
RubeDoll.prototype.destroy = function() {
var world = this.body.GetWorld();
for (var name in this.limbs) {
world.DestroyBody(this.limbs[name]);
}
Parent.prototype.destroy.call(this);
};
return RubeDoll;
});

View file

@ -12,106 +12,16 @@ function (Parent, Box2D, Settings, Assert) {
function Skateboard(physicsEngine, uid, options) {
Parent.call(this, physicsEngine, uid, options);
}
Skateboard.prototype = Object.create(Parent.prototype);
Skateboard.prototype.createFixture = function () {
Assert.number(this.options.width, this.options.height);
Assert.number(this.options.weight);
var deckShape = new Box2D.Collision.Shapes.b2PolygonShape();
var w = this.options.width / Settings.RATIO;
var h = 2 / Settings.RATIO;
deckShape.SetAsOrientedBox(w / 2, h / 2, new Box2D.Common.Math.b2Vec2(0, -(4.5 / Settings.RATIO)));
var fixtureDef = new Box2D.Dynamics.b2FixtureDef();
fixtureDef.shape = deckShape;
var offset = 4,
factor = 80;
var density = ((this.options.weight + offset) / this.options.width / this.options.height) * factor;
fixtureDef.density = density;
fixtureDef.friction = Settings.ITEM_FRICTION;
fixtureDef.restitution = 0.2;
fixtureDef.isSensor = false;
this.body.CreateFixture(fixtureDef);
this.addWheel(
-8,
-2.5
);
this.addWheel(
7,
-2.5
);
};
Skateboard.prototype.addWheel = function(x, y) {
Assert.number(x, y);
var bodyDef = new Box2D.Dynamics.b2BodyDef();
bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
bodyDef.position.x = x / Settings.RATIO;
bodyDef.position.y = y / Settings.RATIO;
bodyDef.angle = 0;
var wheelShape = new Box2D.Collision.Shapes.b2CircleShape();
wheelShape.SetRadius(2.5 / Settings.RATIO);
wheelShape.SetLocalPosition(new Box2D.Common.Math.b2Vec2(x / Settings.RATIO, y / Settings.RATIO));
var fixtureDef = new Box2D.Dynamics.b2FixtureDef();
var offset = 4,
factor = 80;
var density = ((0.1 + offset) / 3 / 3) * factor;
fixtureDef.density = density;
fixtureDef.shape = wheelShape;
fixtureDef.restitution = 0.2;
fixtureDef.isSensor = false;
fixtureDef.friction = 0.0005;
this.body.CreateFixture(fixtureDef);
};
Skateboard.prototype.flip = function(direction) {
this.flipDirection = direction;
};
return Skateboard;
});
/*
define([
"Game/" + GLOBALS.context + "/GameObjects/Item",
"Lib/Vendor/Box2D",
"Game/Config/Settings",
"Lib/Utilities/Assert"
],
function (Parent, Box2D, Settings, Assert) {
"use strict";
function Skateboard(physicsEngine, uid, options) {
Parent.call(this, physicsEngine, uid, options);
this.wheels = [
this.addWheel(
options.x + 8,
options.y - 1.5
),
this.addWheel(
options.x - 8,
options.y - 1.5
)
this.addWheel(
options.x + 8,
options.y - 1.5
),
this.addWheel(
options.x - 8,
options.y - 1.5
)
];
}
@ -143,13 +53,13 @@ function (Parent, Box2D, Settings, Assert) {
Skateboard.prototype.addWheel = function(x, y) {
Assert.number(x, y);
var bodyDef = new Box2D.Dynamics.b2BodyDef();
var bodyDef = new Box2D.Dynamics.b2BodyDef();
bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
bodyDef.position.x = x / Settings.RATIO;
bodyDef.position.y = y / Settings.RATIO;
bodyDef.angle = 0;
var wheelShape = new Box2D.Collision.Shapes.b2CircleShape();
var wheelShape = new Box2D.Collision.Shapes.b2CircleShape();
wheelShape.SetRadius(1.5 / Settings.RATIO);
wheelShape.SetLocalPosition(new Box2D.Common.Math.b2Vec2(0, 0));
@ -165,18 +75,18 @@ function (Parent, Box2D, Settings, Assert) {
var wheelBody = this.body.GetWorld().CreateBody(bodyDef);
wheelBody.CreateFixture(fixtureDef);
//var revoluteJointDef = new Box2D.Dynamics.Joints.b2RevoluteJointDef();
//var revoluteJointDef = new Box2D.Dynamics.Joints.b2RevoluteJointDef();
var revoluteJointDef = new Box2D.Dynamics.Joints.b2WeldJointDef();
//revoluteJointDef.enableMotor = false;
//revoluteJointDef.enableMotor = false;
revoluteJointDef.Initialize(this.body, wheelBody, wheelBody.GetWorldCenter());
var j = this.body.GetWorld().CreateJoint(revoluteJointDef);
revoluteJointDef.Initialize(this.body, wheelBody, wheelBody.GetWorldCenter());
var j = this.body.GetWorld().CreateJoint(revoluteJointDef);
// FIXME this means, that we will have bodies in the world, which must not be
// updated (wheels) because they are always connected to a body which will be updated.
// FIXME this means, that we will have bodies in the world, which must not be
// updated (wheels) because they are always connected to a body which will be updated.
return wheelBody;
};
@ -207,4 +117,3 @@ function (Parent, Box2D, Settings, Assert) {
return Skateboard;
});
*/

View file

@ -7,7 +7,7 @@ define([
"Lib/Utilities/Assert"
],
function (Parent, Box2D, Settings, Exception, nc, Assert) {
function (Parent, Box2D, Settings, Exception, Nc, Assert) {
"use strict";
@ -15,6 +15,8 @@ function (Parent, Box2D, Settings, Exception, nc, Assert) {
this.options = options;
Parent.call(this, physicsEngine, uid);
this.createPhysicTile(this.options);
Nc.trigger(Nc.ns.core.game.gameObject.add, "fixed", this);
}
Tile.prototype = Object.create(Parent.prototype);
@ -118,6 +120,10 @@ function (Parent, Box2D, Settings, Exception, nc, Assert) {
return vs.push(new Box2D.Common.Math.b2Vec2(this.mkArg(m1), this.mkArg(m2)));
};
Tile.prototype.destroy = function() {
Nc.trigger(Nc.ns.core.game.gameObject.remove, "fixed", this);
};
return Tile;
});

View file

@ -8,9 +8,9 @@ define([
"Game/" + GLOBALS.context + "/GameObjects/Item",
"Game/" + GLOBALS.context + "/GameObjects/Items/Skateboard",
"Game/" + GLOBALS.context + "/GameObjects/Items/RagDoll",
"Game/" + GLOBALS.context + "/GameObjects/Items/RubeDoll"
"Game/" + GLOBALS.context + "/GameObjects/Items/Rube"
], function (Settings, Box2D, nc, Abstract, CollisionDetector, Tile, Item, Skateboard, RagDoll, RubeDoll) {
], function (Settings, Box2D, Nc, Abstract, CollisionDetector, Tile, Item, Skateboard, RagDoll, Rube) {
"use strict";
@ -25,7 +25,6 @@ define([
Level.prototype.load = function (uid) {
var self = this;
// FIXME: check if theres a security hazard here (user injected path)
var path = Settings.MAPS_PATH + uid + ".json";
this.loadLevelDataFromPath(path, function (levelData) {
self.setup(levelData);
@ -34,7 +33,7 @@ define([
Level.prototype.setup = function(levelData) { // jshint unused:false
this.isLoaded = true;
nc.trigger(nc.ns.core.game.events.level.loaded);
Nc.trigger(Nc.ns.core.game.events.level.loaded);
};
Level.prototype.createItems = function(options) {
@ -47,12 +46,12 @@ define([
Level.prototype.createItem = function(uid, options) {
switch(options.type) {
case "skateboard":
return new Skateboard(this.engine, uid, options);
//case "skateboard":
// return new Skateboard(this.engine, uid, options);
case "ragdoll":
return new RagDoll(this.engine, uid, options);
case "rubedoll":
return new RubeDoll(this.engine, uid, options);
case "rube":
return new Rube(this.engine, uid, options);
default:
return new Item(this.engine, uid, options);
}

