A fantastic multiplayer action browser game http://chuck-game.tumblr.com
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logsol 3a5af058ef Prevents adding damage after round has ended
Because it created double round endings, which led to crashes.
Also moved inBetweenRound state from PlayerController to GameController.
2016-10-01 19:12:52 +02:00
app Prevents adding damage after round has ended 2016-10-01 19:12:52 +02:00
config implemented rubedoll level item (not after dying yet) 2015-05-11 11:10:30 +02:00
lab NC refactoring 2014-03-17 21:45:40 +01:00
scripts adds core analyzer script which generates the core/channel/client method overview of a class 2016-08-29 00:33:59 +02:00
snippets added semicolon because of jslint 2015-03-15 13:39:51 +01:00
static On destroy unsubscribe missing GameObjects from render event 2016-10-01 16:51:43 +02:00
.floo changed modes 2014-01-12 16:59:16 +01:00
.gitignore moved build stuff 2014-12-21 23:16:35 +01:00
channel.js implemented rubedoll level item (not after dying yet) 2015-05-11 11:10:30 +02:00
client.js implemented rubedoll level item (not after dying yet) 2015-05-11 11:10:30 +02:00
package.json added chart.js dependency 2015-03-01 10:30:56 +01:00
README.md adds video image 2015-06-28 17:06:52 +02:00
server.js adds warning too many recordings. fixes #132 2015-06-22 11:58:13 +02:00

chuck.js

Physical JavaScript Action Browser Multiplayer Game - it will be awesome!

Follow the development at http://chuck-game.tumblr.com/

How to run:

  • git clone https://github.com/logsol/chuck.js.git
  • cd chuck.js
  • npm install
  • node server.js [port] [log level]

Open in browser http://localhost:1234

This game is licensed under the GPLv3 licence http://www.gnu.org/licenses/gpl-3.0.html