chuck.js/app/Game/Channel/Control/PlayerController.js
2014-03-01 14:07:03 +01:00

44 lines
No EOL
1.2 KiB
JavaScript
Executable file

define([
"Game/Core/Control/PlayerController",
"Lib/Utilities/NotificationCenter",
"Lib/Utilities/Protocol/Parser"
],
function(Parent, Nc, Parser) {
function PlayerController(player) {
Parent.call(this, player);
}
PlayerController.prototype = Object.create(Parent.prototype);
/*
* retrieves move (and other) commands from client and executes them at the server
*/
PlayerController.prototype.applyCommand = function(options) {
// FIXME: remove this function and use ProtocolHelper.applyCommand() instead
// Don't forget to change the function names to on...
var message;
if (typeof options == "string") {
message = Parser.decode(options);
} else {
message = options;
}
for (var command in message) {
this[command].call(this, message[command]);
}
};
PlayerController.prototype.handActionRequest = function(options) {
if (options) this.player.handActionRequest(options.x, options.y);
};
PlayerController.prototype.suicide = function() {
this.player.suicide();
};
return PlayerController;
});