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47 lines
No EOL
1.3 KiB
JavaScript
Executable file
47 lines
No EOL
1.3 KiB
JavaScript
Executable file
define([
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"Game/Config/Settings",
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"Lib/Vendor/Box2D",
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"Game/" + GLOBALS.context + "/Collision/Detector"
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],
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function (Settings, Box2D, CollisionDetector) {
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function Engine () {
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this.world = new Box2D.Dynamics.b2World(
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new Box2D.Common.Math.b2Vec2(0, Settings.BOX2D_GRAVITY),
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Settings.BOX2D_ALLOW_SLEEP
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);
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this.ground = null;
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this.lastStep = Date.now();
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console.log(Settings.BOX2D_TIME_STEP)
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}
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Engine.prototype.getWorld = function () {
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return this.world;
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}
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Engine.prototype.getGround = function () {
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return this.ground;
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}
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Engine.prototype.setCollisionDetector = function (player) {
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var detector = new CollisionDetector(player);
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this.world.SetContactListener(detector.getListener());
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}
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Engine.prototype.createBody = function (bodyDef) {
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var body = this.world.CreateBody(bodyDef);
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if(!this.ground) this.ground = body;
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return body;
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}
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Engine.prototype.update = function () {
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var stepLength = (Date.now() - this.lastStep) / 1000;
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this.world.Step(stepLength, Settings.BOX2D_VELOCITY_ITERATIONS, Settings.BOX2D_POSITION_ITERATIONS);
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this.lastStep = Date.now();
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this.world.ClearForces();
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}
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return Engine;
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}); |