mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 18:47:35 +00:00
279 lines
8.7 KiB
JavaScript
Executable file
279 lines
8.7 KiB
JavaScript
Executable file
define([
|
|
"Game/Core/GameController",
|
|
"Lib/Vendor/Box2D",
|
|
"Game/Client/Physics/Engine",
|
|
"Game/Client/View/ViewManager",
|
|
"Game/Client/Control/PlayerController",
|
|
"Lib/Utilities/NotificationCenter",
|
|
"Lib/Utilities/RequestAnimFrame",
|
|
"Game/Config/Settings",
|
|
"Game/Client/GameObjects/GameObject",
|
|
"Game/Client/GameObjects/Doll",
|
|
"Game/Client/View/DomController",
|
|
"Lib/Utilities/Protocol/Helper",
|
|
"Game/Client/Me",
|
|
"Game/Client/AudioPlayer",
|
|
"Game/Client/PointerLockManager",
|
|
"Lib/Utilities/Assert",
|
|
"Lib/Utilities/Exception"
|
|
],
|
|
|
|
function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, requestAnimFrame, Settings, GameObject, Doll, DomController, ProtocolHelper, Me, AudioPlayer, PointerLockManager, Assert, Exception) {
|
|
|
|
"use strict";
|
|
|
|
function GameController (options) {
|
|
|
|
this.clientIsReady = false;
|
|
this.view = ViewManager.createView();
|
|
this.me = null;
|
|
this.animationRequestId = null;
|
|
this.audioPlayer = null;
|
|
|
|
Parent.call(this, options);
|
|
|
|
this.ncTokens = this.ncTokens.concat([
|
|
Nc.on(Nc.ns.client.game.gameStats.toggle, this.toggleGameStats, this)
|
|
]);
|
|
}
|
|
|
|
GameController.prototype = Object.create(Parent.prototype);
|
|
|
|
GameController.prototype.getMe = function () {
|
|
return this.me;
|
|
};
|
|
|
|
GameController.prototype.update = function () {
|
|
|
|
Parent.prototype.update.call(this);
|
|
|
|
this.animationRequestId = requestAnimFrame(this.update.bind(this));
|
|
this.physicsEngine.update();
|
|
|
|
if(this.me) {
|
|
this.me.update();
|
|
this.mePositionStateUpdate();
|
|
}
|
|
|
|
for (var i = 0; i < this.gameObjects.animated.length; i++) {
|
|
this.gameObjects.animated[i].render();
|
|
}
|
|
|
|
this.view.render();
|
|
DomController.fpsStep();
|
|
};
|
|
|
|
GameController.prototype.mePositionStateUpdate = function() {
|
|
if(this.me.isPositionStateUpdateNeeded()) {
|
|
Nc.trigger(Nc.ns.client.to.server.gameCommand.send, "mePositionStateUpdate", this.me.getPositionStateUpdate());
|
|
}
|
|
};
|
|
|
|
GameController.prototype.onClientReadyResponse = function(options) {
|
|
var i;
|
|
|
|
if (options.worldUpdate) {
|
|
this.onWorldUpdate(options.worldUpdate);
|
|
}
|
|
|
|
if (options.runtimeItems) {
|
|
for (i = 0; i < options.runtimeItems.length; i++) {
|
|
var itemDef = options.runtimeItems[i];
|
|
|
|
var alreadyExists = false;
|
|
for (var j = 0; j < this.gameObjects.animated.length; j++) {
|
|
if(this.gameObjects.animated[j].uid == itemDef.uid) {
|
|
alreadyExists = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(!alreadyExists) {
|
|
// When creating from synchronization we need to bring it into level format (px)
|
|
itemDef.options.x *= Settings.RATIO;
|
|
itemDef.options.y *= Settings.RATIO;
|
|
this.level.createItem(itemDef.uid, itemDef.options);
|
|
console.log("Creating runtime Item: ", itemDef.options.name, itemDef.uid)
|
|
}
|
|
}
|
|
}
|
|
|
|
this.setMe();
|
|
|
|
this.clientIsReady = true; // needs to stay before onSpawnPlayer
|
|
|
|
if (options.spawnedPlayers) {
|
|
for(i = 0; i < options.spawnedPlayers.length; i++) {
|
|
this.onSpawnPlayer(options.spawnedPlayers[i]);
|
|
}
|
|
}
|
|
|
|
//this.audioPlayer = new AudioPlayer(Settings.AUDIO_PATH + "city.mp3");
|
|
//this.audioPlayer.play();
|
|
};
|
|
|
|
GameController.prototype.onWorldUpdateGameObject = function(body, gameObject, update) {
|
|
if(gameObject === this.me.doll) {
|
|
this.me.setLastServerPositionState(update);
|
|
if(!this.me.acceptPositionStateUpdateFromServer()) {
|
|
return; // this is to ignore own doll updates from world update
|
|
}
|
|
}
|
|
|
|
Parent.prototype.onWorldUpdateGameObject.call(this, body, gameObject, update);
|
|
};
|
|
|
|
GameController.prototype.createMe = function(user) {
|
|
this.me = new Me(user.id, this.physicsEngine, user);
|
|
this.players[user.id] = this.me;
|
|
};
|
|
|
|
