chuck.js/app/Lobby/Coordinator.js
2012-07-28 13:26:05 +02:00

74 lines
No EOL
1.8 KiB
JavaScript
Executable file

define([
"Lobby/User",
"Game/Server/Channel",
"child_process"
],
function(User, Channel, childProcess) {
var fork = childProcess.fork;
function Coordinator() {
this.channels = {};
this.lobbyUsers = {};
}
Coordinator.prototype.createUser = function(socketLink){
var user = new User(socketLink, this);
this.assignUserToLobby(user);
}
Coordinator.prototype.assignUserToLobby = function(user){
if(user.channelProcess) {
//user.channel.releaseUser(user); -> generate message
}
this.lobbyUsers[user.id] = user;
}
Coordinator.prototype.assignUserToChannel = function(user, channelName){
if(user.channelProcess) {
//user.channel.releaseUser(user); -> generate message
}
if(!Channel.validateName(channelName)){
//TODO send validation error
return false;
}
var channel = this.channels[channelName];
if(!channel) {
try {
channel = fork('channel.js');
channel.send('CREATE');
channel.send({
channel: {
setName: channelName
}
});
} catch (err) {
throw 'Failed to fork channel ' + channelName + '! (' + err + ')';
}
this.channels[channelName] = channel;
}
//channel.addUser(user);
//user.setChannel(channel);
delete this.lobbyUsers[user.id];
}
Coordinator.prototype.removeUser = function(user){
delete this.lobbyUsers[user.id];
if(user.channelProcess) {
//user.channel.releaseUser(user); -> generate message
}
}
return Coordinator;
});