chuck.js/lib/Game/Physics/Engine.js
2012-06-02 18:24:34 +02:00

66 lines
1.8 KiB
JavaScript
Executable file

Game.Physics.Engine = function () {
this._world;
this.init();
}
Game.Physics.Engine.prototype.init = function() {
this._world = this._initBox2d();
this.setupDebugDraw();
var doll = new Game.Physics.Doll(this._world);
doll.spawn(100,100);
}
Game.Physics.Engine.prototype._initBox2d = function() {
return new Game.b2World(new Game.b2Vec2(0,Game.Settings.BOX2D_GRAVITY), Game.Settings.BOX2D_ALLOW_SLEEP);
}
Game.Physics.Engine.prototype.getWorld = function() {
return this._world;
}
Game.Physics.Engine.prototype.setCollisionDetector = function() {
var cd = new CollisionDetector();
this._world.SetContactListener(cd);
}
Game.Physics.Engine.prototype.setupDebugDraw = function() {
//var debugSprite = new Sprite();
//View.getInstance().add(debugSprite);
var debugSprite = document.getElementById("canvas").getContext("2d");
// set debug draw
var dbgDraw = new Game.b2DebugDraw();
dbgDraw.SetSprite(debugSprite);
dbgDraw.SetDrawScale(Game.Settings.RATIO);
dbgDraw.SetAlpha(0.5);
dbgDraw.SetFillAlpha(0.1);
dbgDraw.SetLineThickness(0);
dbgDraw.SetFlags(null
| Game.b2DebugDraw.e_shapeBit
//| b2DebugDraw.e_jointBit
//| b2DebugDraw.e_coreShapeBit
//| b2DebugDraw.e_aabbBit
//| b2DebugDraw.e_centerOfMassBit
//| b2DebugDraw.e_obbBit
//| b2DebugDraw.e_pairBit
);
this._world.SetDebugDraw(dbgDraw);
this._world.SetWarmStarting(true);
}
Game.Physics.Engine.prototype.createBody = function(bodyDef) {
return this._world.CreateBody(bodyDef);
}
Game.Physics.Engine.prototype.update = function() {
this._world.Step(Game.Settings.BOX2D_TIME_STEP, Game.Settings.BOX2D_VELOCITY_ITERATIONS, Game.Settings.BOX2D_POSITION_ITERATIONS);
this._world.ClearForces();
this._world.DrawDebugData();
}