GameController.prototype.setMe = function() {
|
|
this.me.setPlayerController(new PlayerController(this.me));
|
|
this.view.setMe(this.me);
|
|
};
|
|
|
|
GameController.prototype.onGameCommand = function(message) {
|
|
ProtocolHelper.applyCommand(message, this);
|
|
};
|
|
|
|
GameController.prototype.onSpawnPlayer = function(options) {
|
|
|
|
if(!this.clientIsReady) {
|
|
return;
|
|
}
|
|
|
|
var playerId = options.id,
|
|
x = options.x,
|
|
y = options.y;
|
|
|
|
var player = this.players[playerId];
|
|
player.spawn(x, y);
|
|
|
|
if(options.holdingItemUid) {
|
|
this.onHandActionResponse({
|
|
itemUid: options.holdingItemUid,
|
|
action: "grab",
|
|
playerId: playerId
|
|
});
|
|
}
|
|
};
|
|
|
|
GameController.prototype.onHandActionResponse = function(options) {
|
|
var player = this.players[options.playerId];
|
|
|
|
var item = null;
|
|
for (var i = 0; i < this.gameObjects.animated.length; i++) {
|
|
var currentItem = this.gameObjects.animated[i];
|
|
if(currentItem.uid == options.itemUid) {
|
|
item = currentItem;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(item) {
|
|
if(options.action == "throw") {
|
|
player.throw(options, item);
|
|
} else if(options.action == "grab") {
|
|
player.grab(item);
|
|
}
|
|
} else {
|
|
console.warn("Item for joint can not be found locally. " + options.itemUid);
|
|
}
|
|
|
|
};
|
|
|
|
GameController.prototype.onUpdateStats = function(options) {
|
|
var player = this.players[options.playerId];
|
|
if(!player) {
|
|
throw new Exception("No player with id: " + options.playerId);
|
|
}
|
|
player.setStats(options.stats);
|
|
|
|
var playersArray = [];
|
|
for (var key in this.players) {
|
|
playersArray.push(this.players[key]);
|
|
}
|
|
|
|
var sortedPlayers = playersArray.sort(function(a,b) {
|
|
if(a.stats.score > b.stats.score) return -1;
|
|
if(a.stats.score < b.stats.score) return 1;
|
|
if(a.stats.deaths < b.stats.deaths) return -1;
|
|
if(a.stats.deaths > b.stats.deaths) return 1;
|
|
if(a.stats.health > b.stats.health) return -1;
|
|
if(a.stats.health < b.stats.health) return 1;
|
|
return 0;
|
|
});
|
|
|
|
Nc.trigger(Nc.ns.client.view.gameStats.update, sortedPlayers);
|
|
};
|
|
|
|
GameController.prototype.onPlayerKill = function(options) {
|
|
var player = this.players[options.playerId];
|
|
var killedByPlayer = this.players[options.killedByPlayerId];
|
|
player.kill(killedByPlayer, options.ragDollId);
|
|
|
|
Nc.trigger(Nc.ns.client.view.gameStats.kill, {
|
|
victim: {
|
|
name: player.user.options.nickname,
|
|
isMe: player === this.me
|
|
},
|
|
killer: {
|
|
name: killedByPlayer.user.options.nickname,
|
|
isMe: killedByPlayer === this.me
|
|
},
|
|
item: options.item
|
|
});
|
|
};
|
|
|
|
GameController.prototype.onPositionStateReset = function(options) {
|
|
this.me.resetPositionState(options);
|
|
};
|
|
|
|
GameController.prototype.onRemoveGameObject = function(options) {
|
|
var object = null;
|
|
for (var i = 0; i < this.gameObjects[options.type].length; i++) {
|
|
if(this.gameObjects[options.type][i].uid == options.uid) {
|
|
object = this.gameObjects[options.type][i];
|
|
break;
|
|
}
|
|
}
|
|
if(object) {
|
|
//this.onGameObjectRemove(options.type, object);
|
|
object.destroy();
|
|
} else {
|
|
console.warn("GameObject for removal can not be found locally. " + options.uid);
|
|
}
|
|
};
|
|
|
|
GameController.prototype.loadLevel = function (path) {
|
|
Parent.prototype.loadLevel.call(this, path);
|
|
};
|
|
|
|
GameController.prototype.onLevelLoaded = function () {
|
|
PointerLockManager.update(null, {start:true});
|
|
};
|
|
|
|
GameController.prototype.toggleGameStats = function(show) {
|
|
Nc.trigger(Nc.ns.client.view.gameStats.toggle, show);
|
|
};
|
|
|
|
GameController.prototype.destroy = function() {
|
|
|
|
if (!window.cancelAnimationFrame) {
|
|
window.cancelAnimationFrame = function(id) {
|
|
clearTimeout(id);
|
|
};
|
|
}
|
|
|
|
cancelAnimationFrame(this.animationRequestId);
|
|
|
|
Parent.prototype.destroy.call(this);
|
|
|
|
//this.audioPlayer.destroy();
|
|
|
|
this.view.destroy();
|
|
};
|
|
|
|
return GameController;
|
|
});
|