chuck.js/app/Game/Core/Collision/Detector.js
2014-06-15 03:05:19 +02:00

85 lines
No EOL
2.6 KiB
JavaScript
Executable file

define([
"Lib/Vendor/Box2D",
"Game/Config/Settings"
],
function (Box2D, Settings) {
function Detector () {
this.listener = new Box2D.Dynamics.b2ContactListener();
this.listener.BeginContact = this.beginContact.bind(this);
//this.listener.PostSolve = this.postSolve.bind(this);
this.listener.EndContact = this.endContact.bind(this);
}
Detector.prototype.getListener = function () {
var self = this;
var listener = this.listener
if(Settings.USE_ASM) {
Box2D.customizeVTable(listener, [{
original: Box2D.b2ContactListener.prototype.BeginContact,
replacement: function(thisPtr, contactPtr) {
var contact = Box2D.wrapPointer(contactPtr, Box2D.Dynamics.Contacts.b2Contact);
self.beginContact(contact);
}
},
{
original: Box2D.b2ContactListener.prototype.EndContact,
replacement: function(thisPtr, contactPtr) {
var contact = Box2D.wrapPointer(contactPtr, Box2D.Dynamics.Contacts.b2Contact);
self.endContact(contact);
}
}]);
}
return listener;
}
Detector.prototype.onCollisionChange = function (point, isColliding) {
console.log(point.GetFixtureA().GetUserData().onCollisionChange)
var userDataA = point.GetFixtureA().GetUserData();
var userDataB = point.GetFixtureB().GetUserData();
//if (userDataA && userDataA.onCollisionChange) {
try {
userDataA.onCollisionChange(isColliding, point.GetFixtureB());
} catch(e) {
}
//}
//if (userDataB && userDataB.onCollisionChange) {
try{
userDataB.onCollisionChange(isColliding, point.GetFixtureA());
}catch(e) {
}
//}
}
/** Extension **/
Detector.prototype.beginContact = function (point) {
this.onCollisionChange(point, true);
}
/*
Detector.prototype.postSolve = function (point, impulse) {
var userDataA = point.GetFixtureA().GetUserData();
var userDataB = point.GetFixtureB().GetUserData();
if (userDataA && userDataA.onImpulse) {
userDataA.onImpulse(impulse, point.GetFixtureB());
} else if (userDataB && userDataB.onImpulse) {
userDataB.onImpulse(impulse, point.GetFixtureA());
}
}
*/
Detector.prototype.endContact = function (point) {
this.onCollisionChange(point, false);
}
return Detector;
});