chuck.js/app/Game/Channel/Channel.js
2015-04-19 11:23:19 +02:00

203 lines
No EOL
7.1 KiB
JavaScript
Executable file

define([
"Game/Channel/GameController",
"Lib/Utilities/NotificationCenter",
"Game/Channel/User",
"Lib/Utilities/Protocol/Helper",
"Lib/Utilities/Options",
"Game/Config/Settings"
],
function (GameController, Nc, User, ProtocolHelper, Options, Settings) {
"use strict";
function Channel (pipeToServer, options) {
var self = this;
this.name = options.channelName;
this.users = {};
this.pipeToServer = pipeToServer;
this.levelListIndex = -1;
this.gameController = null;
this.options = options = Options.merge(options, {
levelUids: Settings.CHANNEL_DEFAULT_LEVELS
});
// Notification Center
Nc.on(Nc.ns.channel.events.round.end, this.onEndRound, this);
Nc.on(Nc.ns.channel.events.controlCommand.channel, function (message) {
ProtocolHelper.applyCommand(message.data, self);
});
Nc.on(Nc.ns.channel.to.client.gameCommand.broadcast, this.broadcastGameCommand, this);
Nc.on(Nc.ns.channel.to.client.controlCommand.broadcast, this.broadcastControlCommand, this);
//Nc.on(Nc.ns.channel.to.client.gameCommand.broadcastExcept, this.broadcastGameCommandExcept, this);
//Nc.on(Nc.ns.channel.to.client.controlCommand.broadcastExcept, this.broadcastControlCommandExcept, this);
this.beginRound();
console.checkpoint("channel " + this.name + " created");
setTimeout(function() {
if(Object.keys(self.users).length < 1) {
self.destroy();
}
}, Settings.CHANNEL_DESTRUCTION_TIME * 1000);
}
Channel.prototype.getNextLevelUid = function() {
this.levelListIndex = (this.levelListIndex + 1) % this.options.levelUids.length;
return this.options.levelUids[this.levelListIndex];
};
Channel.prototype.beginRound = function() {
if(this.gameController) {
this.gameController.destroy();
this.gameController = null;
}
var gameControllerOptions = {
channelName: this.name,
scoreLimit: this.options.scoreLimit,
levelUid: this.getNextLevelUid()
};
console.checkpoint("Begin Round (" + this.name + ")");
this.gameController = new GameController(gameControllerOptions);
for(var userId in this.users) {
this.gameController.createPlayer(this.users[userId]);
}
var clientGameControllerOptions = {
levelUid: gameControllerOptions.levelUid
};
this.broadcastControlCommand("beginRound", clientGameControllerOptions);
};
Channel.prototype.onEndRound = function() {
var self = this;
this.broadcastControlCommand("endRound", true);
console.checkpoint("End Round (" + this.name + ") - Begin Round in " + Settings.CHANNEL_END_ROUND_TIME + " seconds");
setTimeout(function() {
self.beginRound();
}, Settings.CHANNEL_END_ROUND_TIME * 1000);
};
// Channel command callbacks
Channel.prototype.onAddUser = function (options) {
var self = this;
var clientGameControllerOptions = {
levelUid: this.gameController.options.levelUid
};
if(!this.gameController.level || !this.gameController.level.isLoaded) {
var token = Nc.on(Nc.ns.core.game.events.level.loaded, function() {
self.sendJoinSuccess(options);
self.users[options.id].sendControlCommand("beginRound", clientGameControllerOptions);
Nc.off(token);
});
} else {
this.sendJoinSuccess(options);
this.users[options.id].sendControlCommand("beginRound", clientGameControllerOptions);
}
};
Channel.prototype.sendJoinSuccess = function(options) {
var user = new User(options.id, options);
var joinedUsers = [];
for(var userId in this.users) {
joinedUsers.push(this.users[userId].options);
}
var levelUid = null;
if(this.gameController.level) {
levelUid = this.gameController.level.uid;
}
this.users[user.id] = user;
options = {
user: user.options,
joinedUsers: joinedUsers,
levelUid: levelUid
};
//Nc.trigger("user/" + user.id + "/joinSuccess", options);
user.sendControlCommand("joinSuccess", options);
Nc.trigger(Nc.ns.channel.events.user.joined, user);
this.broadcastControlCommandExcept("userJoined", user.options, user);
};
Channel.prototype.onReleaseUser = function (userId) {
var self = this;
Nc.trigger(Nc.ns.channel.events.user.left, userId);
delete this.users[userId];
this.broadcastControlCommand("userLeft", userId);
if(Object.keys(this.users).length < 1) {
console.checkpoint("channel (" + this.name + ") destruction scheduled. t - " + Settings.CHANNEL_DESTRUCTION_TIME + " seconds");
setTimeout(function() {
if(Object.keys(self.users).length < 1) {
self.destroy();
} else {
console.checkpoint("channel (" + self.name + ") destruction aborted (a user joined).");
}
}, Settings.CHANNEL_DESTRUCTION_TIME * 1000);
}
};
Channel.prototype.destroy = function() {
console.checkpoint("channel (" + this.name + ") destroyed");
this.pipeToServer.destroy();
};
// Sending commands
Channel.prototype.broadcastControlCommand = function (command, options) {
for(var id in this.users) {
this.users[id].sendControlCommand(command, options);
}
};
Channel.prototype.broadcastControlCommandExcept = function (command, options, exceptUser) {
for(var id in this.users) {
if (id != exceptUser.id) {
this.users[id].sendControlCommand(command, options);
}
}
};
Channel.prototype.broadcastGameCommand = function (command, options) {
for(var id in this.users) {
this.users[id].sendGameCommand(command, options);
}
};
Channel.prototype.broadcastGameCommandExcept = function (command, options, exceptUser) {
for(var id in this.users) {
if (id != exceptUser.id) {
this.users[id].sendGameCommand(command, options);
}
}
};
return Channel;
});