chuck.js/app/Game/Core/Control/PlayerController.js
logsol fc7866f11e Hides playercontroller within player
In order to not provide deep exposure to PlayerController,
we refactored it so that it is not visible anymore outside Player.

Also we renamed isInBetweenGames to inBetweenRounds.

Moved creation of PlayerController from GameController(s) to
The channel Player and client Me.
2016-10-01 12:19:02 +02:00

68 lines
No EOL
1.7 KiB
JavaScript
Executable file

define([
],
function () {
function PlayerController (player) {
this.player = player;
this._shift;
this._isJumping;
this._walkingDirectionStatus = 0;
this.inBetweenRounds = false;
}
PlayerController.prototype.moveLeft = function () {
if(!this.isPlayerInputAllowed()) return;
this.player.move(-1);
this._walkingDirectionStatus = -1;
}
PlayerController.prototype.moveRight = function () {
if(!this.isPlayerInputAllowed()) return;
this.player.move(1);
this._walkingDirectionStatus = 1;
}
PlayerController.prototype.stop = function () {
this.player.stop();
this._walkingDirectionStatus = 0;
}
PlayerController.prototype.jump = function () {
if(!this.isPlayerInputAllowed()) return;
this._isJumping = true;
this.player.jump();
}
PlayerController.prototype.jumpStop = function () {
this.player.jumpStop();
}
PlayerController.prototype.lookAt = function (options) {
if(!this.isPlayerInputAllowed()) return;
if(options) this.player.lookAt(options.x, options.y);
}
PlayerController.prototype.setInBetweenRounds = function(inBetweenRounds) {
this.inBetweenRounds = !!inBetweenRounds;
};
PlayerController.prototype.isPlayerInputAllowed = function() {
return !this.inBetweenRounds;
};
PlayerController.prototype.update = function () {
if(this._walkingDirectionStatus != 0) {
this.player.move(this._walkingDirectionStatus);
}
}
PlayerController.prototype.destroy = function() {
// extend if necessary
};
return PlayerController;
});