View file

@ -3,7 +3,7 @@ define([
"Game/Config/Settings",
"Game/Config/ItemSettings",
"Lib/Vendor/Box2D",
"Lib/Utilities/OptionsHelper",
"Lib/Utilities/Options",
"Lib/Utilities/Exception",
"Lib/Utilities/NotificationCenter",
"Lib/Utilities/Assert",
@ -13,7 +13,7 @@ define([
"Game/" + GLOBALS.context + "/GameObjects/Item",
"Game/" + GLOBALS.context + "/GameObjects/Items/Skateboard",
], function (Parent, Settings, ItemSettings, Box2D, optionsHelper, Exception, nc, Assert, AbstractLayer, CollisionDetector, Tile, Item, Skateboard) {
], function (Parent, Settings, ItemSettings, Box2D, Options, Exception, Nc, Assert, AbstractLayer, CollisionDetector, Tile, Item, Skateboard) {
"use strict";
@ -187,7 +187,7 @@ define([
throw new Exception("Item name (" + name + ") cannot be found in item list");
}
return optionsHelper.merge(ItemSettings[name], ItemSettings.Default);
return Options.merge(ItemSettings[name], ItemSettings.Default);
};
TiledLevel.prototype.getTileImagePath = function(gid) {

View file

@ -5,7 +5,7 @@ define([
"Lib/Utilities/NotificationCenter"
],
function (Settings, Box2D, CollisionDetector, nc) {
function (Settings, Box2D, CollisionDetector, Nc) {
"use strict";
@ -15,30 +15,33 @@ function (Settings, Box2D, CollisionDetector, nc) {
Settings.BOX2D_ALLOW_SLEEP
);
this.world.SetWarmStarting(true);
this.ground = null;
this.lastStep = Date.now();
this.worldQueue = [];
this.ncTokens = [
nc.on(nc.ns.channel.engine.worldQueue.add, this.addToWorldQueue, this)
Nc.on(Nc.ns.channel.engine.worldQueue.add, this.addToWorldQueue, this)
];
}
Engine.prototype.getWorld = function () {
return this.world;
}
Engine.prototype.getGround = function () {
return this.ground;
}
Engine.prototype.setCollisionDetector = function () {
var detector = new CollisionDetector();
this.world.SetContactListener(detector.getListener());
}
Engine.prototype.getWorldForRubeLoader = function() {
return this.world;
};
Engine.prototype.createBody = function (bodyDef) {
return this.world.CreateBody(bodyDef);
}
Engine.prototype.destroyBody = function (body) {
return this.world.DestroyBody(body);
var body = this.world.CreateBody(bodyDef);
if(!this.ground) this.ground = body;
return body;
}
Engine.prototype.addToWorldQueue = function(callback) {
@ -62,8 +65,8 @@ function (Settings, Box2D, CollisionDetector, nc) {
}
Engine.prototype.destroy = function() {
nc.offAll(this.ncTokens);
delete this.world;
Nc.offAll(this.ncTokens);
};

View file

@ -1,19 +1,17 @@
define([
"Game/" + GLOBALS.context + "/GameObjects/Doll",
"Game/" + GLOBALS.context + "/Control/PlayerController",
"Game/Config/Settings",
"Lib/Utilities/NotificationCenter",
"Lib/Utilities/Exception",
"Lib/Utilities/ColorConverter",
"Game/" + GLOBALS.context + "/GameObjects/SpectatorDoll",
"Game/" + GLOBALS.context + "/GameObjects/Items/RubeDoll"
"Game/" + GLOBALS.context + "/GameObjects/Items/RagDoll"
],
function (Doll, PlayerController, Settings, nc, Exception, ColorConverter, SpectatorDoll, RubeDoll) {
function (Doll, Settings, Nc, Exception, SpectatorDoll, RagDoll) {
"use strict";
function Player (id, physicsEngine, user, revealedGameController) {
function Player (id, physicsEngine, user) {
this.stats = {
health: 100,
deaths: 0,
@ -22,20 +20,15 @@ function (Doll, PlayerController, Settings, nc, Exception, ColorConverter, Spect
this.user = user;
this.physicsEngine = physicsEngine;
this.playerController = null; // pre-initialise with null, because client/players don't get one
this.playerController = null;
this.doll;
this.id = id;
this.spawned = false;
this.holdingItem = null;
this.inBetweenRounds = true;
this.spectatorDoll = new SpectatorDoll(this.physicsEngine, "spectatorDoll-" + this.id, this);
this.revealedGameController = revealedGameController;
this.modifierActivated = false;
}
Player.prototype.getNickname = function() {
return this.user.options.nickname;
};
Nc.trigger(Nc.ns.core.game.gameObject.add, 'animated', this);
}
Player.prototype.getActiveDoll = function() {
if(this.spawned) {
@ -67,7 +60,7 @@ function (Doll, PlayerController, Settings, nc, Exception, ColorConverter, Spect
Player.prototype.move = function (direction) {
if(!this.spawned) return false;
this.doll.move(direction, this.modifierActivated);
this.doll.move(direction);
}
Player.prototype.stop = function () {
@ -91,16 +84,6 @@ function (Doll, PlayerController, Settings, nc, Exception, ColorConverter, Spect
this.doll.lookAt(x, y);
}
Player.prototype.activateModifier = function () {
if(!this.spawned) return false;
this.modifierActivated = true;
}
Player.prototype.deactivateModifier = function () {
if(!this.spawned) return false;
this.modifierActivated = false;
}
Player.prototype.grab = function(item) {
if(!this.spawned) return false;
this.doll.grab(item);
@ -129,10 +112,6 @@ function (Doll, PlayerController, Settings, nc, Exception, ColorConverter, Spect
}
// prepare for creating the ragdoll
var converter = new ColorConverter();
var primaryColor = converter.getColorByName(this.getNickname());
var options = {
x: this.getPosition().x * Settings.RATIO,
y: this.getPosition().y * Settings.RATIO,
@ -141,23 +120,21 @@ function (Doll, PlayerController, Settings, nc, Exception, ColorConverter, Spect
image: "chest.png",
name: "RagDoll",
rotation: 0,
type: "rubedoll",
type: "ragdoll",
weight: 3,
width: 5,
height: 12,
primaryColor: primaryColor,
direction: this.doll.lookDirection
height: 12
};
var rubeDoll = new RubeDoll(this.physicsEngine, "rubeDoll-" + this.id + "-" + ragDollId, options);
rubeDoll.setVelocities(this.doll.getVelocities());
var ragDoll = new RagDoll(this.physicsEngine, "ragDoll-" + this.id + "-" + ragDollId, options);
ragDoll.setVelocities(this.doll.getVelocities());
this.spawned = false;
this.doll.destroy();
this.doll = null;
this.ragDoll = rubeDoll;
this.ragDoll = ragDoll;
};
Player.prototype.update = function () {
@ -173,7 +150,7 @@ function (Doll, PlayerController, Settings, nc, Exception, ColorConverter, Spect
Player.prototype.destroy = function () {
// FIXME add destroy nc hook
Nc.trigger(Nc.ns.core.game.gameObject.remove, 'animated', this);
if(this.holdingItem) {
var options = {
@ -186,8 +163,6 @@ function (Doll, PlayerController, Settings, nc, Exception, ColorConverter, Spect
this.spectatorDoll.destroy();
// doll destoys itself at the end cause its a gameobject
// but on userLeft, the player has to destroy it.
if(this.doll) {
this.doll.destroy();
}
@ -197,13 +172,9 @@ function (Doll, PlayerController, Settings, nc, Exception, ColorConverter, Spect
}
}
Player.prototype.setInBetweenRounds = function(inBetweenRounds) {
this.inBetweenRounds = inBetweenRounds;
};
Player.prototype.isInBetweenRounds = function() {
return this.inBetweenRounds;
};
Player.prototype.setPlayerController = function(playerController) {
this.playerController = playerController;
}
return Player;
});

