chuck.js/app/Game/Client/Control/PlayerController.js
2014-03-17 22:07:57 +01:00

123 lines
No EOL
3.7 KiB
JavaScript
Executable file

define([
"Game/Core/Control/PlayerController",
"Game/Client/Control/KeyboardInput",
"Game/Client/Control/Input/MouseInput",
"Lib/Utilities/NotificationCenter"
],
function (Parent, KeyboardInput, MouseInput, Nc) {
function PlayerController (me) {
Parent.call(this, me);
this.keyboardInput = new KeyboardInput(this);
this.xyInput = new MouseInput(this);
Nc.on(Nc.ns.client.input.xy.change, this.setXY, this);
Nc.on(Nc.ns.client.input.handAction.request, this.handActionRequest, this);
var keys = {
w:87,
a:65,
s:83,
d:68,
f:70,
g:71,
k:75,
up: 38,
left: 37,
down: 40,
right: 39,
space: 32,
tab: 9
}
this.init(keys);
}
PlayerController.prototype = Object.create(Parent.prototype);
PlayerController.prototype.init = function (keys) {
this.keyboardInput.registerKey(keys.a, 'moveLeft', 'stop');
this.keyboardInput.registerKey(keys.left, 'moveLeft', 'stop');
this.keyboardInput.registerKey(keys.d, 'moveRight', 'stop');
this.keyboardInput.registerKey(keys.right, 'moveRight', 'stop');
this.keyboardInput.registerKey(keys.w, 'jump', 'jumpStop');
this.keyboardInput.registerKey(keys.up, 'jump', 'jumpStop');
this.keyboardInput.registerKey(keys.space, 'jump', 'jumpStop');
this.keyboardInput.registerKey(keys.tab, 'showInfo', 'hideInfo');
this.keyboardInput.registerKey(keys.f, 'handActionLeft');
this.keyboardInput.registerKey(keys.g, 'handActionRight');
this.keyboardInput.registerKey(keys.k, 'suicide');
}
PlayerController.prototype.moveLeft = function () {
Parent.prototype.moveLeft.call(this);
Nc.trigger(Nc.ns.client.to.server.gameCommand.send, 'moveLeft');
}
PlayerController.prototype.moveRight = function () {
Parent.prototype.moveRight.call(this);
Nc.trigger(Nc.ns.client.to.server.gameCommand.send, 'moveRight');
}
PlayerController.prototype.stop = function () {
Parent.prototype.stop.call(this);
Nc.trigger(Nc.ns.client.to.server.gameCommand.send, 'stop');
}
PlayerController.prototype.jump = function () {
Parent.prototype.jump.call(this);
Nc.trigger(Nc.ns.client.to.server.gameCommand.send, 'jump');
}
PlayerController.prototype.jumpStop = function () {
Parent.prototype.jumpStop.call(this);
Nc.trigger(Nc.ns.client.to.server.gameCommand.send, 'jumpStop');
}
PlayerController.prototype.setXY = function(x, y) {
var options = {x:x, y:y};
Parent.prototype.lookAt.call(this, options);
Nc.trigger(Nc.ns.client.to.server.gameCommand.send, 'lookAt', options);
};
PlayerController.prototype.handActionLeft = function() {
this.handActionRequest(-0.5, 0.5);
};
PlayerController.prototype.handActionRight = function() {
this.handActionRequest(0.5, 0.5);
};
PlayerController.prototype.suicide = function() {
Nc.trigger(Nc.ns.client.to.server.gameCommand.send, "suicide");
};
PlayerController.prototype.handActionRequest = function(x, y) {
var options = {x:x, y:y};
Nc.trigger(Nc.ns.client.to.server.gameCommand.send, "handActionRequest", options);
};
PlayerController.prototype.showInfo = function() {
Nc.trigger(Nc.ns.client.game.gameInfo.toggle, true);
};
PlayerController.prototype.hideInfo = function() {
Nc.trigger(Nc.ns.client.game.gameInfo.toggle, false);
};
return PlayerController;
});