mirror of
https://github.com/logsol/chuck.js.git
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74 lines
No EOL
1.8 KiB
JavaScript
Executable file
74 lines
No EOL
1.8 KiB
JavaScript
Executable file
define([
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"Lobby/User",
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"Game/Server/Channel",
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"child_process"
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],
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function(User, Channel, childProcess) {
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var fork = childProcess.fork;
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function Coordinator() {
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this.channels = {};
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this.lobbyUsers = {};
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}
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Coordinator.prototype.createUser = function(socketLink){
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var user = new User(socketLink, this);
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this.assignUserToLobby(user);
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}
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Coordinator.prototype.assignUserToLobby = function(user){
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if(user.channelProcess) {
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//user.channel.releaseUser(user); -> generate message
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}
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this.lobbyUsers[user.id] = user;
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}
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Coordinator.prototype.assignUserToChannel = function(user, channelName){
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if(user.channelProcess) {
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//user.channel.releaseUser(user); -> generate message
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}
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if(!Channel.validateName(channelName)){
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//TODO send validation error
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return false;
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}
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var channel = this.channels[channelName];
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if(!channel) {
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try {
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channel = fork('channel.js');
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channel.send('CREATE');
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channel.send({
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channel: {
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setName: channelName
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}
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});
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} catch (err) {
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throw 'Failed to fork channel ' + channelName + '! (' + err + ')';
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}
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this.channels[channelName] = channel;
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}
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//channel.addUser(user);
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//user.setChannel(channel);
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delete this.lobbyUsers[user.id];
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}
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Coordinator.prototype.removeUser = function(user){
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delete this.lobbyUsers[user.id];
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if(user.channelProcess) {
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//user.channel.releaseUser(user); -> generate message
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}
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}
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return Coordinator;
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}); |