chuck.js/app/Game/Client/GameObjects/Tile.js
2014-02-03 14:08:45 +01:00

61 lines
No EOL
1.6 KiB
JavaScript
Executable file

define([
"Game/Core/GameObjects/Tile",
"Game/Config/Settings",
"Lib/Utilities/NotificationCenter"
],
function (Parent, Settings, NotificationCenter) {
function Tile(physicsEngine, uid, options) {
Parent.call(this, physicsEngine, uid, options);
}
Tile.prototype = Object.create(Parent.prototype);
Tile.prototype.createMesh = function() {
var self = this;
/*
var texturePath = Settings.GRAPHICS_PATH
+ Settings.GRAPHICS_SUBPATH_TILES
+ this.options.m + '/'
+ this.options.s + ''
+ (this.options.r || 0) + '.gif';
*/
var texturePath = Settings.MAPS_PATH + this.options.t;
var callback = function(mesh) {
self.mesh = mesh;
NotificationCenter.trigger("view/addMesh", mesh);
}
NotificationCenter.trigger("view/createMesh",
texturePath,
callback,
{
width: Settings.TILE_SIZE,
height: Settings.TILE_SIZE
}
);
};
Tile.prototype.destroy = function() {
NotificationCenter.trigger("view/removeMesh", this.mesh);
Parent.prototype.destroy.call(this);
};
Tile.prototype.render = function() {
NotificationCenter.trigger("view/updateMesh",
this.mesh,
{
x: this.body.GetPosition().x * Settings.RATIO - Settings.TILE_SIZE / 2,
y: this.body.GetPosition().y * Settings.RATIO - Settings.TILE_SIZE / 2
}
);
}
return Tile;
});