chuck.js/app/Game/Client/GameObjects/Items/RubeDoll.js

233 lines
No EOL
6.5 KiB
JavaScript

define([
"Game/Core/GameObjects/Items/RubeDoll",
"Game/Client/View/Abstract/Layer",
"Game/Config/Settings",
"Lib/Utilities/NotificationCenter",
],
function (Parent, Layer, Settings, Nc) {
"use strict";
function RubeDoll(physicsEngine, uid, options) {
this.primaryColor = options.primaryColor;
var limbOptions = {};
limbOptions.chest = {
width: 6,
height: 18,
x: 0,
y: 0
};
limbOptions.head = {
width: 10,
height: 12,
x: 0,
y: - limbOptions.chest.height / 2 - 7
};
limbOptions.upperLeftLeg = {
width: 5,
height: 8,
x: -2,
y: limbOptions.chest.height / 2
};
limbOptions.upperRightLeg = {
width: 4,
height: 9,
x: 2,
y: limbOptions.chest.height / 2
};
limbOptions.lowerLeftLeg = {
width: 4,
height: 4,
x: -2,
y: limbOptions.chest.height / 2 + limbOptions.upperLeftLeg.height
};
limbOptions.lowerRightLeg = {
width: 4,
height: 4,
x: 2,
y: limbOptions.chest.height / 2 + limbOptions.upperRightLeg.height
};
limbOptions.upperLeftArm = {
width: 2,
height: 8,
x: -2,
y: -limbOptions.chest.height / 2
};
limbOptions.upperRightArm = {
width: 3,
height: 8,
x: 2,
y: -limbOptions.chest.height / 2
};
limbOptions.lowerLeftArm = {
width: 2,
height: 5,
x: -2,
y: -limbOptions.chest.height / 2 + limbOptions.upperLeftArm.height
};
limbOptions.lowerRightArm = {
width: 2,
height: 5,
x: 2,
y: -limbOptions.chest.height / 2 + limbOptions.upperRightArm.height
};
this.limbOptions = limbOptions;
this.layerId = Layer.ID.SPAWN;
this.limbMeshes = {};
this.baseMeshName = "chest";
this.characterName = "Chuck";
this.lastFlipDirection = 1;
Parent.call(this, physicsEngine, uid, options);
}
RubeDoll.prototype = Object.create(Parent.prototype);
RubeDoll.prototype.createMesh = function() {
this.createLimbMesh("lowerRightLeg");
this.createLimbMesh("upperRightLeg");
this.createLimbMesh("lowerRightArm");
this.createLimbMesh("upperRightArm");
this.createLimbMesh("chest");
this.createLimbMesh("head");
this.createLimbMesh("lowerLeftLeg");
this.createLimbMesh("upperLeftLeg");
this.createLimbMesh("lowerLeftArm");
this.createLimbMesh("upperLeftArm");
};
RubeDoll.prototype.createLimbMesh = function(name) {
var self = this;
var texturePath = Settings.GRAPHICS_PATH
+ Settings.GRAPHICS_SUBPATH_CHARACTERS + ""
+ this.characterName + '/';
var callback = function(mesh) {
if(name == self.baseMeshName) {
self.mesh = mesh;
}
self.limbMeshes[name] = mesh;
Nc.trigger(Nc.ns.client.view.mesh.add, self.layerId, mesh);
// setting shirt color
Nc.trigger(Nc.ns.client.view.mesh.addFilter, self.layerId, mesh, "colorRangeReplace", {
minColor: 0x3b4a31,
maxColor: 0x6d855d,
newColor: self.primaryColor,
brightnessOffset: 0.56
});
};
Nc.trigger(Nc.ns.client.view.mesh.create,
this.layerId,
texturePath + name + ".png",
callback,
{
width: this.limbOptions[name].width,
height: this.limbOptions[name].height,
pivot: {
x: this.limbOptions[name].width / 2,
y: this.limbOptions[name].height / 2
}
}
);
};
RubeDoll.prototype.destroy = function() {
for (var name in this.limbMeshes) {
Nc.trigger(Nc.ns.client.view.mesh.remove, this.layerId, this.limbMeshes[name]);
};
Parent.prototype.destroy.call(this);
};
RubeDoll.prototype.render = function() {
if(this.limbs) {
for(var name in this.limbMeshes) {
if(this.limbs[name]) {
Nc.trigger(Nc.ns.client.view.mesh.update,
this.layerId,
this.limbMeshes[name],
{
x: this.limbs[name].GetPosition().x * Settings.RATIO,
y: this.limbs[name].GetPosition().y * Settings.RATIO,
rotation: this.limbs[name].GetAngle()
}
);
}
}
}
};
RubeDoll.prototype.flip = function(direction) {
Parent.prototype.flip.call(this, direction);
if(this.limbs) {
for(var name in this.limbMeshes) {
if(this.limbs[name]) {
Nc.trigger(Nc.ns.client.view.mesh.update,
this.layerId,
this.limbMeshes[name],
{
xScale: direction,
}
);
}
}
}
// flipping depth of right body side arm/leg images with left
if (this.lastFlipDirection != direction) {
this.lastFlipDirection = direction;
Nc.trigger(Nc.ns.client.view.mesh.swapMeshIndexes,
this.layerId,
this.limbMeshes["lowerRightLeg"],
this.limbMeshes["lowerLeftLeg"]
);
Nc.trigger(Nc.ns.client.view.mesh.swapMeshIndexes,
this.layerId,
this.limbMeshes["upperRightLeg"],
this.limbMeshes["upperLeftLeg"]
);
Nc.trigger(Nc.ns.client.view.mesh.swapMeshIndexes,
this.layerId,
this.limbMeshes["lowerRightArm"],
this.limbMeshes["lowerLeftArm"]
);
Nc.trigger(Nc.ns.client.view.mesh.swapMeshIndexes,
this.layerId,
this.limbMeshes["upperRightArm"],
this.limbMeshes["upperLeftArm"]
);
}
};
return RubeDoll;
});