A fantastic multiplayer action browser game http://chuck-game.tumblr.com
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Jeena 47faae81e5 Add standalone POC comparing WebRTC DataChannel vs Socket.IO
Self-contained test under poc-webrtc/ that does not touch the game.
Spins up an Express + WebSocket signaling + node-datachannel server
alongside a Socket.IO server, serves a simple browser client that
runs the same game-like traffic pattern (14Hz worldUpdates, input
events, ping/pong) over either transport based on a URL flag.

Captures per-session stats to a JSONL file and ships an analyze.js
that prints a per-(transport, phase) summary of RTT percentiles,
receive rate, and seq-gap counts so the TCP-vs-UDP-style comparison
becomes quantitative rather than eyeball.

Confirms node-datachannel installs and works on this platform and
that the dual-channel (reliable + unreliable) pattern is feasible
to maintain — both prerequisites for the real integration.
2026-05-11 00:38:01 +00:00
app Replace cheat-detection teleport with server reconciliation 2026-05-11 00:37:42 +00:00
config implemented rubedoll level item (not after dying yet) 2015-05-11 11:10:30 +02:00
lab Makes singleton variable name of NotificationCenter lowercase 2016-10-10 22:11:55 +02:00
poc-webrtc Add standalone POC comparing WebRTC DataChannel vs Socket.IO 2026-05-11 00:38:01 +00:00
scripts adds core analyzer script which generates the core/channel/client method overview of a class 2016-08-29 00:33:59 +02:00
snippets added semicolon because of jslint 2015-03-15 13:39:51 +01:00
static 2025 update! 2025-07-15 20:05:12 +02:00
.floo changed modes 2014-01-12 16:59:16 +01:00
.gitignore Replace cheat-detection teleport with server reconciliation 2026-05-11 00:37:42 +00:00
channel.js implemented rubedoll level item (not after dying yet) 2015-05-11 11:10:30 +02:00
client.js 2025 update! 2025-07-15 20:05:12 +02:00
package-lock.json 2025 update! 2025-07-15 20:05:12 +02:00
package.json 2025 update! 2025-07-15 20:05:12 +02:00
README.md adds video image 2015-06-28 17:06:52 +02:00
server.js adds warning too many recordings. fixes #132 2015-06-22 11:58:13 +02:00

chuck.js

Physical JavaScript Action Browser Multiplayer Game - it will be awesome!

Follow the development at http://chuck-game.tumblr.com/

How to run:

  • git clone https://github.com/logsol/chuck.js.git
  • cd chuck.js
  • npm install
  • node server.js [port] [log level]

Open in browser http://localhost:1234

This game is licensed under the GPLv3 licence http://www.gnu.org/licenses/gpl-3.0.html