chuck.js/app/Game/Server/GameObjects/Item.js
2014-01-20 18:15:40 +01:00

59 lines
1.4 KiB
JavaScript
Executable file

define([
"Game/Core/GameObjects/Item"
],
function (Parent) {
function Item(physicsEngine, uid, options) {
Parent.call(this, physicsEngine, uid, options);
this.heldByPlayers = [];
this.lastMoved = null;
}
Item.prototype = Object.create(Parent.prototype);
Item.prototype.setLastMovedBy = function(player) {
if(player) {
this.lastMoved = {
player: player,
timestamp: new Date()
}
} else {
this.lastMoved = null;
}
};
Item.prototype.isGrabbingAllowed = function(player) {
return this.heldByPlayers.length == 0;
};
Item.prototype.beingGrabbed = function(player) {
Parent.prototype.beingGrabbed.call(this, player);
if(this.isGrabbingAllowed(player)) {
this.heldByPlayers.push(player);
this.setLastMovedBy(null);
}
};
Item.prototype.isReleasingAllowed = function(player) {
return true;
};
Item.prototype.beingReleased = function(player) {
Parent.prototype.beingReleased.call(this, player);
if(this.isReleasingAllowed(player)) {
var pos = this.heldByPlayers.indexOf(player);
if(pos >= 0) {
this.heldByPlayers.splice(pos, 1);
this.setLastMovedBy(player);
}
}
};
return Item;
});