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84 lines
2.1 KiB
JavaScript
Executable file
84 lines
2.1 KiB
JavaScript
Executable file
define([
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"Game/Core/GameController",
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"Game/Core/Physics/Engine",
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"Game/Config/Settings",
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"Game/Core/Control/InputController",
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"Lib/Utilities/RequestAnimFrame",
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"Game/Core/NotificationCenter"
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],
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function(Parent, PhysicsEngine, Settings, InputController, requestAnimFrame, NotificationCenter) {
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function GameController () {
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Parent.call(this, new PhysicsEngine());
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this.inputControllers = {};
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//this.update();
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//this.updateWorld();
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//NotificationCenter.on('user/joined', this.userJoined, this);
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//NotificationCenter.on('user/left', this.userLeft, this);
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}
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GameController.prototype = Object.create(Parent.prototype);
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/*
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GameController.prototype.update = function() {
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requestAnimFrame(this.update.bind(this));
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this.physicsEngine.update();
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for(var id in this.players) {
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this.players[id].update();
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}
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}
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GameController.prototype.userJoined = function(user) {
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Parent.prototype.userJoined.call(this, user);
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var id = user.id;
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var player = this.players[id];
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this.inputControllers[id] = new InputController(player);
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}
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GameController.prototype.userLeft = function(user) {
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Parent.prototype.userLeft.call(this, user);
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delete this.inputControllers[user.id];
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}
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GameController.prototype.progressGameCommandFromUser = function(command, options, user) {
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var inputController = this.inputControllers[user.id];
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if (typeof inputController[command] == 'function') {
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inputController[command](options);
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}
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}
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GameController.prototype.updateWorld = function() {
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var update = {};
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var isUpdateNeeded = false;
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var body = this.physicsEngine.world.GetBodyList();
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do {
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var userData = body.GetUserData();
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if(userData && body.IsAwake()){
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update[userData] = {
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p: body.GetPosition(),
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a: body.GetAngle(),
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lv: body.GetLinearVelocity(),
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av: body.GetAngularVelocity()
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};
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isUpdateNeeded = true;
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}
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} while (body = body.GetNext());
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if(isUpdateNeeded) {
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//NotificationCenter.trigger("sendCommandToAllUsers", ['gameCommand', {worldUpdate:update}]);
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}
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setTimeout(this.updateWorld.bind(this), Settings.WORLD_UPDATE_BROADCAST_INTERVAL);
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}
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*/
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return GameController;
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});
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