chuck.js/app/Game/Client/GameObjects/Item.js

53 lines
No EOL
1.3 KiB
JavaScript

define([
"Game/Core/GameObjects/Item",
"Game/Config/Settings",
"Lib/Utilities/NotificationCenter"
],
function (Parent, Settings, NotificationCenter) {
function Item(physicsEngine, uid, options) {
Parent.call(this, physicsEngine, uid, options);
}
Item.prototype = Object.create(Parent.prototype);
Item.prototype.createMesh = function() {
var self = this;
var texturePath = Settings.GRAPHICS_PATH
+ Settings.GRAPHICS_SUBPATH_ITEMS
+ this.options.category + '/'
+ this.options.image;
var callback = function(mesh) {
self.mesh = mesh;
NotificationCenter.trigger("view/addMesh", mesh);
}
NotificationCenter.trigger("view/createMesh",
texturePath,
callback,
{
width: this.options.width,
height: this.options.height,
pivot: "mb"
}
);
};
Item.prototype.render = function() {
NotificationCenter.trigger("view/updateMesh",
this.mesh,
{
x: this.body.GetPosition().x * Settings.RATIO,
y: this.body.GetPosition().y * Settings.RATIO,
rotation: this.body.GetAngle()
}
);
}
return Item;
});