chuck.js/app/Game/Client/Networker.js

207 lines
No EOL
6 KiB
JavaScript
Executable file

define([
"Lib/Utilities/Protocol/Helper",
"Game/Client/GameController",
"Game/Client/User",
"Lib/Utilities/NotificationCenter",
"Game/Config/Settings",
"Game/Client/View/DomController"
],
function (ProtocolHelper, GameController, User, Nc, Settings, DomController) {
"use strict";
function Networker (socketLink, channelName, nickname) {
this.channelName = channelName;
this.nickname = nickname;
this.socketLink = socketLink;
this.gameController = null;
this.users = {};
this.socketLink.on('connect', this.onConnect.bind(this));
this.socketLink.on('disconnect', this.onDisconnect.bind(this));
var self = this;
this.socketLink.on('message', function (message) {
var m = JSON.parse(message)
if(Settings.NETWORK_LOG_INCOMING) {
if (message.indexOf('worldUpdate') == -1 && message.indexOf('pong') == -1) {
console.log('INCOMING', message);
}
}
ProtocolHelper.applyCommand(message, self);
});
Nc.on(Nc.ns.client.to.server.gameCommand.send, this.sendGameCommand, this);
Nc.on(Nc.ns.core.game.events.level.loaded, this.onLevelLoaded, this);
DomController.setNick(nickname);
}
// Socket callbacks
Networker.prototype.onConnect = function () {
console.log('connected.')
if(this.channelName) {
var options = {
channelName: this.channelName,
nickname: this.nickname
}
this.sendCommand('join', options);
DomController.setConnected(true);
} else {
alert("Error: no channel name");
window.location.href = "/";
}
}
Networker.prototype.onDisconnect = function () {
//if(this.gameController) this.gameController.destruct();
//this.gameController = null;
console.log('disconnected. game destroyed. no auto-reconnect');
DomController.setConnected(false);
}
Networker.prototype.onJoinSuccess = function (options) {
console.log("join success")
this.onUserJoined(options.user, true);
this.meUserId = options.user.id;
if (options.joinedUsers) {
for(var i = 0; i < options.joinedUsers.length; i++) {
this.onUserJoined(options.joinedUsers[i]);
}
}
this.initPing();
}
Networker.prototype.onJoinError = function(options) {
alert(options.message);
window.location.href = "/";
};
Networker.prototype.onLevelLoaded = function() {
/*
this.gameController.createMe(this.users[this.meUserId]);
for (var userId in this.users) {
if(this.meUserId != userId) {
this.gameController.createPlayer(this.users[userId]);
}
}*/
this.gameController.onLevelLoaded();
this.sendGameCommand("clientReady");
};
Networker.prototype.initPing = function() {
this.ping();
};
Networker.prototype.ping = function() {
this.sendCommand("ping", Date.now());
};
// Sending commands
// Remember: control commands are coordinator relevant commands
Networker.prototype.sendCommand = function (command, options) {
var message = ProtocolHelper.encodeCommand(command, options);
this.socketLink.send(message);
if(Settings.NETWORK_LOG_OUTGOING) {
if(Settings.NETWORK_LOG_FILTER.length > 0) {
var shouldBeFiltered = false;
var keyword;
for (var i = 0; i < Settings.NETWORK_LOG_FILTER.length; i++) {
keyword = Settings.NETWORK_LOG_FILTER[i];
if(message.search(keyword) != -1) {
shouldBeFiltered = true;
break;
}
};
if(!shouldBeFiltered) {
console.log('OUTGOING', message);
}
} else {
console.log('OUTGOING', message);
}
}
}
Networker.prototype.sendGameCommand = function(command, options) {
var message = ProtocolHelper.encodeCommand(command, options);
this.sendCommand('gameCommand', message);
}
// Commands from server
Networker.prototype.onUserJoined = function (options, isMe) {
var user = new User(options.id, options);
console.log(options.nickname)
this.users[user.id] = user;
if (!isMe
&& this.gameController
&& this.gameController.level
&& this.gameController.level.isLoaded) {
this.gameController.createPlayer(user);
}
}
Networker.prototype.onUserLeft = function (userId) {
this.gameController.onUserLeft(userId);
delete this.users[userId];
}
Networker.prototype.onGameCommand = function(message) {
if (this.gameController) {
this.gameController.onGameCommand(message);
} else {
console.warn("Networker.onGameCommand: this.gameController is undefined", message);
}
}
Networker.prototype.onPong = function(timestamp) {
var ping = (Date.now() - parseInt(timestamp, 10));
DomController.setPing(ping);
setTimeout(this.ping.bind(this), 1000);
};
Networker.prototype.onBeginRound = function(options) {
if(this.gameController) {
this.gameController.destroy();
delete this.gameController;
}
this.gameController = new GameController(options);
this.gameController.createMe(this.users[this.meUserId]);
for (var userId in this.users) {
if(this.meUserId != userId) {
this.gameController.createPlayer(this.users[userId]);
}
}
};
Networker.prototype.onEndRound = function() {
this.gameController.toggleGameStats(true);
};
return Networker;
});