mirror of
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109 lines
No EOL
3.5 KiB
JavaScript
Executable file
109 lines
No EOL
3.5 KiB
JavaScript
Executable file
define([
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"Game/Server/GameController",
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"Game/Core/NotificationCenter",
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"Game/Server/User"
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],
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function (GameController, NotificationCenter, User) {
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function Channel (pipeToLobby, name) {
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var self = this;
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this.name = name;
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this.users = {};
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this.pipeToLobby = pipeToLobby;
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this.gameController = new GameController(this);
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this.gameController.loadLevel("default.json");
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//this.pipeToLobby.receive = function (message) { self.onMessage(message) };
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// !!! This should be done differently - use NotificationCenter.on('channel/dungeon/message') instead
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/*
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var self = this;
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NotificationCenter.on("processGameCommandFromUser", function (topic, args) {
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self.processGameCommandFromUser.apply(self, args);
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});
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*/
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// Messages look like:
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// {channel: {setName: 'foo'}}
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// {user: {jupm: null}, id: 12}
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NotificationCenter.on('channel/message', function (message){
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switch(message.recipient) {
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case 'user':
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self.forward(self.users[message.id], message.data);
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break;
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case 'id': // Do nothing, it is needed by the user
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break;
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case 'channel':
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self.forward(self, message.data);
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break;
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default:
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throw 'unknown recipient';
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break;
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}
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});
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console.checkpoint('channel ' + name + ' created');
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}
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Channel.validateName = function (name) {
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return true;
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}
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Channel.prototype.forward = function (target, message) {
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for(var command in message) {
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if(typeof target[command] == 'function') {
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target[command].call(target, message[command]);
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} else {
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throw 'trying to call undefined function ' + target[command];
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}
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}
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};
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Channel.prototype.addUser = function (userId) {
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var user = new User(userId, this);
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this.users[user.id] = user;
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NotificationCenter.trigger('user/joined', user);
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}
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/*
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Channel.prototype.send = function(recipient, message) {
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this.pipeToLobby.send(recipient, message);
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}*/
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/*
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Channel.prototype.releaseUser = function (user) {
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this.gameController.userIdLeft(user.id);
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this.sendCommandToAllUsersExcept("userLeft", user.id, user);
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delete this.users[user.id];
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}
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Channel.prototype.sendCommandToAllUsers = function (command, options) {
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for(var id in this.users) {
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this.users[id].sendCommand(command, options);
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}
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}
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Channel.prototype.sendCommandToAllUsersExcept = function (command, options, except_user) {
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for(var id in this.users) {
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if (id != except_user.id) {
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this.users[id].sendCommand(command, options);
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}
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}
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}
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Channel.prototype.processGameCommandFromUser = function (command, options, user) {
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this.gameController.progressGameCommandFromUser(command, options, user);
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}
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*/
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return Channel;
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}); |