chuck.js/app/Game/Server/User.js
2013-07-30 18:13:39 +02:00

62 lines
No EOL
1.6 KiB
JavaScript

define([
"Game/Core/User",
"Game/Core/NotificationCenter",
"Game/Core/Protocol/Helper"
],
function(Parent, NotificationCenter, ProtocolHelper) {
function User(id, channel) {
Parent.call(this, id);
this.channel = channel;
this.player = null;
var self = this;
NotificationCenter.on('user/joined', function(user) { // FIXME: use sendToAllUsersExcept instead
if(user.id != self.id) {
self.sendControlCommand("userJoined", user.id);
}
});
NotificationCenter.on('user/' + this.id + "/joinSuccess", function(options) {
self.sendControlCommand("joinSuccess", options);
});
NotificationCenter.on('user/' + this.id + "/controlCommand", function(message) {
ProtocolHelper.applyCommand(message.data, self);
});
}
User.prototype = Object.create(Parent.prototype);
User.prototype.setPlayer = function(player) {
this.player = player;
};
// User command callbacks
User.prototype.onGameCommand = function(command) {
this.player.playerController.applyCommand(command);
};
// Sending commands
User.prototype.sendControlCommand = function(command, options) {
var recipient = "user/" + this.id;
var data = ProtocolHelper.encodeCommand(command, options);
NotificationCenter.trigger("process/message", recipient, data);
};
User.prototype.sendGameCommand = function(command, options) {
var data = ProtocolHelper.encodeCommand(command, options);
this.sendControlCommand("gameCommand", data);
};
return User;
});