chuck.js/app/Game/Client/Control/Inputs/KeyboardAndMouse.js
logsol ffc55a204a Makes singleton object variable names of DomController first letter lowercase
When we require a singleton, its instance name should be named
by lowercase, since it is not a class.

Relates to #128
2016-10-10 21:50:03 +02:00

231 lines
No EOL
6.8 KiB
JavaScript

define([
"Game/Client/Control/Input",
"Game/Client/Control/KeyboardInput",
"Game/Client/View/DomController",
"Game/Config/Settings",
"Game/Client/Control/Swiper"
],
function (Parent, KeyboardInput, domController, Settings, Swiper) {
"use strict";
function KeyboardAndMouse(playerController) {
Parent.call(this);
this.x = 0;
this.y = 0;
this.mousePosition = {x:0,y:0};
this.modifier = false;
this.swiper = null;
this.lastLookDirection = 1;
this.keys = {
w:87,
a:65,
s:83,
d:68,
f:70,
g:71,
k:75,
up: 38,
left: 37,
down: 40,
right: 39,
space: 32,
tab: 9,
shift: 16,
plus: 187,
plusfx: 171,
minus: 189,
minusfx: 173,
zero: 48
};
this.playerController = playerController;
this.keyboardInit();
this.mouseInit();
}
KeyboardAndMouse.prototype = Object.create(Parent.prototype);
KeyboardAndMouse.prototype.keyboardInit = function() {
this.keyboardInput = new KeyboardInput();
var self = this;
function bind2Pc(methodName) {
return self.playerController[methodName].bind(self.playerController);
}
this.keyboardInput.registerKey(this.keys.a, this.moveLeft.bind(this), this.stop.bind(this));
this.keyboardInput.registerKey(this.keys.left, this.moveLeft.bind(this), this.stop.bind(this));
this.keyboardInput.registerKey(this.keys.d, this.moveRight.bind(this), this.stop.bind(this));
this.keyboardInput.registerKey(this.keys.right, this.moveRight.bind(this), this.stop.bind(this));
this.keyboardInput.registerKey(this.keys.w, bind2Pc('jump'), bind2Pc('jumpStop'));
this.keyboardInput.registerKey(this.keys.up, bind2Pc('jump'), bind2Pc('jumpStop'));
this.keyboardInput.registerKey(this.keys.space, bind2Pc('jump'), bind2Pc('jumpStop'));
this.keyboardInput.registerKey(this.keys.plus, bind2Pc('zoomIn'));
this.keyboardInput.registerKey(this.keys.plusfx, bind2Pc('zoomIn'));
this.keyboardInput.registerKey(this.keys.minus, bind2Pc('zoomOut'));
this.keyboardInput.registerKey(this.keys.minusfx, bind2Pc('zoomOut'));
this.keyboardInput.registerKey(this.keys.zero, bind2Pc('zoomReset'));
this.keyboardInput.registerKey(this.keys.tab, bind2Pc('showInfo'), bind2Pc('hideInfo'));
this.keyboardInput.registerKey(this.keys.k, bind2Pc('suicide'));
this.keyboardInput.registerKey(
this.keys.shift,
this.activateModifier.bind(this),
this.deactivateModifier.bind(this)
);
};
KeyboardAndMouse.prototype.moveLeft = function() {
if (!this.modifier) {
this.lastLookDirection = -1;
this.onXyChange(this.lastLookDirection * Settings.VIEWPORT_LOOK_AHEAD, 0);
}
this.playerController.moveLeft();
};
KeyboardAndMouse.prototype.moveRight = function() {
if (!this.modifier) {
this.lastLookDirection = 1;
this.onXyChange(this.lastLookDirection * Settings.VIEWPORT_LOOK_AHEAD, 0);
}
this.playerController.moveRight();
};
KeyboardAndMouse.prototype.stop = function(e) {
var isMovingLeft = this.keyboardInput.getKeyByKeyCode(this.keys.a).getActive()
|| this.keyboardInput.getKeyByKeyCode(this.keys.left).getActive();
var isMovingRight = this.keyboardInput.getKeyByKeyCode(this.keys.d).getActive()
|| this.keyboardInput.getKeyByKeyCode(this.keys.right).getActive();
if (isMovingLeft) {
this.moveLeft();
return;
}
if (isMovingRight) {
this.moveRight();
return;
}
this.playerController.stop();
};
KeyboardAndMouse.prototype.mouseInit = function() {
var canvas = domController.getCanvas();
var self = this;
canvas.onmousedown = function(e) {
self.mousePosition = {x:0,y:0};
if(!self.playerController.player.isHoldingSomething()) {
var options = {
x: self.x,
y: self.y,
av: 0
};
self.playerController.handActionRequest(options);
} else {
self.swiper = new Swiper();
self.draw({
movementX: 0,
movementY: 0
});
}
}
canvas.onmousemove = function(e) {
if (self.swiper) {
self.draw(e);
} else if(self.modifier) {
self.updateViewport(e);
}
}
canvas.onmouseup = function(e) {
if(self.swiper) {
var options = self.swiper.swipeEnd(e.x, e.y);
self.playerController.handActionRequest(options);
self.swiper = null;
}
}
};
KeyboardAndMouse.prototype.updateViewport = function(e) {
// -1 +1 +1 +1 xy scaling should
// -1 -1 +1 -1 be like this
var movementX = e.movementX ||
e.mozMovementX ||
e.webkitMovementX ||
0;
var movementY = e.movementY ||
e.mozMovementY ||
e.webkitMovementY ||
0;
this.x += movementX / Settings.VIEWPORT_SPEED_FACTOR;
if(this.x > 1) {
this.x = 1;
}
if(this.x < -1) {
this.x = -1;
};
this.y -= movementY / Settings.VIEWPORT_SPEED_FACTOR;
if(this.y > 1) {
this.y = 1;
}
if(this.y < -1) {
this.y = -1;
}
this.lastLookDirection = this.x >= 0 ? 1 : -1;
this.onXyChange(this.x, this.y);
};
KeyboardAndMouse.prototype.draw = function(e) {
var movementX = e.movementX ||
e.mozMovementX ||
e.webkitMovementX ||
0;
var movementY = e.movementY ||
e.mozMovementY ||
e.webkitMovementY ||
0;
this.mousePosition.x += movementX;
this.mousePosition.y += movementY;
this.swiper.swipe(this.mousePosition.x, -this.mousePosition.y);
};
KeyboardAndMouse.prototype.activateModifier = function() {
this.modifier = true;
this.playerController.activateModifier();
};
KeyboardAndMouse.prototype.deactivateModifier = function() {
this.modifier = false;
this.x = this.lastLookDirection * Settings.VIEWPORT_LOOK_AHEAD;
this.y = 0;
this.onXyChange(this.x, this.y);
this.playerController.deactivateModifier();
};
return KeyboardAndMouse;
});