View file

@ -1,334 +0,0 @@
define([
],
/*
Stolen from Pixi V2
*/
function () {
"use strict";
/**
* The Point object represents a location in a two-dimensional coordinate system, where x represents the horizontal axis and y represents the vertical axis.
*
* @class Point
* @constructor
* @param x {Number} position of the point on the x axis
* @param y {Number} position of the point on the y axis
*/
var Point = function(x, y)
{
/**
* @property x
* @type Number
* @default 0
*/
this.x = x || 0;
/**
* @property y
* @type Number
* @default 0
*/
this.y = y || 0;
};
/**
* Creates a clone of this point
*
* @method clone
* @return {Point} a copy of the point
*/
Point.prototype.clone = function()
{
return new Point(this.x, this.y);
};
/**
* Sets the point to a new x and y position.
* If y is omitted, both x and y will be set to x.
*
* @method set
* @param [x=0] {Number} position of the point on the x axis
* @param [y=0] {Number} position of the point on the y axis
*/
Point.prototype.set = function(x, y)
{
this.x = x || 0;
this.y = y || ( (y !== 0) ? this.x : 0 ) ;
};
// constructor
Point.prototype.constructor = Point;
/**
* @author Mat Groves http://matgroves.com/ @Doormat23
*/
/**
* The Matrix class is now an object, which makes it a lot faster,
* here is a representation of it :
* | a | b | tx|
* | c | d | ty|
* | 0 | 0 | 1 |
*
* @class Matrix
* @constructor
*/
var Matrix = function()
{
/**
* @property a
* @type Number
* @default 1
*/
this.a = 1;
/**
* @property b
* @type Number
* @default 0
*/
this.b = 0;
/**
* @property c
* @type Number
* @default 0
*/
this.c = 0;
/**
* @property d
* @type Number
* @default 1
*/
this.d = 1;
/**
* @property tx
* @type Number
* @default 0
*/
this.tx = 0;
/**
* @property ty
* @type Number
* @default 0
*/
this.ty = 0;
};
/**
* Creates a Matrix object based on the given array. The Element to Matrix mapping order is as follows:
*
* a = array[0]
* b = array[1]
* c = array[3]
* d = array[4]
* tx = array[2]
* ty = array[5]
*
* @method fromArray
* @param array {Array} The array that the matrix will be populated from.
*/
Matrix.prototype.fromArray = function(array)
{
this.a = array[0];
this.b = array[1];
this.c = array[3];
this.d = array[4];
this.tx = array[2];
this.ty = array[5];
};
/**
* Creates an array from the current Matrix object.
*
* @method toArray
* @param transpose {Boolean} Whether we need to transpose the matrix or not
* @return {Array} the newly created array which contains the matrix
*/
Matrix.prototype.toArray = function(transpose)
{
if(!this.array) this.array = new Float32Array(9);
var array = this.array;
if(transpose)
{
array[0] = this.a;
array[1] = this.b;
array[2] = 0;
array[3] = this.c;
array[4] = this.d;
array[5] = 0;
array[6] = this.tx;
array[7] = this.ty;
array[8] = 1;
}
else
{
array[0] = this.a;
array[1] = this.c;
array[2] = this.tx;
array[3] = this.b;
array[4] = this.d;
array[5] = this.ty;
array[6] = 0;
array[7] = 0;
array[8] = 1;
}
return array;
};
/**
* Get a new position with the current transformation applied.
* Can be used to go from a child's coordinate space to the world coordinate space. (e.g. rendering)
*
* @method apply
* @param pos {Point} The origin
* @param [newPos] {Point} The point that the new position is assigned to (allowed to be same as input)
* @return {Point} The new point, transformed through this matrix
*/
Matrix.prototype.apply = function(pos, newPos)
{
newPos = newPos || new Point();
newPos.x = this.a * pos.x + this.c * pos.y + this.tx;
newPos.y = this.b * pos.x + this.d * pos.y + this.ty;
return newPos;
};
/**
* Get a new position with the inverse of the current transformation applied.
* Can be used to go from the world coordinate space to a child's coordinate space. (e.g. input)
*
* @method applyInverse
* @param pos {Point} The origin
* @param [newPos] {Point} The point that the new position is assigned to (allowed to be same as input)
* @return {Point} The new point, inverse-transformed through this matrix
*/
Matrix.prototype.applyInverse = function(pos, newPos)
{
newPos = newPos || new Point();
var id = 1 / (this.a * this.d + this.c * -this.b);
newPos.x = this.d * id * pos.x + -this.c * id * pos.y + (this.ty * this.c - this.tx * this.d) * id;
newPos.y = this.a * id * pos.y + -this.b * id * pos.x + (-this.ty * this.a + this.tx * this.b) * id;
return newPos;
};
/**
* Translates the matrix on the x and y.
*
* @method translate
* @param {Number} x
* @param {Number} y
* @return {Matrix} This matrix. Good for chaining method calls.
**/
Matrix.prototype.translate = function(x, y)
{
this.tx += x;
this.ty += y;
return this;
};
/**
* Applies a scale transformation to the matrix.
*
* @method scale
* @param {Number} x The amount to scale horizontally
* @param {Number} y The amount to scale vertically
* @return {Matrix} This matrix. Good for chaining method calls.
**/
Matrix.prototype.scale = function(x, y)
{
this.a *= x;
this.d *= y;
this.c *= x;
this.b *= y;
this.tx *= x;
this.ty *= y;
return this;
};
/**
* Applies a rotation transformation to the matrix.
* @method rotate
* @param {Number} angle The angle in radians.
* @return {Matrix} This matrix. Good for chaining method calls.
**/
Matrix.prototype.rotate = function(angle)
{
var cos = Math.cos( angle );
var sin = Math.sin( angle );
var a1 = this.a;
var c1 = this.c;
var tx1 = this.tx;
this.a = a1 * cos-this.b * sin;
this.b = a1 * sin+this.b * cos;
this.c = c1 * cos-this.d * sin;
this.d = c1 * sin+this.d * cos;
this.tx = tx1 * cos - this.ty * sin;
this.ty = tx1 * sin + this.ty * cos;
return this;
};
/**
* Appends the given Matrix to this Matrix.
*
* @method append
* @param {Matrix} matrix
* @return {Matrix} This matrix. Good for chaining method calls.
*/
Matrix.prototype.append = function(matrix)
{
var a1 = this.a;
var b1 = this.b;
var c1 = this.c;
var d1 = this.d;
this.a = matrix.a * a1 + matrix.b * c1;
this.b = matrix.a * b1 + matrix.b * d1;
this.c = matrix.c * a1 + matrix.d * c1;
this.d = matrix.c * b1 + matrix.d * d1;
this.tx = matrix.tx * a1 + matrix.ty * c1 + this.tx;
this.ty = matrix.tx * b1 + matrix.ty * d1 + this.ty;
return this;
};
/**
* Resets this Matix to an identity (default) matrix.
*
* @method identity
* @return {Matrix} This matrix. Good for chaining method calls.
*/
Matrix.prototype.identity = function()
{
this.a = 1;
this.b = 0;
this.c = 0;
this.d = 1;
this.tx = 0;
this.ty = 0;
return this;
};
return Matrix;
});

View file

@ -7,7 +7,7 @@ function (Exception) {
"use strict";
function populate(obj, path) {
path = path || "nc.ns";
path = path || "Nc.ns";
for(var key in obj) {
if(!obj.hasOwnProperty(key)) continue;
if(obj[key] === null) {
@ -23,6 +23,7 @@ function (Exception) {
this.topics = {};
this.subUid = -1;
var i = 0;
this.ns = {
client: {
pointerLock: {
@ -40,9 +41,7 @@ function (Exception) {
remove: null,
update: null,
addFilter: null,
removeFilter: null,
swapMeshIndexes: null,
swapMeshes: null
removeFilter: null
},
animatedMesh: {
create: null
@ -84,10 +83,6 @@ function (Exception) {
}
},
game: {
events: {
render: null,
destroy: null
},
gameStats: {
toggle: null
},
@ -105,9 +100,9 @@ function (Exception) {
},
core: {
game: {
worldUpdateObjects: {
gameObject: {
add: null,
remove: null,
remove: null
},
events: {
level: {
@ -137,10 +132,8 @@ function (Exception) {
},
game: {
player: {
killed: null,
clearFingerPrints: null
},
killed: null
}
}
},
engine: {
@ -194,20 +187,17 @@ function (Exception) {
};
populate(this.ns);
}
NotificationCenter.prototype.validate = function(topic) {
if (topic === undefined) {
throw new Exception("Topic not registered in nc. See stack trace.");
}
if (typeof topic === 'object') {
throw new Exception("Topic bad format " + JSON.stringify(topic));
}
if (topic.indexOf("nc.ns") !== 0) {
throw new Exception("Topic bad format, does not begin with nc.ns. : " + topic);
if (topic.indexOf("Nc.ns") !== 0) {
throw new Exception("Topic bad format, does not begin with Nc.ns. : " + topic);
}
};
@ -249,24 +239,18 @@ function (Exception) {
NotificationCenter.prototype.off = function (token) {
if(token && token.constructor === Array) {
this.offAll(token);
return;
}
for(var m in this.topics) {
if (this.topics[m]) {
for(var i = 0, j = this.topics[m].length; i < j; i++) {
if (this.topics[m][i].token === token) {
this.topics[m].splice(i, 1);
return;
return token;
}
}
}
}
}
// should be treated as a private function - use nc.off(Array);
NotificationCenter.prototype.offAll = function (tokens) {
for (var i = 0; i < tokens.length; i++) {
this.off(tokens[i]);

