chuck.js/game-draft/js/Chuck/Control/Key.js
2012-07-17 11:33:37 +02:00

56 lines
1.4 KiB
JavaScript
Executable file

Chuck.Control.Key = function() {
this._active = false;
this._activityUpdateStatus = false;
this._activityUpdateNeeded = false;
this._keyDown = null;
this._keyUp = null;
this._keyFrame = null;
}
Chuck.Control.Key.prototype.setActivityUpdateStatus = function(active) {
this._activityUpdateStatus = active;
}
Chuck.Control.Key.prototype.getActivityUpdateStatus = function() {
return this._activityUpdateStatus;
}
Chuck.Control.Key.prototype.setActivityUpdateNeeded = function(need) {
this._activityUpdateNeeded = need;
}
Chuck.Control.Key.prototype.getActivityUpdateNeeded = function() {
return this._activityUpdateNeeded;
}
Chuck.Control.Key.prototype.setActive = function(active) {
this._active = active;
}
Chuck.Control.Key.prototype.getActive = function() {
return this._active;
}
Chuck.Control.Key.prototype.setKeyDownFunction = function(f) {
this._keyDown = f;
}
Chuck.Control.Key.prototype.getKeyDownFunction = function() {
return this._keyDown;
}
Chuck.Control.Key.prototype.setKeyUpFunction = function(f) {
this._keyUp = f;
}
Chuck.Control.Key.prototype.getKeyUpFunction = function() {
return this._keyUp;
}
Chuck.Control.Key.prototype.setKeyFrameFunction = function(f) {
this._keyFrame = f;
}
Chuck.Control.Key.prototype.getKeyFrameFunction = function() {
return this._keyFrame;
}