chuck.js/app/Game/Client/Networker.js

128 lines
No EOL
3.4 KiB
JavaScript
Executable file

define([
"Game/Core/Protocol/Helper",
"Game/Client/GameController",
"Game/Core/User"
],
function (ProtocolHelper, GameController, User) {
function Networker (socketLink) {
this.socketLink = socketLink;
this.gameController = null;
this.init();
}
Networker.prototype.init = function () {
var self = this;
this.socketLink.on('connect', function () {
self.onConnect();
});
this.socketLink.on('message', function (message) {
self.onMessage(message);
});
this.socketLink.on('disconnect', function () {
self.onDisconnect();
});
}
Networker.prototype.onConnect = function () {
console.log('connected.')
this.join('dungeon');
}
Networker.prototype.onDisconnect = function () {
if(this.gameController) this.gameController.destruct();
this.gameController = null;
console.log('disconnected. game destroyed. no auto-reconnect');
document.body.style.backgroundColor = '#aaaaaa';
}
Networker.prototype.join = function (channelName) {
this.sendCommand('join', channelName);
}
Networker.prototype.onJoinSuccess = function (options) {
this.gameController = new GameController();
this.gameController.loadLevel("default.json");
var user = new User(options.userId);
this.gameController.meJoined(user);
console.log("Joined " + options.channelName);
/*
if (options.userIds && options.userIds.length > 0) {
for(var i = 0; i < options.userIds.length; i++) {
this.gameController.userJoined(options.userIds[i])
}
}
*/
}
Networker.prototype.sendCommand = function (command, options) {
var message = ProtocolHelper.encodeCommand(command, options);
this.socketLink.send(message);
}
Networker.prototype.onMessage = function (message) {
var self = this;
ProtocolHelper.runCommands(message, function (command, options) {
self.processControlCommand(command, options);
});
}
Networker.prototype.onUserJoined = function (userId) {
//this.gameController.userJoined(userId); -> replace with game command
console.log("User " + userId + " joined");
}
/*
Networker.prototype.sendGameCommand = function (command, options) {
this.sendCommand('gameCommand', ProtocolHelper.assemble(command, options));
}
*/
Networker.prototype.onUserLeft = function (userId) {
//this.gameController.userLeft(userId); -> replace with game command
console.log("User " + userId + " left");
}
Networker.prototype.processControlCommand = function (command, options) {
switch(command) {
case 'joinSuccess':
this.onJoinSuccess(options);
break;
case 'gameCommand':
for(var gameCommand in options) {
this.gameController.processGameCommand(gameCommand, options[gameCommand]);
}
break;
case 'userJoined':
this.onUserJoined(options);
break;
case 'userLeft':
this.onUserLeft(options);
break;
default:
break;
}
}
return Networker;
});