View file

@ -6,19 +6,18 @@ function (Exception) {
"use strict";
function OptionsHelper() {
function Options() {
}
// FIXME we could actually use Object.assign() for merging here
OptionsHelper.prototype.merge = function(options, preset) {
Options.prototype.merge = function(options, preset) {
if(!preset && !options) {
throw new Exception("OptionsHelper requires objects");
throw new Exception("Options requires objects");
}
if(preset.constructor !== Object && options.constructor !== Object) {
throw new Exception("OptionsHelper requires objects");
throw new Exception("Options requires objects");
}
if(!preset || preset.constructor !== Object) {
@ -44,7 +43,7 @@ function (Exception) {
if(options[key].constructor !== Object) {
preset[key] = options[key];
} else {
preset[key] = OptionsHelper.prototype.merge.call(this, options[key], preset[key]);
preset[key] = Options.prototype.merge.call(this, options[key], preset[key]);
}
}
}
@ -52,6 +51,6 @@ function (Exception) {
return preset;
}
return new OptionsHelper();
return new Options();
});

View file

@ -6006,10 +6006,6 @@ Box2D.postDefs = [];
xf = b.m_xf;
for (f = b.GetFixtureList();
f; f = f.m_next) {
// Disable drawing sensors by removing false ||
if (false || f.IsSensor()) {
continue;
}
s = f.GetShape();
if (b.IsActive() == false) {
color.Set(0.5, 0.5, 0.3);

View file

@ -1,72 +0,0 @@
/** @license
* RequireJS plugin for loading JSON files
* - depends on Text plugin and it was HEAVILY "inspired" by it as well.
* Author: Miller Medeiros
* Version: 0.4.0 (2014/04/10)
* Released under the MIT license
*/
define(['text'], function(text){
var CACHE_BUST_QUERY_PARAM = 'bust',
CACHE_BUST_FLAG = '!bust',
jsonParse = (typeof JSON !== 'undefined' && typeof JSON.parse === 'function')? JSON.parse : function(val){
return eval('('+ val +')'); //quick and dirty
},
buildMap = {};
function cacheBust(url){
url = url.replace(CACHE_BUST_FLAG, '');
url += (url.indexOf('?') < 0)? '?' : '&';
return url + CACHE_BUST_QUERY_PARAM +'='+ Math.round(2147483647 * Math.random());
}
//API
return {
load : function(name, req, onLoad, config) {
if (( config.isBuild && (config.inlineJSON === false || name.indexOf(CACHE_BUST_QUERY_PARAM +'=') !== -1)) || (req.toUrl(name).indexOf('empty:') === 0)) {
//avoid inlining cache busted JSON or if inlineJSON:false
//and don't inline files marked as empty!
onLoad(null);
} else {
text.get(req.toUrl(name), function(data){
var parsed;
if (config.isBuild) {
buildMap[name] = data;
onLoad(data);
} else {
try {
parsed = jsonParse(data);
} catch (e) {
onLoad.error(e);
}
onLoad(parsed);
}
},
onLoad.error, {
accept: 'application/json'
}
);
}
},
normalize : function (name, normalize) {
// used normalize to avoid caching references to a "cache busted" request
if (name.indexOf(CACHE_BUST_FLAG) !== -1) {
name = cacheBust(name);
}
// resolve any relative paths
return normalize(name);
},
//write method based on RequireJS official text plugin by James Burke
//https://github.com/jrburke/requirejs/blob/master/text.js
write : function(pluginName, moduleName, write){
if(moduleName in buildMap){
var content = buildMap[moduleName];
write('define("'+ pluginName +'!'+ moduleName +'", function(){ return '+ content +';});\n');
}
}
};
});

