chuck.js/app/Game/Core/Collision/Detector.js
2013-12-27 05:09:28 +01:00

49 lines
No EOL
1.4 KiB
JavaScript
Executable file

define([
"Lib/Vendor/Box2D"
],
function (Box2D) {
function Detector () { // FIXME evtl.bind(this) ?
this.listener = new Box2D.Dynamics.b2ContactListener();
this.listener.chuckDetector = this;
this.listener.BeginContact = this.BeginContact;
//this.listener.PostSolve = this.PostSolve;
this.listener.EndContact = this.EndContact;
}
Detector.IDENTIFIER = {
TILE: "tile",
PLAYER: "player"
}
Detector.prototype.getListener = function () {
return this.listener;
}
Detector.prototype.onCollisionChange = function (point, isColliding) {
var userDataA = point.GetFixtureA().GetUserData();
var userDataB = point.GetFixtureB().GetUserData();
if (userDataA && userDataA.onCollisionChange) {
userDataA.onCollisionChange(isColliding, point.GetFixtureB());
} else if (userDataB && userDataB.onCollisionChange) {
userDataB.onCollisionChange(isColliding, point.GetFixtureA());
}
}
/** Extension **/
Detector.prototype.BeginContact = function (point) {
this.chuckDetector.onCollisionChange(point, true);
}
Detector.prototype.PostSolve = function (point, impulse) {
}
Detector.prototype.EndContact = function (point) {
this.chuckDetector.onCollisionChange(point, false);
}
return Detector;
});