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123 lines
3 KiB
JavaScript
123 lines
3 KiB
JavaScript
var requires = [
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"Chuck/Physics/Engine",
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"Chuck/Player",
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"Chuck/Control/InputControlUnit",
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"Chuck/Settings",
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"Box2D/Box2D",
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"Chuck/Loader/Level"
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];
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define(requires, function(PhysicsEngine, Player, InputControlUnit, Settings, Box2D, Level){
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function Processor () {
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this._me;
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this._physicsEngine;
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this._camera;
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this._repository;
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this._inputControlUnit;
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this._keyboardInput;
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this._bodyDef;
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this.level;
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this.init();
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};
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Processor.prototype.init = function() {
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this._physicsEngine = new PhysicsEngine();
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this._makeBox();
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if(Settings.IS_BROWSER_ENVIRONMENT) {
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this._me = new Player(this._physicsEngine, null);
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this._me.spawn(100, 0);
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this._inputControlUnit = new InputControlUnit(this._me);
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//this._camera = Camera.getInstance()
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//this._camera.follow(this._me);
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//this._repository = Repository.getInstance();
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//this._physicsEngine.setCollisionDetector(this._me);
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}
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//new Chuck.Loader.Level(this._physicsEngine);
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//new Items();
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setInterval(this._update, 1000/60, this);
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}
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Processor.prototype.loadLevel = function(path) {
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if (this.level) {
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this.level.unload();
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}
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this.level = new Level(path, this._physicsEngine);
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this.level.loadLevelInToEngine();
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}
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Processor.prototype._makeBox = function() {
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var world = this._physicsEngine.getWorld();
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var fixDef = new Box2D.Dynamics.b2FixtureDef;
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fixDef.density = 1.0;
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fixDef.friction = 0.99;
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fixDef.restitution = .51;
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var bodyDef = new Box2D.Dynamics.b2BodyDef;
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// create ground
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bodyDef.type = Box2D.Dynamics.b2Body.b2_staticBody;
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fixDef.shape = new Box2D.Collision.Shapes.b2PolygonShape;
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fixDef.shape.SetAsBox(20, 2);
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bodyDef.position.Set(10, 400 / 30 + 1.8);
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world.CreateBody(bodyDef).CreateFixture(fixDef);
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bodyDef.position.Set(10, -1.8);
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world.CreateBody(bodyDef).CreateFixture(fixDef);
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fixDef.shape.SetAsBox(2, 14);
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bodyDef.position.Set(-1.8, 13);
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world.CreateBody(bodyDef).CreateFixture(fixDef);
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bodyDef.position.Set(21.8, 13);
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world.CreateBody(bodyDef).CreateFixture(fixDef);
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// create object
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bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
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fixDef.shape = new Box2D.Collision.Shapes.b2PolygonShape;
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fixDef.shape.SetAsBox(0.4, 0.4);
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bodyDef.position.x = 10;
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bodyDef.position.y = 2;
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bodyDef.userData = {
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'bodyId': 1 + ''
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};
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world.CreateBody(bodyDef).CreateFixture(fixDef);
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this._bodyDef = bodyDef;
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}
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Processor.prototype.getPhysicsEngine = function() {
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return this._physicsEngine;
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}
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Processor.prototype.getMe = function() {
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return this._me;
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}
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Processor.prototype._update = function(self) {
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//console.log(self._physicsEngine.getWorld().GetBodyList().GetPosition());
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self._physicsEngine.update();
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if(Settings.IS_BROWSER_ENVIRONMENT) {
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self._inputControlUnit.update();
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self._me.update();
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//self._camera.update();
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//self._repository.update();
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}
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}
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Processor.prototype.destruct = function() {
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}
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return Processor;
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});
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