chuck.js/app/Game/Core/GameController.js
2012-07-22 17:54:27 +02:00

57 lines
1.3 KiB
JavaScript
Executable file

define([
"Game/Core/Physics/Engine",
"Game/Core/Loader/Level",
"Game/Core/Player"
],
function(Engine, Level, Player) {
function GameController(physicsEngine) {
this.players = {};
if (! physicsEngine instanceof Engine) {
throw physicsEngine + " is not of type Engine";
}
this.physicsEngine = physicsEngine;
}
GameController.prototype.getPhysicsEngine = function() {
return this.physicsEngine;
}
GameController.prototype.loadLevel = function(path) {
if (this.level) {
this.level.unload();
}
this.level = new Level(path, this.physicsEngine);
this.level.loadLevelInToEngine();
}
/*
GameController.prototype.destroy = function() {
for(var player in this.players) {
this.players[player].destroy();
}
}
GameController.prototype.userJoined = function(user) {
var player = new Player(user.id, this.physicsEngine);
this.players[user.id] = player;
return player;
}
GameController.prototype.userLeft = function(user) {
var player = this.players[user.id];
player.destroy();
delete this.players[user.id];
}
*/
return GameController;
});