chuck.js/package.json
Karl Pannek 244dc50037 Add working debug level with grass and soil tiles
- Created DebugLevel class that bypasses complex TiledLevel loader
- Simple platform with grass tiles (10.gif) on top, soil tiles (10.gif) underneath
- Fixed tile texture paths to work with MAPS_PATH
- Fixed null check in User.js to prevent server crashes
- Working physics collision with Box2D
- Clean test environment for physics engine migration
2025-07-16 12:51:31 +02:00

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{
"name": "chuck.js",
"author": "logsol <fartman@gmx.de>",
"contributors": [
"Jeena Paradies <spam@jeenaparadies.net> (https://jeena.net)"
],
"description": "Multiplayer browser jump and run game",
"version": "0.1.0",
"homepage": "http://chuck-game.tumblr.com/",
"repository": {
"type": "git",
"url": "https://github.com/logsol/chuck.js"
},
"bugs": {
"url": "https://github.com/logsol/chuck.js/issues",
"email": "fartman@gmx.de"
},
"main": "server.js",
"dependencies": {
"chart.js": "^4.4.0",
"express": "^4.18.2",
"planck": "^1.4.2",
"requirejs": "^2.3.6",
"screenfull": "^6.0.2",
"socket.io": "^4.7.4"
},
"devDependencies": {
"nodemon": "^3.0.2"
},
"engines": {
"node": ">=16.0.0"
},
"config": {
"port": "1234"
},
"private": true,
"scripts": {
"start": "node server.js",
"dev": "nodemon server.js",
"prestart": "scripts/build.sh"
}
}