View file

@ -1,391 +0,0 @@
/**
* @license RequireJS text 2.0.14 Copyright (c) 2010-2014, The Dojo Foundation All Rights Reserved.
* Available via the MIT or new BSD license.
* see: http://github.com/requirejs/text for details
*/
/*jslint regexp: true */
/*global require, XMLHttpRequest, ActiveXObject,
define, window, process, Packages,
java, location, Components, FileUtils */
define(['module'], function (module) {
'use strict';
var text, fs, Cc, Ci, xpcIsWindows,
progIds = ['Msxml2.XMLHTTP', 'Microsoft.XMLHTTP', 'Msxml2.XMLHTTP.4.0'],
xmlRegExp = /^\s*<\?xml(\s)+version=[\'\"](\d)*.(\d)*[\'\"](\s)*\?>/im,
bodyRegExp = /<body[^>]*>\s*([\s\S]+)\s*<\/body>/im,
hasLocation = typeof location !== 'undefined' && location.href,
defaultProtocol = hasLocation && location.protocol && location.protocol.replace(/\:/, ''),
defaultHostName = hasLocation && location.hostname,
defaultPort = hasLocation && (location.port || undefined),
buildMap = {},
masterConfig = (module.config && module.config()) || {};
text = {
version: '2.0.14',
strip: function (content) {
//Strips <?xml ...?> declarations so that external SVG and XML
//documents can be added to a document without worry. Also, if the string
//is an HTML document, only the part inside the body tag is returned.
if (content) {
content = content.replace(xmlRegExp, "");
var matches = content.match(bodyRegExp);
if (matches) {
content = matches[1];
}
} else {
content = "";
}
return content;
},
jsEscape: function (content) {
return content.replace(/(['\\])/g, '\\$1')
.replace(/[\f]/g, "\\f")
.replace(/[\b]/g, "\\b")
.replace(/[\n]/g, "\\n")
.replace(/[\t]/g, "\\t")
.replace(/[\r]/g, "\\r")
.replace(/[\u2028]/g, "\\u2028")
.replace(/[\u2029]/g, "\\u2029");
},
createXhr: masterConfig.createXhr || function () {
//Would love to dump the ActiveX crap in here. Need IE 6 to die first.
var xhr, i, progId;
if (typeof XMLHttpRequest !== "undefined") {
return new XMLHttpRequest();
} else if (typeof ActiveXObject !== "undefined") {
for (i = 0; i < 3; i += 1) {
progId = progIds[i];
try {
xhr = new ActiveXObject(progId);
} catch (e) {}
if (xhr) {
progIds = [progId]; // so faster next time
break;
}
}
}
return xhr;
},
/**
* Parses a resource name into its component parts. Resource names
* look like: module/name.ext!strip, where the !strip part is
* optional.
* @param {String} name the resource name
* @returns {Object} with properties "moduleName", "ext" and "strip"
* where strip is a boolean.
*/
parseName: function (name) {
var modName, ext, temp,
strip = false,
index = name.lastIndexOf("."),
isRelative = name.indexOf('./') === 0 ||
name.indexOf('../') === 0;
if (index !== -1 && (!isRelative || index > 1)) {
modName = name.substring(0, index);
ext = name.substring(index + 1);
} else {
modName = name;
}
temp = ext || modName;
index = temp.indexOf("!");
if (index !== -1) {
//Pull off the strip arg.
strip = temp.substring(index + 1) === "strip";
temp = temp.substring(0, index);
if (ext) {
ext = temp;
} else {
modName = temp;
}
}
return {
moduleName: modName,
ext: ext,
strip: strip
};
},
xdRegExp: /^((\w+)\:)?\/\/([^\/\\]+)/,
/**
* Is an URL on another domain. Only works for browser use, returns
* false in non-browser environments. Only used to know if an
* optimized .js version of a text resource should be loaded
* instead.
* @param {String} url
* @returns Boolean
*/
useXhr: function (url, protocol, hostname, port) {
var uProtocol, uHostName, uPort,
match = text.xdRegExp.exec(url);
if (!match) {
return true;
}
uProtocol = match[2];
uHostName = match[3];
uHostName = uHostName.split(':');
uPort = uHostName[1];
uHostName = uHostName[0];
return (!uProtocol || uProtocol === protocol) &&
(!uHostName || uHostName.toLowerCase() === hostname.toLowerCase()) &&
((!uPort && !uHostName) || uPort === port);
},
finishLoad: function (name, strip, content, onLoad) {
content = strip ? text.strip(content) : content;
if (masterConfig.isBuild) {
buildMap[name] = content;
}
onLoad(content);
},
load: function (name, req, onLoad, config) {
//Name has format: some.module.filext!strip
//The strip part is optional.
//if strip is present, then that means only get the string contents
//inside a body tag in an HTML string. For XML/SVG content it means
//removing the <?xml ...?> declarations so the content can be inserted
//into the current doc without problems.
// Do not bother with the work if a build and text will
// not be inlined.
if (config && config.isBuild && !config.inlineText) {
onLoad();
return;
}
masterConfig.isBuild = config && config.isBuild;
var parsed = text.parseName(name),
nonStripName = parsed.moduleName +
(parsed.ext ? '.' + parsed.ext : ''),
url = req.toUrl(nonStripName),
useXhr = (masterConfig.useXhr) ||
text.useXhr;
// Do not load if it is an empty: url
if (url.indexOf('empty:') === 0) {
onLoad();
return;
}
//Load the text. Use XHR if possible and in a browser.
if (!hasLocation || useXhr(url, defaultProtocol, defaultHostName, defaultPort)) {
text.get(url, function (content) {
text.finishLoad(name, parsed.strip, content, onLoad);
}, function (err) {
if (onLoad.error) {
onLoad.error(err);
}
});
} else {
//Need to fetch the resource across domains. Assume
//the resource has been optimized into a JS module. Fetch
//by the module name + extension, but do not include the
//!strip part to avoid file system issues.
req([nonStripName], function (content) {
text.finishLoad(parsed.moduleName + '.' + parsed.ext,
parsed.strip, content, onLoad);
});
}
},
write: function (pluginName, moduleName, write, config) {
if (buildMap.hasOwnProperty(moduleName)) {
var content = text.jsEscape(buildMap[moduleName]);
write.asModule(pluginName + "!" + moduleName,
"define(function () { return '" +
content +
"';});\n");
}
},
writeFile: function (pluginName, moduleName, req, write, config) {
var parsed = text.parseName(moduleName),
extPart = parsed.ext ? '.' + parsed.ext : '',
nonStripName = parsed.moduleName + extPart,
//Use a '.js' file name so that it indicates it is a
//script that can be loaded across domains.
fileName = req.toUrl(parsed.moduleName + extPart) + '.js';
//Leverage own load() method to load plugin value, but only
//write out values that do not have the strip argument,
//to avoid any potential issues with ! in file names.
text.load(nonStripName, req, function (value) {
//Use own write() method to construct full module value.
//But need to create shell that translates writeFile's
//write() to the right interface.
var textWrite = function (contents) {
return write(fileName, contents);
};
textWrite.asModule = function (moduleName, contents) {
return write.asModule(moduleName, fileName, contents);
};
text.write(pluginName, nonStripName, textWrite, config);
}, config);
}
};
if (masterConfig.env === 'node' || (!masterConfig.env &&
typeof process !== "undefined" &&
process.versions &&
!!process.versions.node &&
!process.versions['node-webkit'] &&
!process.versions['atom-shell'])) {
//Using special require.nodeRequire, something added by r.js.
fs = require.nodeRequire('fs');
text.get = function (url, callback, errback) {
try {
var file = fs.readFileSync(url, 'utf8');
//Remove BOM (Byte Mark Order) from utf8 files if it is there.
if (file[0] === '\uFEFF') {
file = file.substring(1);
}
callback(file);
} catch (e) {
if (errback) {
errback(e);
}
}
};
} else if (masterConfig.env === 'xhr' || (!masterConfig.env &&
text.createXhr())) {
text.get = function (url, callback, errback, headers) {
var xhr = text.createXhr(), header;
xhr.open('GET', url, true);
//Allow plugins direct access to xhr headers
if (headers) {
for (header in headers) {
if (headers.hasOwnProperty(header)) {
xhr.setRequestHeader(header.toLowerCase(), headers[header]);
}
}
}
//Allow overrides specified in config
if (masterConfig.onXhr) {
masterConfig.onXhr(xhr, url);
}
xhr.onreadystatechange = function (evt) {
var status, err;
//Do not explicitly handle errors, those should be
//visible via console output in the browser.
if (xhr.readyState === 4) {
status = xhr.status || 0;
if (status > 399 && status < 600) {
//An http 4xx or 5xx error. Signal an error.
err = new Error(url + ' HTTP status: ' + status);
err.xhr = xhr;
if (errback) {
errback(err);
}
} else {
callback(xhr.responseText);
}
if (masterConfig.onXhrComplete) {
masterConfig.onXhrComplete(xhr, url);
}
}
};
xhr.send(null);
};
} else if (masterConfig.env === 'rhino' || (!masterConfig.env &&
typeof Packages !== 'undefined' && typeof java !== 'undefined')) {
//Why Java, why is this so awkward?
text.get = function (url, callback) {
var stringBuffer, line,
encoding = "utf-8",
file = new java.io.File(url),
lineSeparator = java.lang.System.getProperty("line.separator"),
input = new java.io.BufferedReader(new java.io.InputStreamReader(new java.io.FileInputStream(file), encoding)),
content = '';
try {
stringBuffer = new java.lang.StringBuffer();
line = input.readLine();
// Byte Order Mark (BOM) - The Unicode Standard, version 3.0, page 324
// http://www.unicode.org/faq/utf_bom.html
// Note that when we use utf-8, the BOM should appear as "EF BB BF", but it doesn't due to this bug in the JDK:
// http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=4508058
if (line && line.length() && line.charAt(0) === 0xfeff) {
// Eat the BOM, since we've already found the encoding on this file,
// and we plan to concatenating this buffer with others; the BOM should
// only appear at the top of a file.
line = line.substring(1);
}
if (line !== null) {
stringBuffer.append(line);
}
while ((line = input.readLine()) !== null) {
stringBuffer.append(lineSeparator);
stringBuffer.append(line);
}
//Make sure we return a JavaScript string and not a Java string.
content = String(stringBuffer.toString()); //String
} finally {
input.close();
}
callback(content);
};
} else if (masterConfig.env === 'xpconnect' || (!masterConfig.env &&
typeof Components !== 'undefined' && Components.classes &&
Components.interfaces)) {
//Avert your gaze!
Cc = Components.classes;
Ci = Components.interfaces;
Components.utils['import']('resource://gre/modules/FileUtils.jsm');
xpcIsWindows = ('@mozilla.org/windows-registry-key;1' in Cc);
text.get = function (url, callback) {
var inStream, convertStream, fileObj,
readData = {};
if (xpcIsWindows) {
url = url.replace(/\//g, '\\');
}
fileObj = new FileUtils.File(url);
//XPCOM, you so crazy
try {
inStream = Cc['@mozilla.org/network/file-input-stream;1']
.createInstance(Ci.nsIFileInputStream);
inStream.init(fileObj, 1, 0, false);
convertStream = Cc['@mozilla.org/intl/converter-input-stream;1']
.createInstance(Ci.nsIConverterInputStream);
convertStream.init(inStream, "utf-8", inStream.available(),
Ci.nsIConverterInputStream.DEFAULT_REPLACEMENT_CHARACTER);
convertStream.readString(inStream.available(), readData);
convertStream.close();
inStream.close();
callback(readData.value);
} catch (e) {
throw new Error((fileObj && fileObj.path || '') + ': ' + e);
}
};
}
return text;
});

View file

@ -152,7 +152,8 @@ function (Box2D) {
if ( bodyJson.hasOwnProperty('linearVelocity') && bodyJson.linearVelocity instanceof Object )
bd.linearVelocity.SetV( bodyJson.linearVelocity );
if ( bodyJson.hasOwnProperty('position') && bodyJson.position instanceof Object )
bd.position.SetV( this.getVectorValue(bodyJson.position) );
bodyJson.position.y *= -1;
bd.position.SetV( bodyJson.position );
if ( bodyJson.hasOwnProperty('awake') )
bd.awake = bodyJson.awake;
else
@ -168,7 +169,6 @@ function (Box2D) {
body.name = bodyJson.name;
if ( bodyJson.hasOwnProperty('customProperties') )
body.customProperties = bodyJson.customProperties;
return body;
}
@ -231,7 +231,8 @@ function (Box2D) {
RubeLoader.prototype.getVectorValue = function (val) {
if ( val instanceof Object ) {
return { x: val.x, y: val.y * -1 };
val.y *= -1;
return val;
} else {
return { x:0, y:0 };
}
@ -426,7 +427,7 @@ function (Box2D) {
var scene = {
bodies: loadedBodies,
joints: loadedJoints
// joints: loadedJoints
};
return scene;

