chuck.js/app/Game/Core/Loader/TiledLevel.js
logsol 806a9d8194 Refactores the GLOBALS.context to use more expressive naming
Combines GLOBALS and Chuck namespace into App. Also increases
number of stack trace steps to be printed when an error occurs.

I experimented with the "replace" plugin from require.js, which
works but it would mean that our context switchable
"import-statements" would look like the example below, which I
decided against at least for now, just because of the looks.

The downside of not using the plugin is that we cannot use the
"use strict" statement in the channel.js entry script and also
cannot put a "var" in front of App variable there.

For example: "replace!Game/:AppContext/Physics/Engine",
Instead of:  "Game/" + App.context + "/Physics/Engine",

Fixes #86
2016-10-11 23:05:33 +02:00

204 lines
No EOL
6.3 KiB
JavaScript
Executable file

define([
"Game/" + App.context + "/Loader/Level",
"Game/Config/Settings",
"Game/Config/ItemSettings",
"Lib/Vendor/Box2D",
"Lib/Utilities/OptionsHelper",
"Lib/Utilities/Exception",
"Lib/Utilities/NotificationCenter",
"Lib/Utilities/Assert",
"Game/Client/View/Abstract/Layer",
"Game/" + App.context + "/Collision/Detector",
"Game/" + App.context + "/GameObjects/Tile",
"Game/" + App.context + "/GameObjects/Item",
"Game/" + App.context + "/GameObjects/Items/Skateboard",
], function (Parent, Settings, ItemSettings, Box2D, optionsHelper, Exception, nc, Assert, AbstractLayer, CollisionDetector, Tile, Item, Skateboard) {
"use strict";
function TiledLevel (path, engine) {
this.layerMapping = {
tiles: this.createTiles.bind(this),
items: this.createItems.bind(this),
spawnpoints: this.createSpawnPoints.bind(this)
//collision: this.createTiles.bind(this), collision renamed to tiles
};
this.levelData = null;
Parent.call(this, path, engine);
}
TiledLevel.prototype = Object.create(Parent.prototype);
TiledLevel.prototype.setup = function(levelData) {
this.levelData = levelData;
var spawnpointsExists = levelData.layers.some(function(o) {
return o.name == AbstractLayer.ID.SPAWN;
});
if (!spawnpointsExists) {
console.warn("No layerMapping for level file layer: " + layerOptions.name);
return;
}
function getLayerId(name, i) {
var mapping = {
tiles: AbstractLayer.ID.TILE,
items: AbstractLayer.ID.ITEM,
spawnpoints: AbstractLayer.ID.SPAWN
};
if(mapping[name]) {
return mapping[name];
}
return "layer-" + i + "-" + name;
}
var spawnpointsFound = false,
lastLayerId = null;
// from spawnpoints to background
for (var i = levelData.layers.length - 1; i >= 0; i--) {
var layerOptions = levelData.layers[i];
layerOptions.z = i;
layerOptions.layerId = getLayerId(layerOptions.name, i);
if (layerOptions.name == AbstractLayer.ID.SPAWN) {
spawnpointsFound = true;
}
if (!spawnpointsFound) {
continue;
}
// Setting up spawnpoints and then all layers behind it
this.setupLayer(layerOptions, true, lastLayerId);
if(this.layerMapping[layerOptions.name]) {
this.layerMapping[layerOptions.name](layerOptions);
}
lastLayerId = layerOptions.layerId;
}
spawnpointsFound = false; // reset (used in mkLayer)
lastLayerId = AbstractLayer.ID.SPAWN;
// from spawnpoints to foreground
for (var i = 0; i < levelData.layers.length; i++) {
var layerOptions = levelData.layers[i];
layerOptions.z = i;
layerOptions.layerId = getLayerId(layerOptions.name, i);
if (layerOptions.name == AbstractLayer.ID.SPAWN) {
spawnpointsFound = true;
continue;
}
if (!spawnpointsFound) {
continue;
}
// Setting up all layers before
this.setupLayer(layerOptions, false, lastLayerId);
if(this.layerMapping[layerOptions.name]) {
this.layerMapping[layerOptions.name](layerOptions);
}
lastLayerId = layerOptions.layerId;
}
Parent.prototype.setup.call(this, levelData);
};
TiledLevel.prototype.createTiles = function(options) {
var data = options.data;
var tilesOptions = [];
for (var i = 0; i < data.length; i++) {
var gid = data[i];
if(gid === 0) continue;
var imagePath = this.getTileImagePath(gid);
var parts = imagePath.split("/");
var tileType = parts[parts.length - 1].split(".")[0].split("");
// FIXME rename s to shape, r to rotation etc.
var tileOptions = {
s: parseInt(tileType[0], 10),
r: parseInt(tileType[1], 10),
t: imagePath,
x: i % options.width,
y: parseInt(i / options.width , 10)
};
tilesOptions.push(tileOptions);
}
Parent.prototype.createTiles.call(this, tilesOptions);
};
TiledLevel.prototype.createItems = function(options) {
var objects = options.objects;
var itemsOptions = [];
for (var i = 0; i < objects.length; i++) {
options = this.gatherOptions(objects[i]);
itemsOptions.push(options);
}
Parent.prototype.createItems.call(this, itemsOptions);
};
TiledLevel.prototype.createSpawnPoints = function(options) {
var points = options.objects.map(function(o) {
return { x: o.x, y: o.y };
});
Parent.prototype.createSpawnPoints.call(this, points);
};
TiledLevel.prototype.gatherOptions = function(tiledObject) {
var options = this.getDefaultItemSettingsByName(tiledObject.name);
options.name = tiledObject.name;
options.x = (tiledObject.x + options.width / 2) / Settings.TILE_RATIO;
options.y = (tiledObject.y + options.height / 2) / Settings.TILE_RATIO;
// FIXME: check RAD vs. DEG for options.rotation = tiledObject.rotation;
return options;
};
TiledLevel.prototype.getDefaultItemSettingsByName = function(name) {
if(!name) {
throw new Exception("Item name cannot be be empty");
}
if(ItemSettings[name] === undefined) {
throw new Exception("Item name (" + name + ") cannot be found in item list");
}
return optionsHelper.merge(ItemSettings[name], ItemSettings.Default);
};
TiledLevel.prototype.getTileImagePath = function(gid) {
for (var i = 0; i < this.levelData.tilesets.length; i++) {
var tileset = this.levelData.tilesets[i];
var offset = tileset.firstgid;
if(gid >= offset && gid < offset + Object.keys(tileset.tiles).length) {
return tileset.tiles["" + (gid - offset)].image;
}
}
};
return TiledLevel;
});