mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 18:47:35 +00:00
58 lines
1.3 KiB
Text
58 lines
1.3 KiB
Text
@author Josh Adell <josh.adell@gmail.com>
|
|
|
|
A port of the box2djs library into a node module.
|
|
|
|
Here is the box2d "Hello World" program from http://www.box2d.org/ written for node:
|
|
|
|
--- BEGIN CODE EXAMPLE ---
|
|
|
|
var sys = require("sys"),
|
|
b2d = require("./box2dnode");
|
|
|
|
// Define world
|
|
var worldAABB = new b2d.b2AABB();
|
|
worldAABB.lowerBound.Set(-100.0, -100.0);
|
|
worldAABB.upperBound.Set(100.0, 100.0);
|
|
|
|
var gravity = new b2d.b2Vec2(0.0, -10.0);
|
|
var doSleep = true;
|
|
|
|
var world = new b2d.b2World(worldAABB, gravity, doSleep);
|
|
|
|
// Ground Box
|
|
var groundBodyDef = new b2d.b2BodyDef();
|
|
groundBodyDef.position.Set(0.0, -10.0);
|
|
|
|
var groundBody = world.CreateBody(groundBodyDef);
|
|
|
|
var groundShapeDef = new b2d.b2PolygonDef();
|
|
groundShapeDef.SetAsBox(50.0, 10.0);
|
|
|
|
groundBody.CreateShape(groundShapeDef);
|
|
|
|
// Dynamic Body
|
|
var bodyDef = new b2d.b2BodyDef();
|
|
bodyDef.position.Set(0.0, 4.0);
|
|
|
|
var body = world.CreateBody(bodyDef);
|
|
|
|
var shapeDef = new b2d.b2PolygonDef();
|
|
shapeDef.SetAsBox(1.0, 1.0);
|
|
shapeDef.density = 1.0;
|
|
shapeDef.friction = 0.3;
|
|
body.CreateShape(shapeDef);
|
|
body.SetMassFromShapes();
|
|
|
|
// Run Simulation!
|
|
var timeStep = 1.0 / 60.0;
|
|
|
|
var iterations = 10;
|
|
|
|
for (var i=0; i < 60; i++) {
|
|
world.Step(timeStep, iterations);
|
|
var position = body.GetPosition();
|
|
var angle = body.GetAngle();
|
|
sys.puts(i+": <"+position.x+", "+position.y+"> @"+angle);
|
|
}
|
|
|
|
--- END CODE EXAMPLE ---
|