chuck.js/app/Game/Server/GameController.js
2012-07-21 23:41:41 +02:00

112 lines
No EOL
2.7 KiB
JavaScript
Executable file

define([
"Chuck/Physics/Engine",
"Chuck/Settings",
"Chuck/Player",
"Vendor/Box2D",
"Chuck/Loader/Level",
"Chuck/Control/InputController",
"RequestAnimationFrame"
],
function(PhysicsEngine, Settings, Player, Box2D, Level, InputController, requestAnimFrame){
function GameController (channel) {
this.channel = channel;
this.players = {};
this.init();
}
GameController.prototype.init = function() {
this.physicsEngine = this.factory.new(PhysicsEngine);
this.update();
this.updateWorld();
}
GameController.prototype.loadLevel = function(path) {
if (this.level) {
this.level.unload();
}
this.level = new Level(path, this.physicsEngine);
this.level.loadLevelInToEngine();
}
GameController.prototype.getPhysicsEngine = function() {
return this.physicsEngine;
}
GameController.prototype.update = function() {
requestAnimFrame(this.update.bind(this));
this.physicsEngine.update();
for(var id in this.players) {
this.players[id].player.update();
}
}
GameController.prototype.destruct = function() {
}
GameController.prototype.createPlayerForUser = function(user) {
var id = user.id;
var player = new Player(this.physicsEngine, id, null);
this.players[id] = {
player: player,
inputController: new InputController(player)
};
player.spawn(100, 0);
this.physicsEngine.setCollisionDetector(player);
}
GameController.prototype.progressGameCommandFromId = function(command, options, id) {
var inputController = this.players[id].inputController;
if (typeof inputController[command] == 'function') {
inputController[command](options);
}
}
GameController.prototype.userIdLeft = function(id) {
var player = this.players[id].player;
player.destroy();
delete this.players[id];
}
GameController.prototype.updateClientsWorld = function(update_world) {
this.channel.sendCommandToAllUsers('gameCommand', {worldUpdate: update_world});
}
GameController.prototype.updateWorld = function() {
var update = {};
var isUpdateNeeded = false;
var body = this.physicsEngine.world.GetBodyList();
do {
var userData = body.GetUserData();
if(userData && body.IsAwake()){
update[userData] = {
p: body.GetPosition(),
a: body.GetAngle(),
lv: body.GetLinearVelocity(),
av: body.GetAngularVelocity()
};
isUpdateNeeded = true;
}
} while (body = body.GetNext());
if(isUpdateNeeded) {
//this.serverGame.updateClientsWorld(update);
this.notificationCenter.trigger("sendCommandToAllUsers", ['gameCommand', {worldUpdate:update}]);
}
setTimeout(this.updateWorld.bind(this), Settings.WORLD_UPDATE_BROADCAST_INTERVAL);
}
return GameController;
});