chuck.js/app/Game/Core/GameObjects
Karl Pannek 38eb5ad182 Disable joint limits on RubeDoll for improved ragdoll behavior
- Temporarily commented out joint limit setting code in RubeDoll.flip()
- RubeDoll joints now have no angular constraints
- Should make ragdoll more floppy and less glitchy
- Collision prevention between held RubeDoll and holding player is working
- All Planck.js migration issues resolved
2025-07-18 22:57:46 +02:00
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Items Disable joint limits on RubeDoll for improved ragdoll behavior 2025-07-18 22:57:46 +02:00
Doll.js Migrate Box2D to Planck.js in core game logic, items, debug draw, and menu. Remove legacy Box2D references, update level and item loading, and improve debug draw for Planck. 2025-07-17 18:50:16 +02:00
GameObject.js Complete Box2D to Planck.js migration 2025-07-16 15:01:59 +02:00
Item.js Migrate Box2D to Planck.js in core game logic, items, debug draw, and menu. Remove legacy Box2D references, update level and item loading, and improve debug draw for Planck. 2025-07-17 18:50:16 +02:00
SpectatorDoll.js Migrate Box2D to Planck.js in core game logic, items, debug draw, and menu. Remove legacy Box2D references, update level and item loading, and improve debug draw for Planck. 2025-07-17 18:50:16 +02:00
testbed.js Fix debug draw and physics positioning issues 2025-07-16 23:40:40 +02:00
Tile.js Major progress on Planck.js migration - server starts without crashing 2025-07-16 13:28:21 +02:00