View file

@ -1,3 +1,3 @@
define(["socketio"], function(io) {
define(["socketio"], function() {
return io;
});

View file

@ -1,12 +1,11 @@
define([
"Game/Config/Settings",
"Lib/Utilities/ColorConverter",
"Lib/Utilities/Exception",
"Game/Client/PointerLockManager",
"Lib/Utilities/QuerySelector"
],
function (Settings, ColorConverter, Exception, pointerLockManager, qs) {
function (ColorConverter, Exception, PointerLockManager, Qs) {
"use strict";
@ -23,30 +22,28 @@ function (Settings, ColorConverter, Exception, pointerLockManager, qs) {
if(localStorage["player"]) {
var player = JSON.parse(localStorage["player"]);
if(player.nickname) {
qs.$("#nick").value = player.nickname;
Qs.$("#nick").value = player.nickname;
}
}
if(localStorage["customname"]) {
qs.$("#customname").value = localStorage["customname"];
Qs.$("#customname").value = localStorage["customname"];
}
qs.$("#scoreLimit").value = Settings.CHANNEL_DEFAULT_SCORE_LIMIT;
qs.$("#userLimit").value = Settings.CHANNEL_DEFAULT_MAX_USERS;
qs.$("#refresh").onclick = refresh;
Qs.$("#refresh").onclick = refresh;
refresh();
populateMaps();
this.channelDestructionTimeout = null;
this.refreshInterval = setInterval(refresh, 5000);
qs.$("#createbutton").onclick = function() {
Qs.$("#createbutton").onclick = function() {
show('#createform');
return false;
};
qs.$("#quickstartbutton").onclick = quickstart;
Qs.$("#quickstartbutton").onclick = quickstart;
var cancelButtons = qs.$$(".cancel");
var cancelButtons = Qs.$$(".cancel");
for (var i = 0; i < cancelButtons.length; i++) {
cancelButtons[i].onclick = function() {
show('#listform');
@ -55,13 +52,13 @@ function (Settings, ColorConverter, Exception, pointerLockManager, qs) {
};
this.colorConverter = new ColorConverter();
var c = qs.$("#nick");
var c = Qs.$("#nick");
c.onchange = c.onkeyup = c.onblur = c.onclick = this.updatePrimaryColor.bind(this);
this.updatePrimaryColor({target:c});
};
Menu.prototype.updatePrimaryColor = function(e) {
qs.$("#primarycolor").style.backgroundColor = "#" + this.colorConverter.getColorByName(e.target.value).toString(16);
Qs.$("#primarycolor").style.backgroundColor = "#" + this.colorConverter.getColorByName(e.target.value).toString(16);
};
Menu.prototype.onRun = function(channelName, nickname) {
@ -70,7 +67,7 @@ function (Settings, ColorConverter, Exception, pointerLockManager, qs) {
window.onhashchange = function() {
if(window.location.hash) {
if(qs.$("#game").style.display == "block") {
if(Qs.$("#game").style.display == "block") {
window.location.reload();
}
refresh(function(list) {
@ -128,7 +125,7 @@ function (Settings, ColorConverter, Exception, pointerLockManager, qs) {
errorCallback(xhr.status, xhr.responseText);
} else {
console.error("Ajax error: " + xhr.status + " " + xhr.responseText)
qs.$("#list").innerHTML = "";
Qs.$("#list").innerHTML = "";
document.body.className = "offline";
}
}
@ -166,7 +163,7 @@ function (Settings, ColorConverter, Exception, pointerLockManager, qs) {
html += "<tr><td colspan='3'>No channels found.</td></tr>";
}
qs.$("#list").innerHTML = html;
Qs.$("#list").innerHTML = html;
}
function populateMaps() {
@ -181,15 +178,15 @@ function (Settings, ColorConverter, Exception, pointerLockManager, qs) {
html += "</label></li>";
};
qs.$("#maps").innerHTML = html;
Qs.$("#maps").innerHTML = html;
}, function(status, responseText) {
console.error("getMaps error:", status, responseText);
});
}
qs.$("form#listform").onsubmit = function(e) {
Qs.$("form#listform").onsubmit = function(e) {
try {
var nickname = qs.$("#nick").value;
var nickname = Qs.$("#nick").value;
var channelName = getSelectedChannel();
join(nickname, channelName);
} catch(e) {
@ -199,14 +196,14 @@ function (Settings, ColorConverter, Exception, pointerLockManager, qs) {
return false;
}
qs.$("form#createform").onsubmit = function(e) {
Qs.$("form#createform").onsubmit = function(e) {
try {
var options = {
channelName: qs.$("#customname").value,
channelName: Qs.$("#customname").value,
levelUids: getSelectedMaps(),
maxUsers: parseInt(qs.$("#userLimit").value, 10),
scoreLimit: parseInt(qs.$("#scoreLimit").value, 10)
maxUsers: parseInt(Qs.$("#userLimit").value, 10),
scoreLimit: parseInt(Qs.$("#scoreLimit").value, 10)
};
create(options, onCreateSuccess);
@ -217,10 +214,10 @@ function (Settings, ColorConverter, Exception, pointerLockManager, qs) {
return false;
}
qs.$("form#customjoinform").onsubmit = function(e) {
Qs.$("form#customjoinform").onsubmit = function(e) {
try {
var nickname = qs.$("#nick").value;
var channelName = qs.$("#customname").value;
var nickname = Qs.$("#nick").value;
var channelName = Qs.$("#customname").value;
join(nickname, channelName);
} catch(e) {
console.error(e);
@ -235,29 +232,29 @@ function (Settings, ColorConverter, Exception, pointerLockManager, qs) {
}
function showCustomJoinForm() {
qs.$("#customname").value = unescape(window.location.hash.substr(1));
qs.$("#link").value = window.location.href;
Qs.$("#customname").value = unescape(window.location.hash.substr(1));
Qs.$("#link").value = window.location.href;
show("#customjoinform");
}
function show(id) {
qs.$("#createform").style.display = "none";
qs.$("#listform").style.display = "none";
qs.$("#customjoinform").style.display = "none";
qs.$("#game").style.display = "none";
Qs.$("#createform").style.display = "none";
Qs.$("#listform").style.display = "none";
Qs.$("#customjoinform").style.display = "none";
Qs.$("#game").style.display = "none";
if(id != "#customjoinform") {
history.pushState("", document.title, window.location.pathname);
}
qs.$(id).style.display = "block";
Qs.$(id).style.display = "block";
}
function quickstart() {
refresh(function(list){
var defaultChannelName = quickstartChannelName;
history.pushState("", document.title, window.location.pathname + "#" + defaultChannelName);
var nickname = qs.$("#nick").value;
var nickname = Qs.$("#nick").value;
if(!nickname) {
nickname = "Guest" + (Math.floor(Math.random() * 899) + 100)
@ -268,8 +265,8 @@ function (Settings, ColorConverter, Exception, pointerLockManager, qs) {
var options = {
channelName: defaultChannelName,
levelUids: getSelectedMaps(),
maxUsers: parseInt(qs.$("#userLimit").value, 10),
scoreLimit: parseInt(qs.$("#scoreLimit").value, 10)
maxUsers: parseInt(Qs.$("#userLimit").value, 10),
scoreLimit: parseInt(Qs.$("#scoreLimit").value, 10)
};
create(options, function() {
@ -292,7 +289,7 @@ function (Settings, ColorConverter, Exception, pointerLockManager, qs) {
alert("Your channel has timed out.");
window.location.href = "/";
} else {
qs.$("#timeout").innerHTML = " within " + formatDate(diff) + " minutes";
Qs.$("#timeout").innerHTML = " within " + formatDate(diff) + " minutes";
}
}, 1000);
}
@ -392,8 +389,8 @@ function (Settings, ColorConverter, Exception, pointerLockManager, qs) {
});
//window.location.href = "/game.html";
qs.$("#menu").style.display = "none";
qs.$("#game").style.display = "block";
Qs.$("#menu").style.display = "none";
Qs.$("#game").style.display = "block";
instance.onRun(channelName, nickname); // Dumm und dümmer
if(instance.refreshInterval) {
@ -404,7 +401,7 @@ function (Settings, ColorConverter, Exception, pointerLockManager, qs) {
clearInterval(instance.channelDestructionTimeout);
}
pointerLockManager.request();
PointerLockManager.request();
}
}
@ -426,8 +423,8 @@ function (Settings, ColorConverter, Exception, pointerLockManager, qs) {
}
}
qs.$("#canvas").onclick = function(){
pointerLockManager.request();
Qs.$("#canvas").onclick = function(){
PointerLockManager.request();
};
return Menu;

