chuck.js/app/Lobby/Coordinator.js
2012-07-22 00:14:38 +02:00

57 lines
No EOL
1.1 KiB
JavaScript
Executable file

define([
"Game/Server/User",
"Game/Server/Channel"
],
function(User, Channel) {
function Coordinator() {
this.channels = {};
this.lobbyUsers = {};
}
Coordinator.prototype.createUser = function(socketLink){
var user = new User(socketLink, this);
this.assignUserToLobby(user);
}
Coordinator.prototype.assignUserToLobby = function(user){
if(user.channel) {
user.channel.releaseUser(user);
}
this.lobbyUsers[user.id] = user;
}
Coordinator.prototype.assignUserToChannel = function(user, channelName){
if(user.channel) {
user.channel.releaseUser(user);
}
if(!Channel.validateName(channelName)){
//TODO send validation error
return false;
}
var channel = this.channels[channelName];
if(!channel) {
channel = new Channel(channelName);
this.channels[channelName] = channel;
}
channel.addUser(user);
user.setChannel(channel);
delete this.lobbyUsers[user.id];
}
Coordinator.prototype.removeUser = function(user){
delete this.lobbyUsers[user.id];
if(user.channel) {
user.channel.releaseUser(user);
}
}
return Coordinator;
});