chuck.js/app/Game/Client/View/Pixi/GameStats.js

190 lines
No EOL
5.6 KiB
JavaScript

define([
"Lib/Vendor/Pixi",
"Lib/Utilities/NotificationCenter",
"Game/Config/Settings",
"Lib/Utilities/ColorConverter"
],
function (PIXI, Nc, Settings, ColorConverter) {
"use strict";
function GameStats(gameContainer) {
this.style = {
borderWidth: 3,
padding: 20,
colors: {
background: 0x000000,
text: "red",
headline: "#880000",
border: 0xAA0000
},
line: {
height: 16,
spacing: 5
},
fontSize: 12
};
this.gameContainer = gameContainer;
this.container = new PIXI.DisplayObjectContainer();
var blurFilter = new PIXI.BlurFilter();
blurFilter.blurX = 12;
blurFilter.blurY = 12;
var grayFilter = new PIXI.GrayFilter();
grayFilter.gray = 0.85;
this.filters = [blurFilter, grayFilter];
this.background = new PIXI.Graphics();
this.background.alpha = 0.7;
this.container.addChild(this.background);
this.dialog = new PIXI.DisplayObjectContainer();
this.container.addChild(this.dialog);
this.graphics = new PIXI.Graphics();
// this.dialog.addChild(this.graphics);
/*
gameContainer
filters
container
background
dialog
graphics
playerColor
headline
line
*/
this.container.visible = false;
Nc.on(Nc.ns.client.view.gameStats.toggle, this.toggle, this);
}
GameStats.prototype.getInfoContainer = function() {
return this.container;
};
GameStats.prototype.toggle = function(show, sortedPlayers) {
if(show) {
this.background.clear();
this.graphics.clear();
this.dialog.removeChildren();
// redraw background
this.background.beginFill(this.style.colors.background);
this.background.drawRect(0, 0, Settings.STAGE_WIDTH, Settings.STAGE_HEIGHT);
this.background.endFill();
// redraw text and graphics
var string = "" +
" #".pad(7, true) + " " +
"Name".pad(12, true) +
"Score".pad(6, false) +
"Deaths".pad(7, false) +
"Health".pad(9, false) + " ";
var line = new PIXI.Text(string, {
font: "normal " + this.style.fontSize + "px 'Joystix'",
fill: this.style.colors.headline
});
line.position = new PIXI.Point(0, 0);
this.dialog.addChild(line);
this.drawPlayers(sortedPlayers);
var x = Settings.STAGE_WIDTH / 2 - this.dialog.getBounds().width / 2,
y = Settings.STAGE_HEIGHT / 2 - (sortedPlayers.length + 1) * (this.style.line.height + this.style.line.spacing) / 2;
this.dialog.position = new PIXI.Point(x, y);
this.dialog.addChild(this.graphics);
// show stats with filters
this.container.visible = true;
this.gameContainer.filters = this.filters;
this.filters.forEach(function(filter) { filter.dirty = true; });
} else {
this.container.visible = false;
this.gameContainer.filters = null;
}
}
GameStats.prototype.drawPlayers = function(sortedPlayers) {
sortedPlayers.forEach(function(player, i) {
this.drawPlayer(player, i + 1);
this.drawPlayerGraphics(player, i + 1)
}, this);
};
GameStats.prototype.drawPlayer = function(player, i) {
var string = (i + ". ").pad(7, false) + " " +
player.getNickname().pad(12, true) +
("" + player.stats.score).pad(6, false) +
("" + player.stats.deaths).pad(7, false) +
("" /* + parseInt(player.stats.health, 10)*/).pad(9, false) + " ";
var line = new PIXI.Text(string, {
font: "normal " + this.style.fontSize + "px 'Joystix'",
fill: this.style.colors.text
});
line.position = new PIXI.Point(
0,
i * (this.style.line.height + this.style.line.spacing)
);
this.dialog.addChild(line);
};
GameStats.prototype.drawPlayerGraphics = function(player, i) {
var converter = new ColorConverter();
// draw shirt color
this.graphics.beginFill(converter.getColorByName(player.getNickname()));
this.graphics.drawRect(
50,
i * (this.style.line.height + this.style.line.spacing),
this.style.line.height,
this.style.line.height
);
// draw health bar
var height = this.style.line.height / 2,
width = height * 7,
borderWidth = 2,
offsetX = 360,
offsetY = (i * (this.style.line.height + this.style.line.spacing)) + ((this.style.line.height - height) / 2);
this.graphics.beginFill(0x000000);
this.graphics.drawRect(offsetX, offsetY, width, height);
this.graphics.endFill();
if(player.stats.health > 0) {
var color = player.stats.health / 100 < Settings.CRITICAL_HEALTH_THRESHOLD
? 0xFF0000
: 0x00FF00;
this.graphics.beginFill(color);
this.graphics.drawRect(
offsetX + borderWidth,
offsetY + borderWidth,
width * player.stats.health / 100 - 2 * borderWidth,
height - 2 * borderWidth
);
this.graphics.endFill();
}
};
return GameStats;
});