View file

@ -2,12 +2,12 @@ define([
"Lib/Utilities/NotificationCenter",
"Lib/Utilities/Protocol/Helper",
"Lib/Utilities/Validate",
"Lib/Utilities/OptionsHelper",
"Lib/Utilities/Options",
"Game/Config/Settings",
"fs"
],
function (nc, ProtocolHelper, validate, optionsHelper, Settings, FileSystem) {
function (Nc, ProtocolHelper, validate, Options, Settings, FileSystem) {
"use strict";
@ -121,7 +121,7 @@ function (nc, ProtocolHelper, validate, optionsHelper, Settings, FileSystem) {
scoreLimit: Settings.CHANNEL_DEFAULT_SCORE_LIMIT
};
options = optionsHelper.merge(options, defaultOptions);
options = Options.merge(options, defaultOptions);
var result = this.coordinator.createChannel(options);
if(result !== false) {

View file

@ -5,14 +5,14 @@ define([
"Game/Config/Settings"
],
function (User, PipeToChannel, nc, Settings) {
function (User, PipeToChannel, Nc, Settings) {
"use strict";
function Coordinator() {
this.channelPipes = {};
nc.on(nc.ns.server.events.controlCommand.coordinator, this.onMessage, this);
Nc.on(Nc.ns.server.events.controlCommand.coordinator, this.onMessage, this);
console.checkpoint('create Coordinator');
}

View file

@ -3,7 +3,7 @@ define([
"child_process"
],
function (nc, childProcess) {
function (Nc, childProcess) {
"use strict";
@ -57,10 +57,10 @@ function (nc, childProcess) {
PipeToChannel.prototype.onMessage = function (message) {
switch(message.recipient) {
case 'coordinator':
nc.trigger(nc.ns.server.events.controlCommand.coordinator, message.data);
Nc.trigger(Nc.ns.server.events.controlCommand.coordinator, message.data);
break;
default:
nc.trigger(nc.ns.server.events.controlCommand.user + message.recipient, message.data);
Nc.trigger(Nc.ns.server.events.controlCommand.user + message.recipient, message.data);
break;
}

View file

@ -4,7 +4,7 @@ define([
"Lib/Utilities/NotificationCenter"
],
function (Parent, ProtocolHelper, nc) {
function (Parent, ProtocolHelper, Nc) {
"use strict";
@ -19,7 +19,7 @@ function (Parent, ProtocolHelper, nc) {
socketLink.on('message', this.onMessage.bind(this));
socketLink.on('disconnect', this.onDisconnect.bind(this));
nc.on(nc.ns.server.events.controlCommand.user + this.id, this.socketLink.send, this.socketLink);
Nc.on(Nc.ns.server.events.controlCommand.user + this.id, this.socketLink.send, this.socketLink);
}
User.prototype = Object.create(Parent.prototype);
@ -97,7 +97,7 @@ function (Parent, ProtocolHelper, nc) {
User.prototype.onPing = function(timestamp) {
var message = ProtocolHelper.encodeCommand("pong", timestamp);
nc.trigger(nc.ns.server.events.controlCommand.user + this.id, message);
Nc.trigger(Nc.ns.server.events.controlCommand.user + this.id, message);
};
return User;

View file

@ -4,11 +4,7 @@ var requirejs = require('requirejs');
requirejs.config({
nodeRequire: require,
baseUrl: 'app',
deps: ['Lib/Utilities/Channel/Extensions'],
paths: {
text: 'Lib/Vendor/RequireJs/Plugin/Text',
json: 'Lib/Vendor/RequireJs/Plugin/Json',
},
deps: ['Lib/Utilities/Channel/Extensions']
});
var inspector = {};

View file

@ -7,8 +7,6 @@ requirejs.config({
deps: ['Lib/Utilities/Client/Extensions'],
waitSeconds: 0,
paths: {
text: 'Lib/Vendor/RequireJs/Plugin/Text',
json: 'Lib/Vendor/RequireJs/Plugin/Json',
screenfull: "/screenfull",
chart: "/chart",
socketio: "/socket.io/socket.io"
@ -27,18 +25,24 @@ requirejs([
"Menu/Menu"
],
function (Networker, io, Settings, Exception, nc, Menu) {
function (Networker, SocketIO, Settings, Exception, Nc, Menu) {
var menu = new Menu();
menu.onRun = function(channelName, nickname) {
var options = {
transports: ["websocket"] // v4: only use websocket, flashsocket is gone
"reconnect": false,
"reconnection delay": 500,
"max reconnection attempts": 10,
"transports": [
"websocket",
"flashsocket"
]
};
var socket = io("/", options);
var socket = SocketIO.connect("/", options);
var networker = new Networker(socket, channelName, nickname);
Chuck.inspector.networker = networker;
Chuck.inspector.settings = Settings;
Chuck.inspector.nc = nc;
Chuck.inspector.nc = Nc;
Chuck.inspector.resetLevel = function() { networker.sendGameCommand("resetLevel"); }
}
menu.init();

View file

@ -1,8 +1,6 @@
({
baseUrl: "../app",
paths: {
"text": 'Lib/Vendor/RequireJs/Plugin/Text',
"json": 'Lib/Vendor/RequireJs/Plugin/Json',
"screenfull": "../node_modules/screenfull/dist/screenfull",
"socketio": "../node_modules/socket.io/node_modules/socket.io-client/dist/socket.io",
"chart": "../node_modules/chart.js/Chart"

View file

@ -6,7 +6,7 @@ define([
"Lib/Utilities/NotificationCenter"
],
function (Parent, ProtocolHelper, GameController, User) {
function (Parent, ProtocolHelper, GameController, User, Nc) {
function Worker () {
//this.socketLink = socketLink;
@ -40,7 +40,7 @@ function (Parent, ProtocolHelper, GameController, User) {
}
}, this);
nc.on(nc.ns.client.to.server.gameCommand.send, this.sendGameCommand, this);
Nc.on(Nc.ns.client.to.server.gameCommand.send, this.sendGameCommand, this);
}
Worker.prototype.sendCommand = function (command, options) {

2352
package-lock.json generated

File diff suppressed because it is too large Load diff

View file

@ -1,9 +1,7 @@
{
"name": "chuck.js",
"author": "logsol <fartman@gmx.de>",
"contributors": [
"Jeena Paradies <spam@jeenaparadies.net> (https://jeena.net)"
],
"contributors": ["Jeena Paradies <spam@jeenaparadies.net> (https://jeena.net)"],
"description": "Multiplayer browser jump and run game",
"version": "0.1.0",
"homepage": "http://chuck-game.tumblr.com/",
@ -15,28 +13,21 @@
"url": "https://github.com/logsol/chuck.js/issues",
"email": "fartman@gmx.de"
},
"main": "server.js",
"main": "",
"dependencies": {
"socket.io": "^4.7.4",
"express": "^4.18.2",
"requirejs": "^2.3.6",
"screenfull": "^6.0.2",
"chart.js": "^4.4.0"
},
"devDependencies": {
"nodemon": "^3.0.2"
"socket.io": "= 0.9.6",
"node-static": ">= 0.6.0",
"requirejs": "= 2.0.4",
"node-fork": ">= 0.4.2",
"screenfull": ">= 1.0.4",
"chart.js": ">= 1.0.1"
},
"devDependencies": {},
"optionalDependencies": {},
"engines": {
"node": ">=16.0.0"
},
"config": {
"port": "1234"
},
"engine": "node >= 0.8.4",
"config": { "port": "1234" },
"private": true,
"scripts": {
"start": "node server.js",
"dev": "nodemon server.js",
"prestart": "scripts/build.sh"
}
}

