chuck.js/app/Game/Client/GameObjects/Doll.js
2014-02-12 00:30:09 +01:00

162 lines
No EOL
4.6 KiB
JavaScript
Executable file

define([
"Game/Core/GameObjects/Doll",
"Game/Config/Settings",
"Lib/Utilities/NotificationCenter",
"Lib/Utilities/Exception"
],
function (Parent, Settings, NotificationCenter, Exception) {
function Doll(physicsEngine, uid, player) {
this.animationDef = {
"stand": [1,1],
"walk": [2,28],
"walkback": [29,55],
//"jump": [56,80],
"jump": [81,91],
"fall": [81,91],
"duck": [92,97],
"standup": [98,103],
"run": [104,126]
}
this.animatedMeshes = {};
this.headMesh = null;
Parent.call(this, physicsEngine, uid, player);
}
Doll.prototype = Object.create(Parent.prototype);
Doll.prototype.setActionState = function(state) {
if(this.actionState == state) return;
if(!state) throw new Exception("action state is undefined");
if(this.animatedMeshes[this.actionState]) {
NotificationCenter.trigger("view/updateMesh", this.animatedMeshes[this.actionState], { visible: false });
}
Parent.prototype.setActionState.call(this, state);
NotificationCenter.trigger("view/updateMesh", this.animatedMeshes[this.actionState], { visible: true });
}
Doll.prototype.createMesh = function() {
// Body
var padF = function(n) {
if(n<10) return "00" + n;
if(n<100) return "0" + n;
return n;
}
var self = this;
for (var key in this.animationDef) {
var start = this.animationDef[key][0];
var end = this.animationDef[key][1];
var texturePaths = [];
for (var i = start; i <= end; i++) {
texturePaths.push(Settings.GRAPHICS_PATH + "Animation/WithArms/ChuckAnimations0" + padF(i) + ".png");
}
var callback = function(mesh) {
self.animatedMeshes[key] = mesh;
NotificationCenter.trigger("view/addMesh", mesh);
};
NotificationCenter.trigger("view/createAnimatedMesh", texturePaths, callback, {
visible: false,
pivot: {
x: 35/2,
y: 40
},
width: 35,
height: 40
});
}
// Head
var texturePath = Settings.GRAPHICS_PATH + "Characters/Chuck/head.png";
var callback = function (mesh) {
self.headMesh = mesh;
NotificationCenter.trigger("view/addMesh", mesh);
}
NotificationCenter.trigger("view/createMesh", texturePath, callback, {
pivot: {
x: 5,
y: 12
},
width: 10,
height: 12
});
}
Doll.prototype.lookAt = function(x, y) {
var oldLookDirection = this.lookDirection;
Parent.prototype.lookAt.call(this, x, y);
if(oldLookDirection != this.lookDirection) {
for(var key in this.animatedMeshes) {
NotificationCenter.trigger("view/updateMesh",
this.animatedMeshes[key],
{
xScale: this.lookDirection
}
);
}
}
var angle = Math.atan2(this.lookAtXY.x, this.lookAtXY.y) / 2 - 0.7855 * this.lookDirection; // 0.7855 = 45°
NotificationCenter.trigger("view/updateMesh",
this.headMesh,
{
xScale: this.lookDirection,
rotation: angle
}
);
}
Doll.prototype.destroy = function () {
for (var key in this.animatedMeshes) {
NotificationCenter.trigger("view/removeMesh", this.animatedMeshes[key]);
}
NotificationCenter.trigger("view/removeMesh", this.headMesh);
Parent.prototype.destroy.call(this);
}
Doll.prototype.render = function() {
if(this.actionState) {
NotificationCenter.trigger("view/updateMesh",
this.animatedMeshes[this.actionState],
{
x: this.body.GetPosition().x * Settings.RATIO,
y: this.body.GetPosition().y * Settings.RATIO,
rotation: this.body.GetAngle()
}
);
NotificationCenter.trigger("view/updateMesh",
this.headMesh,
{
x: this.body.GetPosition().x * Settings.RATIO,
y: this.body.GetPosition().y * Settings.RATIO - this.height + this.headHeight
}
)
}
}
return Doll;
});