chuck.js/app/Game/Core/Loader/TiledLevel.js

170 lines
No EOL
5.4 KiB
JavaScript
Executable file

define([
"Game/" + GLOBALS.context + "/Loader/Level",
"Game/Config/Settings",
"Game/Config/ItemSettings",
"Lib/Vendor/Box2D",
"Lib/Utilities/Options",
"Lib/Utilities/Exception",
"Lib/Utilities/NotificationCenter",
"Game/" + GLOBALS.context + "/Collision/Detector",
"Game/" + GLOBALS.context + "/GameObjects/Tile",
"Game/" + GLOBALS.context + "/GameObjects/Item",
"Game/" + GLOBALS.context + "/GameObjects/Items/Skateboard",
], function (Parent, Settings, ItemSettings, Box2D, Options, Exception, Nc, CollisionDetector, Tile, Item, Skateboard) {
// Public
function TiledLevel (path, engine) {
this.levelData = null;
Parent.call(this, path, engine);
}
TiledLevel.prototype = Object.create(Parent.prototype);
TiledLevel.prototype.createTiles = function () {
if (!this.levelData) {
throw "Level: Can't create level, nothing found";
}
var collisionLayer = this.getLayer(this.levelData, "collision");
if(collisionLayer) {
for (var i = 0; i < collisionLayer.data.length; i++) {
var gid = collisionLayer.data[i];
if(gid === 0) continue;
var imagePath = this.getTileImagePath(gid);
var parts = imagePath.split("/");
var tileType = parts[parts.length - 1].split(".")[0].split("");
// FIXME rename s to shape, r to rotation etc.
var options = {
s: parseInt(tileType[0], 10),
r: parseInt(tileType[1], 10),
t: imagePath,
x: i % collisionLayer.width,
y: parseInt(i / collisionLayer.height , 10)
}
//this.gameObjects.fixed.push(
new Tile(this.engine, "tile-" + i, options);
//);
}
} else {
console.warn("Level: No collision Layer given");
}
}
TiledLevel.prototype.createItems = function() {
var objects = this.getLayer(this.levelData, "items").objects;
for (var i = 0; i < objects.length; i++) {
var object = objects[i];
var options = this.gatherOptions(object);
var uid = "item-" + i;
var item = this.createItem(uid, options);
//this.gameObjects.animated.push(item);
};
};
TiledLevel.prototype.addBackground = function(path) {
var texturePath = Settings.GRAPHICS_PATH + "Backgrounds/starnight.png";
var callback = function (mesh) {
Nc.trigger(Nc.ns.client.view.mesh.add, mesh, 0); // FIXME: add at z layer -1 or so
}
Nc.trigger(Nc.ns.client.view.mesh.create, texturePath, callback, {
width: 4000,
height: 2959,
x: -(4000 - Settings.STAGE_WIDTH) / 2,
y: -(2959 + Settings.STAGE_HEIGHT + 700) / 2
});
}
TiledLevel.prototype.gatherOptions = function(tiledObject) {
var options = {};
options.name = tiledObject.name;
options.rotation = tiledObject.rotation;
options.width = tiledObject.width / Settings.TILE_RATIO;
options.height = tiledObject.height / Settings.TILE_RATIO;
options.x = (tiledObject.x + tiledObject.width / 2) / Settings.TILE_RATIO;
options.y = (tiledObject.y + options.height / 2) / Settings.TILE_RATIO;
if (!options.width) options.width = undefined;
if (!options.height) options.height = undefined;
var defaultOptions = this.getDefaultItemSettingsByName(options.name);
options = Options.merge(options, defaultOptions);
//options = Options.merge(tiledObject.properties, options);
return options;
};
TiledLevel.prototype.getDefaultItemSettingsByName = function(name) {
if(!name) {
throw new Exception('Item name cannot be be empty');
}
if(ItemSettings[name] === undefined) {
throw new Exception('Item name (' + name + ') cannot be found in item list');
}
var options = ItemSettings.Default;
options = Options.merge(ItemSettings[name], options);
return options;
};
TiledLevel.prototype.getTileImagePath = function(gid) {
for (var i = 0; i < this.levelData.tilesets.length; i++) {
var tileset = this.levelData.tilesets[i];
var offset = tileset.firstgid;
if(gid >= offset && gid < offset + Object.keys(tileset.tiles).length) {
return tileset.tiles["" + (gid - offset)].image;
}
}
}
TiledLevel.prototype.getRandomSpawnPoint = function() {
if(!this.levelData) {
return Parent.prototype.getRandomSpawnPoint.call(this);
} else {
var spawnLayer = this.getLayer(this.levelData, "spawnpoints");
var size = spawnLayer.objects.length;
var object = spawnLayer.objects[parseInt(Math.random() * (size -1), 10)];
return {
x: object.x / Settings.TILE_RATIO,
y: object.y / Settings.TILE_RATIO
}
}
};
TiledLevel.prototype.getLayer = function(levelData, name) {
for (var i = 0; i < levelData.layers.length; i++) {
if(levelData.layers[i].name === name) {
return levelData.layers[i];
}
}
throw "Layer '" + name + "' not found.";
};
return TiledLevel;
})