mirror of
https://github.com/logsol/chuck.js.git
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47 lines
1.1 KiB
JavaScript
Executable file
47 lines
1.1 KiB
JavaScript
Executable file
define([
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"Game/Client/Control/Input/XyInput",
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"Game/Client/View/DomController",
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"Game/Config/Settings",
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"Lib/Utilities/NotificationCenter"
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],
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function (Parent, DomController, Settings, Nc) {
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function MouseInput() {
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Parent.call(this);
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this.init();
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}
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MouseInput.prototype = Object.create(Parent.prototype);
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MouseInput.prototype.init = function() {
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var canvas = null;
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var self = this;
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canvas = DomController.getCanvas();
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canvas.onmousemove = function(e){
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// -1 +1 +1 +1 xy scaling should
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// -1 -1 +1 -1 be like this
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var x = (((e.clientX - this.offsetLeft) / Settings.STAGE_WIDTH) * 2) - 1;
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var y = (((Settings.STAGE_HEIGHT - (e.clientY - this.offsetTop)) / Settings.STAGE_HEIGHT) * 2) -1;
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self.onXyChange(x, y);
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}
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canvas.onmousedown = function(e) {
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var x = (((e.clientX - this.offsetLeft) / Settings.STAGE_WIDTH) * 2) - 1;
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var y = (((Settings.STAGE_HEIGHT - (e.clientY - this.offsetTop)) / Settings.STAGE_HEIGHT) * 2) -1;
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Nc.trigger(Nc.ns.client.input.handAction.request, x, y);
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}
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};
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return MouseInput;
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});
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