chuck.js/app/Game/Client/Control/Key.js
2012-07-28 13:38:31 +02:00

61 lines
No EOL
1.5 KiB
JavaScript
Executable file

define(function (){
function Key () {
this._active = false;
this._activityUpdateStatus = false;
this._activityUpdateNeeded = false;
this._keyDownFunction = null;
this._keyUpFunction = null;
this._keyFrameFunction = null;
}
Key.prototype.setActivityUpdateStatus = function (active) {
this._activityUpdateStatus = active;
}
Key.prototype.getActivityUpdateStatus = function () {
return this._activityUpdateStatus;
}
Key.prototype.setActivityUpdateNeeded = function (need) {
this._activityUpdateNeeded = need;
}
Key.prototype.getActivityUpdateNeeded = function () {
return this._activityUpdateNeeded;
}
Key.prototype.setActive = function (active) {
this._active = active;
}
Key.prototype.getActive = function () {
return this._active;
}
Key.prototype.setKeyDownFunction = function (f) {
this._keyDownFunction = f;
}
Key.prototype.getKeyDownFunction = function () {
return this._keyDownFunction;
}
Key.prototype.setKeyUpFunction = function (f) {
this._keyUpFunction = f;
}
Key.prototype.getKeyUpFunction = function () {
return this._keyUpFunction;
}
Key.prototype.setKeyFrameFunction = function (f) {
this._keyFrameFunction = f;
}
Key.prototype.getKeyFrameFunction = function () {
return this._keyFrameFunction;
}
return Key;
});