chuck.js/client.js
2014-06-28 23:43:58 +02:00

38 lines
No EOL
1 KiB
JavaScript
Executable file

GLOBALS = { context: "Client" };
requirejs.config({
baseUrl: 'app',
deps: ['Lib/Utilities/Extensions'],
waitSeconds: 0
});
if(!Chuck) var Chuck = {};
Chuck.inspector = {};
requirejs([
"Game/Client/Networker",
"Lib/Vendor/SocketIO",
"Game/Config/Settings",
"Lib/Utilities/Exception",
"Lib/Vendor/Pixi"
],
function (Networker, SocketIO, Settings, Exception, PIXI) {
Chuck.run = function(channelName, nickname) {
var options = {
"reconnect": false,
"reconnection delay": 500,
"max reconnection attempts": 10,
"transports": [
"websocket",
"flashsocket"
]
};
var socket = SocketIO.connect("/", options);
var networker = new Networker(socket, channelName, nickname);
Chuck.inspector.networker = networker;
Chuck.inspector.settings = Settings;
Chuck.inspector.resetLevel = function() { networker.sendGameCommand("resetLevel"); }
}
});