View file

@ -0,0 +1,98 @@
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View file

@ -1,247 +0,0 @@
/*
* This will generate a core/channel/client overview of a class
*
* usage:
* node scripts/core_analyzer.js [relative/path/class.js] -> relative path from core/client/channel split
*
* example:
* node scripts/core_analyzer.js GameObjects/Item.js
*
* example result:
*
* | CHANNEL | CORE | CLIENT
* |---------------------------------------|---------------------------------------|--------------------------------
* | | getBodyDef |
* | | getFixtureDef |
* | | createFixture |
* | | flip | flip
* | beingGrabbed | beingGrabbed |
* | beingReleased | beingReleased |
* | onCollisionChange | onCollisionChange |
* | | reposition |
* | | getGrabPoint |
* | | throw |
* | | accelerateBody |
* | | destroy | destroy
* | | | createMesh
* | | | render
* | getLastMovedBy | |
* | setLastMovedBy | |
* | isGrabbingAllowed | |
* | isReleasingAllowed | |
*
*/
var fs = require('fs');
var util = require('util');
var esprima = require('esprima');
var escodegen = require('escodegen');
var info = [];
var overview = {};
var generatorOption = {
format: {
indent: {
style: ' ',
base: 0,
adjustMultilineComment: true//false
},
newline: '\n',
space: ' ',
json: false,
renumber: false,
hexadecimal: false,
quotes: 'single',
escapeless: false,
compact: false,
parentheses: true,
semicolons: true,
safeConcatenation: true
},
moz: {
starlessGenerator: false,
parenthesizedComprehensionBlock: false,
comprehensionExpressionStartsWithAssignment: false
},
parse: null,
comment: true,
sourceMap: undefined,
sourceMapRoot: null,
sourceMapWithCode: false,
file: undefined,
directive: false,
verbatim: undefined
};
function readFile (path, category, fileName) {
//console.log("+++++ " + moduleName + " ++++++");
var contents = fs.readFileSync(path + "/" + category + "/" + fileName);
contents = contents.toString();
getMethods(path, fileName, contents, category);
}
function getMethods (path, fileName, contents, category) {
category = category.toLowerCase();
overview[category] = [];
var fullPath = path + "/" + fileName;
var moduleName = fileName.split(".js").join("");
var tree = esprima.parse(contents);
// find moduleId from return statement on module level
var module = tree.body[0].expression.arguments[1].body.body;
var moduleId = findModuleId(module);
if (!moduleId) {
info.push("could not find moduleId in: " + fullPath);
return;
}
if (moduleId == "Parent") {
info.push("not optimizing empty module (returning Parent) in: " + fullPath);
return;
}
// find constructor
var constructorPosition = findConstructorPosition(module, moduleId);
if (constructorPosition === false) {
info.push("could not find constructor in: " + fileName)
return;
}
var constructor = module[constructorPosition];
for (var j = 0; j < module.length; j++) {
var expression = module[j];
if (expression.type == "ExpressionStatement") {
if(expression.expression && expression.expression.right) {
if(expression.expression.right.type == "FunctionExpression") {
overview[category].push(expression.expression.left.property.name);
}
}
}
}
//console.log(escodegen.generate(tree, generatorOption));
}
function findModuleId (module) {
var moduleId = false;
for (var j = 0; j < module.length; j++) {
var expression = module[j];
//console.log(util.inspect(expression, { showHidden: true, depth: 4 }));
if (expression.type == "ReturnStatement") {
if(expression.argument.type == "Identifier") {
// for return Module;
moduleId = expression.argument.name;
break;
} else if (expression.argument.type == "NewExpression") {
// for return new Module;
moduleId = expression.argument.callee.name;
break;
} else {
info.push("Unexpected return type at module level. " + fullPath)
}
}
}
return moduleId;
};
function findConstructorPosition (module, moduleId) {
for (var j = 0; j < module.length; j++) {
var expression = module[j];
if (expression.type == "FunctionDeclaration" && expression.id.name == moduleId) {
return j;
}
}
return false;
}
var superOverview = {};
function display (category) {
var all = ["core", "client", "channel"];
var removeIndex = all.indexOf(category);
all.splice(removeIndex, 1);
for (var k in overview[category]) {
var name = overview[category][k];
if(superOverview.hasOwnProperty(name)) {
continue;
}
var first = all[0];
var second = all[1];
fv = 0 + (overview[first].indexOf(name) !== -1);
sv = 0 + (overview[second].indexOf(name) !== -1);
superOverview[name] = {};
superOverview[name][category] = 1;
superOverview[name][first] = fv;
superOverview[name][second] = sv;
superOverview[name]['count'] = 1 + fv + sv;
}
}
function show(){
var alle = ['channel', 'core', 'client'];
console.log("| CHANNEL | CORE | CLIENT");
console.log("|---------------------------------------|---------------------------------------|--------------------------------");
for (var method in superOverview) {
var line = "";
for (var i = 0; i < alle.length; i++) {
if (superOverview[method] && superOverview[method].hasOwnProperty(alle[i])) {
line += "| " ;
if(superOverview[method][alle[i]] === 1) {
line += method;
line += Array(39 - method.length).join(" ");
} else {
line += Array(39).join(" ");
}
} else {
}
}
console.log(line)
}
}
readFile("app/Game", "Core", process.argv[2]);
readFile("app/Game", "Channel", process.argv[2]);
readFile("app/Game", "Client", process.argv[2]);
display("core")
display("client")
display("channel")
console.log("\n")
show()
console.log("\n")

View file

@ -2,7 +2,6 @@
var GLOBALS = { context: "Channel" };
var requirejs = require('requirejs');
var fs = require('fs');
var inspector;
@ -26,17 +25,10 @@ var options = {
requirejs([
"Bootstrap/HttpServer",
"Bootstrap/Socket",
"Server/Coordinator",
"Game/Config/Settings"
"Server/Coordinator"
],
function (HttpServer, Socket, Coordinator, Settings) {
var records = fs.readdirSync(Settings.CHANNEL_RECORDING_PATH);
if (records.length > 200) {
console.warn('Too many recordings!');
}
function (HttpServer, Socket, Coordinator) {
var coordinator = new Coordinator();
var httpServer = new HttpServer(options, coordinator);
var socket = new Socket(httpServer.getServer(), options, coordinator);

View file

@ -21,11 +21,17 @@
<div>
<h2>Create your own!</h2>
<p><label>Name:<br> <input id="customname"></label></p>
<p><label>Score limit:<br> <input id="scoreLimit" type="number" value=""></label></p>
<p><label>User limit:<br> <input id="userLimit" type="number" value=""></label></p>
<p><label>Score limit:<br> <input id="scoreLimit" type="number" value="5"></label></p>
<p><label>User limit:<br> <input id="userLimit" type="number" value="10"></label></p>
<fieldset>
<legend>Maps</legend>
<ul id="maps">
<li>
<label><input name="maps" value="debug" type="checkbox" checked> Debug</label>
</li>
<li>
<label><input name="maps" value="stones" type="checkbox" checked> Stones</label>
</li>
</ul>
</fieldset>

View file

@ -53,7 +53,7 @@ a {
<script type="text/javascript">
var url = "https://api.github.com/repos/logsol/chuck.js/milestones?access_token=ce6b0623328e3733e160fe362d262a6b65e9cf27";
var url = "https://api.github.com/repos/logsol/chuck.js/milestones?access_token=e54ce2084dcca03983780524fad234296cbc640a";
var lookingFor = "Alpha-";
$.get(url, function( data ) {
@ -75,7 +75,7 @@ $.get(url, function( data ) {
var progress = parseInt(milestone.closed_issues) / (parseInt(milestone.open_issues)+parseInt(milestone.closed_issues));
progress = Math.round(progress * 100);
$("#m-title").html('<a href="' + milestone.html_url + '">' + milestone.title + '</a>');
$("#m-title").text(milestone.title);
$("#m-open").text(milestone.open_issues);
$("#m-closed").text(milestone.closed_issues);
$("#m-progress").text(progress + "%");

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@ -60,8 +60,8 @@
"type":"",
"visible":true,
"width":0,
"x":247.535368857004,
"y":177.525492560429
"x":222.535368857004,
"y":170.525492560429
},
{
"ellipse":true,
@ -108,8 +108,8 @@
"type":"",
"visible":true,
"width":0,
"x":548.282764098491,
"y":130.219675479405
"x":516.282764098491,
"y":128.219675479405
},
{
"ellipse":true,
@ -215,7 +215,7 @@
{
"height":0,
"id":10,
"name":"RubeDoll",
"name":"Rube",
"properties":
{
@ -224,8 +224,8 @@
"type":"",
"visible":true,
"width":0,
"x":504.607333333333,
"y":433.26
"x":236.607333333333,
"y":471.255333333333
},
{
"height":0,
@ -290,7 +290,7 @@
{
"height":0,
"id":15,
"name":"Skateboard",
"name":"Piano",
"properties":
{

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